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1 function collectProperties() | 1 function collectProperties() |
2 { | 2 { |
3 // Collect properties of the top-level window, since touching the properties | 3 // Collect properties of the top-level window, since touching the properties |
4 // of a DOMWindow affects its internal C++ state. | 4 // of a DOMWindow affects its internal C++ state. |
5 collectPropertiesHelper(window, []); | 5 collectPropertiesHelper(window, []); |
6 | 6 |
7 propertiesToVerify.sort(function (a, b) | 7 propertiesToVerify.sort(function (a, b) |
8 { | 8 { |
9 if (a.property < b.property) | 9 if (a.property < b.property) |
10 return -1 | 10 return -1 |
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79 | 79 |
80 insertExpectedResult(path, expected); | 80 insertExpectedResult(path, expected); |
81 } | 81 } |
82 | 82 |
83 function collectPropertiesHelper(object, path) | 83 function collectPropertiesHelper(object, path) |
84 { | 84 { |
85 if (path.length > 20) | 85 if (path.length > 20) |
86 throw 'Error: probably looping'; | 86 throw 'Error: probably looping'; |
87 | 87 |
88 for (var property in object) { | 88 for (var property in object) { |
| 89 // Skip internals properties, since they aren't web accessible. |
| 90 if (property === 'internals') |
| 91 continue; |
89 path.push(property); | 92 path.push(property); |
90 var type = typeof(object[property]); | 93 var type = typeof(object[property]); |
91 if (type == "object") { | 94 if (type == "object") { |
92 if (object[property] === null) { | 95 if (object[property] === null) { |
93 emitExpectedResult(path, "null"); | 96 emitExpectedResult(path, "null"); |
94 } else if (!object[property].Window | 97 } else if (!object[property].Window |
95 && !(object[property] instanceof Node) | 98 && !(object[property] instanceof Node) |
96 && !(object[property] instanceof MimeTypeArray) | 99 && !(object[property] instanceof MimeTypeArray) |
97 && !(object[property] instanceof PluginArray)) { | 100 && !(object[property] instanceof PluginArray)) { |
98 // Skip some traversing through types that will end up in cycles
... | 101 // Skip some traversing through types that will end up in cycles
... |
99 collectPropertiesHelper(object[property], path); | 102 collectPropertiesHelper(object[property], path); |
100 } | 103 } |
101 } else if (type == "string") { | 104 } else if (type == "string") { |
102 emitExpectedResult(path, "''"); | 105 emitExpectedResult(path, "''"); |
103 } else if (type == "number") { | 106 } else if (type == "number") { |
104 emitExpectedResult(path, "0"); | 107 emitExpectedResult(path, "0"); |
105 } else if (type == "boolean") { | 108 } else if (type == "boolean") { |
106 emitExpectedResult(path, "false"); | 109 emitExpectedResult(path, "false"); |
107 } | 110 } |
108 path.pop(); | 111 path.pop(); |
109 } | 112 } |
110 } | 113 } |
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