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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/gamepad/gamepad_test_helpers.h" | 5 #include "content/browser/gamepad/gamepad_test_helpers.h" |
6 | 6 |
7 #include "content/browser/gamepad/gamepad_service.h" | 7 #include "content/browser/gamepad/gamepad_service.h" |
8 | 8 |
9 namespace content { | 9 namespace content { |
10 | 10 |
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23 base::AutoLock lock(lock_); | 23 base::AutoLock lock(lock_); |
24 *pads = test_data_; | 24 *pads = test_data_; |
25 } | 25 } |
26 read_data_.Signal(); | 26 read_data_.Signal(); |
27 } | 27 } |
28 | 28 |
29 void MockGamepadDataFetcher::WaitForDataRead() { | 29 void MockGamepadDataFetcher::WaitForDataRead() { |
30 return read_data_.Wait(); | 30 return read_data_.Wait(); |
31 } | 31 } |
32 | 32 |
| 33 void MockGamepadDataFetcher::WaitForDataReadAndCallbacksIssued() { |
| 34 // The provider will read the data on the background thread (setting the |
| 35 // event) and *then* will issue the callback on the client thread. Waiting for |
| 36 // it to read twice is a simple way to ensure that it was able to issue |
| 37 // callbacks for the first read (if it issued one). |
| 38 WaitForDataRead(); |
| 39 WaitForDataRead(); |
| 40 } |
| 41 |
33 void MockGamepadDataFetcher::SetTestData(const blink::WebGamepads& new_data) { | 42 void MockGamepadDataFetcher::SetTestData(const blink::WebGamepads& new_data) { |
34 base::AutoLock lock(lock_); | 43 base::AutoLock lock(lock_); |
35 test_data_ = new_data; | 44 test_data_ = new_data; |
36 } | 45 } |
37 | 46 |
38 GamepadTestHelper::GamepadTestHelper() { | 47 GamepadTestHelper::GamepadTestHelper() { |
39 } | 48 } |
40 | 49 |
41 GamepadTestHelper::~GamepadTestHelper() { | 50 GamepadTestHelper::~GamepadTestHelper() { |
42 } | 51 } |
43 | 52 |
44 GamepadServiceTestConstructor::GamepadServiceTestConstructor( | 53 GamepadServiceTestConstructor::GamepadServiceTestConstructor( |
45 const blink::WebGamepads& test_data) { | 54 const blink::WebGamepads& test_data) { |
46 data_fetcher_ = new MockGamepadDataFetcher(test_data); | 55 data_fetcher_ = new MockGamepadDataFetcher(test_data); |
47 gamepad_service_ = | 56 gamepad_service_ = |
48 new GamepadService(scoped_ptr<GamepadDataFetcher>(data_fetcher_)); | 57 new GamepadService(scoped_ptr<GamepadDataFetcher>(data_fetcher_)); |
49 } | 58 } |
50 | 59 |
51 GamepadServiceTestConstructor::~GamepadServiceTestConstructor() { | 60 GamepadServiceTestConstructor::~GamepadServiceTestConstructor() { |
52 delete gamepad_service_; | 61 delete gamepad_service_; |
53 } | 62 } |
54 | 63 |
55 } // namespace content | 64 } // namespace content |
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