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| 1 Name |
| 2 |
| 3 CHROMIUM_future_sync_point |
| 4 |
| 5 Name Strings |
| 6 |
| 7 GL_CHROMIUM_future_sync_point |
| 8 |
| 9 Version |
| 10 |
| 11 Last Modifed Date: July 14, 2014 |
| 12 |
| 13 Dependencies |
| 14 |
| 15 OpenGL ES 2.0 is required. |
| 16 This extension depends on CHROMIUM_sync_point |
| 17 |
| 18 Overview |
| 19 |
| 20 This extension allows sync points to be created that won't be retired |
| 21 immediately. |
| 22 |
| 23 Issues |
| 24 |
| 25 None |
| 26 |
| 27 New Tokens |
| 28 |
| 29 None |
| 30 |
| 31 New Procedures and Functions |
| 32 |
| 33 The command |
| 34 |
| 35 uint InsertFutureSyncPointCHROMIUM() |
| 36 |
| 37 creates a sync point, but does not insert it into the stream of commands. |
| 38 The returned sync point name can be waited on immediately, but will not be |
| 39 signalled until a retire command is sent, or until the context is |
| 40 destroyed, whichever happens first. |
| 41 |
| 42 The command |
| 43 |
| 44 void RetireSyncPointCHROMIUM(uint sync_point) |
| 45 |
| 46 causes a sync point to be signaled as soon as the previous commands have |
| 47 been submitted to the server. The sync point named <sync_point> must have |
| 48 been returned by InsertFutureSyncPointCHROMIUM. The sync point name will |
| 49 be implicitly deleted when it becomes signaled. |
| 50 |
| 51 Errors |
| 52 |
| 53 None. |
| 54 |
| 55 New State |
| 56 |
| 57 None. |
| 58 |
| 59 Revision History |
| 60 |
| 61 7/14/2014 Initial documentation. |
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