Index: cc/trees/layer_tree_host_impl.cc |
diff --git a/cc/trees/layer_tree_host_impl.cc b/cc/trees/layer_tree_host_impl.cc |
index caa380ec8623f26c387539b3067298a87da5a698..69b08f68482c2c20afefde5382e9578c8c8e7ef0 100644 |
--- a/cc/trees/layer_tree_host_impl.cc |
+++ b/cc/trees/layer_tree_host_impl.cc |
@@ -13,6 +13,8 @@ |
#include "base/metrics/histogram.h" |
#include "base/stl_util.h" |
#include "base/strings/stringprintf.h" |
+#include "cc/animation/animation_id_provider.h" |
+#include "cc/animation/scroll_offset_animation_curve.h" |
#include "cc/animation/scrollbar_animation_controller.h" |
#include "cc/animation/timing_function.h" |
#include "cc/base/latency_info_swap_promise_monitor.h" |
@@ -2262,6 +2264,57 @@ InputHandler::ScrollStatus LayerTreeHostImpl::ScrollBegin( |
return ScrollIgnored; |
} |
+InputHandler::ScrollStatus LayerTreeHostImpl::ScrollAnimated( |
+ const gfx::Point& viewport_point, |
+ const gfx::Vector2dF& scroll_delta) { |
+ if (CurrentlyScrollingLayer()) { |
+ // TODO(skobes): Update the target of the existing animation. |
+ return ScrollIgnored; |
+ } |
+ InputHandler::ScrollStatus scroll_status = ScrollBegin(viewport_point, Wheel); |
+ if (scroll_status == ScrollStarted) { |
+ for (LayerImpl* layer_impl = CurrentlyScrollingLayer(); layer_impl; |
+ layer_impl = layer_impl->parent()) { |
+ if (!layer_impl->scrollable()) |
+ continue; |
+ |
+ gfx::Vector2dF current_offset = layer_impl->TotalScrollOffset(); |
+ gfx::Vector2dF target_offset = current_offset + scroll_delta; |
+ target_offset.SetToMax(gfx::Vector2dF()); |
+ target_offset.SetToMin(layer_impl->MaxScrollOffset()); |
+ gfx::Vector2dF actual_delta = target_offset - current_offset; |
+ |
+ const float kEpsilon = 0.1f; |
+ bool can_layer_scroll = (std::abs(actual_delta.x()) > kEpsilon || |
+ std::abs(actual_delta.y()) > kEpsilon); |
ajuma
2014/07/08 14:44:49
If actual_delta is less than kEpsilon but non-zero
skobes
2014/07/08 17:49:12
I based this on the logic in ScrollBy, I think the
ajuma
2014/07/08 18:45:32
It looks like ScrollBy actually performs the scrol
skobes
2014/07/08 21:21:58
Fair point, done.
|
+ |
+ if (!can_layer_scroll) |
+ continue; |
+ |
+ active_tree_->SetCurrentlyScrollingLayer(layer_impl); |
+ |
+ scoped_ptr<ScrollOffsetAnimationCurve> curve = |
+ ScrollOffsetAnimationCurve::Create(target_offset, |
+ EaseInOutTimingFunction::Create()); |
+ curve->SetInitialValue(current_offset); |
+ |
+ scoped_ptr<Animation> animation = |
+ Animation::Create(curve->Clone().Pass(), |
+ AnimationIdProvider::NextAnimationId(), |
+ AnimationIdProvider::NextGroupId(), |
+ Animation::ScrollOffset); |
+ animation->set_is_impl_only(true); |
+ |
+ layer_impl->layer_animation_controller()->AddAnimation(animation.Pass()); |
+ |
+ SetNeedsAnimate(); |
+ return ScrollStarted; |
+ } |
+ } |
+ ScrollEnd(); |
+ return scroll_status; |
+} |
+ |
gfx::Vector2dF LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta( |
LayerImpl* layer_impl, |
float scale_from_viewport_to_screen_space, |
@@ -2886,6 +2939,10 @@ void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations) { |
(*iter).second->UpdateState(start_ready_animations, events.get()); |
if (!events->empty()) { |
+ if (std::find_if(events->begin(), |
+ events->end(), |
+ IsScrollOffsetAnimationFinished()) != events->end()) |
+ ScrollEnd(); |
ajuma
2014/07/08 14:44:49
I think a better approach would be to modify Layer
skobes
2014/07/08 17:49:12
Done.
|
client_->PostAnimationEventsToMainThreadOnImplThread(events.Pass()); |
} |