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Side by Side Diff: content/browser/gamepad/gamepad_service.cc

Issue 362123002: Gamepad: don't notify about connected pads twice (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: more build fix (kNumberOfGamepads) Created 6 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/gamepad/gamepad_service.h" 5 #include "content/browser/gamepad/gamepad_service.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/logging.h" 8 #include "base/logging.h"
9 #include "base/memory/singleton.h" 9 #include "base/memory/singleton.h"
10 #include "content/browser/gamepad/gamepad_consumer.h" 10 #include "content/browser/gamepad/gamepad_consumer.h"
11 #include "content/browser/gamepad/gamepad_data_fetcher.h" 11 #include "content/browser/gamepad/gamepad_data_fetcher.h"
12 #include "content/browser/gamepad/gamepad_provider.h" 12 #include "content/browser/gamepad/gamepad_provider.h"
13 #include "content/public/browser/browser_thread.h" 13 #include "content/public/browser/browser_thread.h"
14 #include "content/public/browser/render_process_host.h" 14 #include "content/public/browser/render_process_host.h"
15 15
16 namespace content { 16 namespace content {
17 17
18 namespace {
19 GamepadService* g_gamepad_service = 0;
20 }
21
18 GamepadService::GamepadService() 22 GamepadService::GamepadService()
19 : num_active_consumers_(0), 23 : num_active_consumers_(0),
20 gesture_callback_pending_(false) { 24 gesture_callback_pending_(false) {
25 SetInstance();
21 } 26 }
22 27
23 GamepadService::GamepadService(scoped_ptr<GamepadDataFetcher> fetcher) 28 GamepadService::GamepadService(scoped_ptr<GamepadDataFetcher> fetcher)
24 : provider_(new GamepadProvider(fetcher.Pass())), 29 : provider_(new GamepadProvider(fetcher.Pass())),
25 num_active_consumers_(0), 30 num_active_consumers_(0),
26 gesture_callback_pending_(false) { 31 gesture_callback_pending_(false) {
32 SetInstance();
27 thread_checker_.DetachFromThread(); 33 thread_checker_.DetachFromThread();
28 } 34 }
29 35
30 GamepadService::~GamepadService() { 36 GamepadService::~GamepadService() {
31 } 37 }
32 38
39 void GamepadService::SetInstance() {
40 CHECK(!g_gamepad_service);
41 g_gamepad_service = this;
42 }
43
33 GamepadService* GamepadService::GetInstance() { 44 GamepadService* GamepadService::GetInstance() {
34 return Singleton<GamepadService, 45 if (!g_gamepad_service)
35 LeakySingletonTraits<GamepadService> >::get(); 46 g_gamepad_service = new GamepadService;
47 return g_gamepad_service;
36 } 48 }
37 49
38 void GamepadService::ConsumerBecameActive(GamepadConsumer* consumer) { 50 void GamepadService::ConsumerBecameActive(GamepadConsumer* consumer) {
39 DCHECK(thread_checker_.CalledOnValidThread()); 51 DCHECK(thread_checker_.CalledOnValidThread());
40 52
41 if (!provider_) 53 if (!provider_)
42 provider_.reset(new GamepadProvider); 54 provider_.reset(new GamepadProvider);
43 55
44 std::pair<ConsumerSet::iterator, bool> insert_result = 56 std::pair<ConsumerSet::iterator, bool> insert_result =
45 consumers_.insert(consumer); 57 consumers_.insert(consumer);
46 insert_result.first->is_active = true; 58 insert_result.first->is_active = true;
47 if (!insert_result.first->did_observe_user_gesture && 59 if (!insert_result.first->did_observe_user_gesture &&
48 !gesture_callback_pending_) { 60 !gesture_callback_pending_) {
61 gesture_callback_pending_ = true;
49 provider_->RegisterForUserGesture( 62 provider_->RegisterForUserGesture(
50 base::Bind(&GamepadService::OnUserGesture, 63 base::Bind(&GamepadService::OnUserGesture,
51 base::Unretained(this))); 64 base::Unretained(this)));
52 } 65 }
53 66
54 if (num_active_consumers_++ == 0) 67 if (num_active_consumers_++ == 0)
55 provider_->Resume(); 68 provider_->Resume();
56 } 69 }
57 70
58 void GamepadService::ConsumerBecameInactive(GamepadConsumer* consumer) { 71 void GamepadService::ConsumerBecameInactive(GamepadConsumer* consumer) {
(...skipping 75 matching lines...) Expand 10 before | Expand all | Expand 10 after
134 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; ++i) { 147 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; ++i) {
135 const blink::WebGamepad& pad = gamepads.items[i]; 148 const blink::WebGamepad& pad = gamepads.items[i];
136 if (pad.connected) 149 if (pad.connected)
137 info.consumer->OnGamepadConnected(i, pad); 150 info.consumer->OnGamepadConnected(i, pad);
138 } 151 }
139 } 152 }
140 } 153 }
141 } 154 }
142 155
143 } // namespace content 156 } // namespace content
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