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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "config.h" | |
6 #include "bindings/core/v8/ScriptPromisePropertyBase.h" | |
7 | |
8 #include "bindings/core/v8/V8Binding.h" | |
9 #include "bindings/core/v8/V8HiddenValue.h" | |
10 #include "core/dom/ExecutionContext.h" | |
11 #include "wtf/text/StringBuilder.h" | |
12 | |
13 namespace WebCore { | |
14 | |
15 static String makeName(const char* name, const char* suffix) | |
16 { | |
17 StringBuilder builder; | |
18 builder.append(name); | |
19 builder.append(suffix); | |
20 return builder.toString(); | |
21 } | |
22 | |
23 ScriptPromisePropertyBase::ScriptPromisePropertyBase(ExecutionContext* execution Context, const char* name) | |
24 : ContextLifecycleObserver(executionContext) | |
25 , m_isolate(toIsolate(executionContext)) | |
26 , m_state(Pending) | |
27 { | |
28 v8::HandleScope handleScope(m_isolate); | |
haraken
2014/07/02 09:04:31
The HandleScope is not needed.
| |
29 m_resolverName = makeName(name, "/Resolver"); | |
30 m_promiseName = makeName(name, "/Promise"); | |
haraken
2014/07/02 09:04:32
It's a bit fragile that there is no mechanism to p
| |
31 } | |
32 | |
33 ScriptPromisePropertyBase::~ScriptPromisePropertyBase() | |
34 { | |
35 v8::HandleScope handleScope(m_isolate); | |
36 v8::Handle<v8::Object> wrapper = m_mainWorldWrapper.newLocal(m_isolate); | |
37 if (!wrapper.IsEmpty()) { | |
38 v8::Handle<v8::String> resolverName = v8String(m_isolate, m_resolverName ); | |
39 wrapper->DeleteHiddenValue(resolverName); | |
40 v8::Handle<v8::String> promiseName = v8String(m_isolate, m_promiseName); | |
41 wrapper->DeleteHiddenValue(promiseName); | |
42 } | |
43 } | |
44 | |
45 static void clearHandle(const v8::WeakCallbackData<v8::Object, ScopedPersistent< v8::Object> >& data) | |
46 { | |
47 data.GetParameter()->clear(); | |
48 } | |
49 | |
50 ScriptPromise ScriptPromisePropertyBase::promise(DOMWrapperWorld& world) | |
51 { | |
52 if (!executionContext()) | |
53 return ScriptPromise(); | |
54 | |
55 if (!world.isMainWorld()) { | |
56 // FIXME: Support isolated worlds. | |
57 return ScriptPromise(); | |
58 } | |
59 | |
60 v8::HandleScope handleScope(m_isolate); | |
61 v8::Handle<v8::Context> context = toV8Context(executionContext(), world); | |
62 if (context.IsEmpty()) | |
63 return ScriptPromise(); | |
64 ScriptState* scriptState = ScriptState::from(context); | |
65 ScriptState::Scope scope(scriptState); | |
66 | |
67 v8::Handle<v8::String> resolverName = v8String(m_isolate, m_resolverName); | |
68 v8::Handle<v8::String> promiseName = v8String(m_isolate, m_promiseName); | |
69 | |
70 v8::Handle<v8::Object> wrapper = m_mainWorldWrapper.newLocal(m_isolate); | |
71 if (wrapper.IsEmpty()) { | |
72 wrapper = holder(context->Global(), m_isolate); | |
73 ASSERT(!wrapper.IsEmpty()); | |
74 ASSERT(V8HiddenValue::getHiddenValue(m_isolate, wrapper, resolverName).I sEmpty()); | |
75 ASSERT(V8HiddenValue::getHiddenValue(m_isolate, wrapper, promiseName).Is Empty()); | |
76 m_mainWorldWrapper.set(m_isolate, wrapper); | |
77 m_mainWorldWrapper.setWeak(&m_mainWorldWrapper, &clearHandle); | |
78 } | |
79 ASSERT(wrapper->CreationContext() == context); | |
80 | |
81 v8::Handle<v8::Promise> promise = V8HiddenValue::getHiddenValue(m_isolate, w rapper, promiseName).As<v8::Promise>(); | |
82 if (!promise.IsEmpty()) { | |
83 // Return cached Promise | |
84 return ScriptPromise(scriptState, promise); | |
85 } | |
86 | |
87 // Create and cache the Promise | |
88 v8::Handle<v8::Promise::Resolver> resolver = v8::Promise::Resolver::New(m_is olate); | |
89 promise = resolver->GetPromise(); | |
90 V8HiddenValue::setHiddenValue(m_isolate, wrapper, promiseName, promise); | |
91 V8HiddenValue::setHiddenValue(m_isolate, promise, promiseName, wrapper); | |
92 | |
93 switch (m_state) { | |
94 case Pending: | |
95 // Cache the resolver too | |
96 V8HiddenValue::setHiddenValue(m_isolate, wrapper, resolverName, resolver ); | |
97 break; | |
98 case Resolved: | |
99 case Rejected: | |
100 resolveOrReject(resolver); | |
101 break; | |
102 } | |
103 | |
104 return ScriptPromise(scriptState, promise); | |
105 } | |
106 | |
107 void ScriptPromisePropertyBase::settle(State targetState) | |
108 { | |
109 ASSERT(executionContext()); | |
110 ASSERT(m_state == Pending); | |
111 ASSERT(targetState == Resolved || targetState == Rejected); | |
112 | |
113 m_state = targetState; | |
114 | |
115 v8::HandleScope handleScope(m_isolate); | |
116 v8::Handle<v8::Object> wrapper = m_mainWorldWrapper.newLocal(m_isolate); | |
117 if (wrapper.IsEmpty()) | |
118 return; // wrapper has died or was never populated | |
haraken
2014/07/02 09:04:32
Is this a valid state? In order to provide determi
dominicc (has gone to gerrit)
2014/07/03 02:13:39
We don't want to prevent garbage collection! So if
| |
119 ScriptState::Scope scope(ScriptState::from(wrapper->CreationContext())); | |
120 | |
121 v8::Handle<v8::String> resolverName = v8String(m_isolate, m_resolverName); | |
122 v8::Handle<v8::Promise::Resolver> resolver = V8HiddenValue::getHiddenValue(m _isolate, wrapper, resolverName).As<v8::Promise::Resolver>(); | |
123 | |
124 V8HiddenValue::deleteHiddenValue(m_isolate, wrapper, resolverName); | |
haraken
2014/07/02 09:04:31
Can we delete the hidden value for the Promise as
dominicc (has gone to gerrit)
2014/07/03 02:13:39
No. We need to keep the reference to the Promise b
| |
125 resolveOrReject(resolver); | |
126 } | |
127 | |
128 void ScriptPromisePropertyBase::resolveOrReject(v8::Handle<v8::Promise::Resolver > resolver) | |
haraken
2014/07/02 09:04:32
Shall we rename settle to resolveOrReject, and res
| |
129 { | |
130 switch (m_state) { | |
131 case Pending: | |
132 ASSERT_NOT_REACHED(); | |
133 break; | |
134 case Resolved: | |
135 resolver->Resolve(resolvedValue(resolver->CreationContext()->Global(), m _isolate)); | |
136 break; | |
137 case Rejected: | |
138 resolver->Reject(rejectedValue(resolver->CreationContext()->Global(), m_ isolate)); | |
139 break; | |
140 } | |
141 } | |
142 | |
143 } // namespace WebCore | |
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