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| 1 // Copyright (c) 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "base/memory/scoped_ptr.h" |
| 6 #include "base/run_loop.h" |
| 7 #include "content/browser/gamepad/gamepad_consumer.h" |
| 8 #include "content/browser/gamepad/gamepad_service.h" |
| 9 #include "content/browser/gamepad/gamepad_test_helpers.h" |
| 10 #include "content/public/test/test_browser_thread_bundle.h" |
| 11 #include "testing/gtest/include/gtest/gtest.h" |
| 12 |
| 13 namespace content { |
| 14 |
| 15 namespace { |
| 16 static const int kNumberOfGamepads = blink::WebGamepads::itemsLengthCap; |
| 17 } |
| 18 |
| 19 using blink::WebGamepads; |
| 20 |
| 21 class ConnectionListener : public GamepadConsumer { |
| 22 public: |
| 23 ConnectionListener() { |
| 24 ClearCounters(); |
| 25 } |
| 26 |
| 27 virtual void OnGamepadConnected( |
| 28 unsigned index, |
| 29 const blink::WebGamepad& gamepad) OVERRIDE { |
| 30 connected_counter_++; |
| 31 } |
| 32 virtual void OnGamepadDisconnected( |
| 33 unsigned index, |
| 34 const blink::WebGamepad& gamepad) OVERRIDE { |
| 35 disconnected_counter_++; |
| 36 } |
| 37 |
| 38 void ClearCounters() { |
| 39 connected_counter_ = 0; |
| 40 disconnected_counter_ = 0; |
| 41 } |
| 42 |
| 43 int connected_counter() const { return connected_counter_; } |
| 44 int disconnected_counter() const { return disconnected_counter_; } |
| 45 |
| 46 private: |
| 47 int connected_counter_; |
| 48 int disconnected_counter_; |
| 49 }; |
| 50 |
| 51 class GamepadServiceTest : public testing::Test { |
| 52 protected: |
| 53 GamepadServiceTest(); |
| 54 virtual ~GamepadServiceTest() OVERRIDE; |
| 55 |
| 56 void SetPadsConnected(bool connected); |
| 57 void WaitForData(); |
| 58 |
| 59 int GetConnectedCounter() const { |
| 60 return connection_listener_->connected_counter(); |
| 61 } |
| 62 int GetDisconnectedCounter() const { |
| 63 return connection_listener_->disconnected_counter(); |
| 64 } |
| 65 |
| 66 virtual void SetUp() OVERRIDE; |
| 67 |
| 68 private: |
| 69 MockGamepadDataFetcher* fetcher_; |
| 70 GamepadService* service_; |
| 71 scoped_ptr<ConnectionListener> connection_listener_; |
| 72 TestBrowserThreadBundle browser_thread_; |
| 73 WebGamepads test_data_; |
| 74 |
| 75 DISALLOW_COPY_AND_ASSIGN(GamepadServiceTest); |
| 76 }; |
| 77 |
| 78 GamepadServiceTest::GamepadServiceTest() |
| 79 : browser_thread_(TestBrowserThreadBundle::IO_MAINLOOP) { |
| 80 memset(&test_data_, 0, sizeof(test_data_)); |
| 81 |
| 82 // Set it so that we have user gesture. |
| 83 test_data_.items[0].buttonsLength = 1; |
| 84 test_data_.items[0].buttons[0].value = 1.f; |
| 85 test_data_.items[0].buttons[0].pressed = true; |
| 86 } |
| 87 |
| 88 GamepadServiceTest::~GamepadServiceTest() { |
| 89 delete service_; |
| 90 } |
| 91 |
| 92 void GamepadServiceTest::SetUp() { |
| 93 fetcher_ = new MockGamepadDataFetcher(test_data_); |
| 94 service_ = new GamepadService(scoped_ptr<GamepadDataFetcher>(fetcher_)); |
| 95 connection_listener_.reset((new ConnectionListener)); |
| 96 service_->ConsumerBecameActive(connection_listener_.get()); |
| 97 } |
| 98 |
| 99 void GamepadServiceTest::SetPadsConnected(bool connected) { |
| 100 for (int i = 0; i < kNumberOfGamepads; ++i) { |
| 101 test_data_.items[i].connected = connected; |
| 102 } |
| 103 fetcher_->SetTestData(test_data_); |
| 104 } |
| 105 |
| 106 void GamepadServiceTest::WaitForData() { |
| 107 connection_listener_->ClearCounters(); |
| 108 fetcher_->WaitForDataReadAndCallbacksIssued(); |
| 109 base::RunLoop().RunUntilIdle(); |
| 110 } |
| 111 |
| 112 TEST_F(GamepadServiceTest, ConnectionsTest) { |
| 113 WaitForData(); |
| 114 EXPECT_EQ(0, GetConnectedCounter()); |
| 115 EXPECT_EQ(0, GetDisconnectedCounter()); |
| 116 |
| 117 SetPadsConnected(true); |
| 118 WaitForData(); |
| 119 EXPECT_EQ(kNumberOfGamepads, GetConnectedCounter()); |
| 120 EXPECT_EQ(0, GetDisconnectedCounter()); |
| 121 |
| 122 SetPadsConnected(false); |
| 123 WaitForData(); |
| 124 EXPECT_EQ(0, GetConnectedCounter()); |
| 125 EXPECT_EQ(kNumberOfGamepads, GetDisconnectedCounter()); |
| 126 |
| 127 WaitForData(); |
| 128 EXPECT_EQ(0, GetConnectedCounter()); |
| 129 EXPECT_EQ(0, GetDisconnectedCounter()); |
| 130 } |
| 131 |
| 132 } // namespace content |
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