Index: cc/trees/layer_tree_host_impl.cc |
diff --git a/cc/trees/layer_tree_host_impl.cc b/cc/trees/layer_tree_host_impl.cc |
index 851885b80b3b9685c402507c93e96d2f54ffb7b8..b7ce38de9795d9826be1e82e0e29a477b12973b7 100644 |
--- a/cc/trees/layer_tree_host_impl.cc |
+++ b/cc/trees/layer_tree_host_impl.cc |
@@ -13,6 +13,8 @@ |
#include "base/metrics/histogram.h" |
#include "base/stl_util.h" |
#include "base/strings/stringprintf.h" |
+#include "cc/animation/animation_id_provider.h" |
+#include "cc/animation/scroll_offset_animation_curve.h" |
#include "cc/animation/scrollbar_animation_controller.h" |
#include "cc/animation/timing_function.h" |
#include "cc/base/latency_info_swap_promise_monitor.h" |
@@ -2268,6 +2270,64 @@ InputHandler::ScrollStatus LayerTreeHostImpl::ScrollBegin( |
return ScrollIgnored; |
} |
+InputHandler::ScrollStatus LayerTreeHostImpl::ScrollAnimated( |
+ const gfx::Point& viewport_point, |
jdduke (slow)
2014/07/08 22:12:35
Was there a particular reason for adding a new ani
skobes
2014/07/08 22:22:49
I wanted to reuse cc::ScrollOffsetAnimationCurve,
|
+ const gfx::Vector2dF& scroll_delta) { |
+ if (CurrentlyScrollingLayer()) { |
+ // TODO(skobes): Update the target of the existing animation. |
jdduke (slow)
2014/07/08 22:12:35
Do you have specific plans on how to achieve this?
skobes
2014/07/08 22:22:49
My plan was to grab the existing animation from th
|
+ return ScrollIgnored; |
+ } |
+ // ScrollAnimated is only used for wheel scrolls. We use the same bubbling |
+ // behavior as ScrollBy to determine which layer to animate, but we do not |
+ // do the Android-specific things in ScrollBy like showing top controls. |
+ InputHandler::ScrollStatus scroll_status = ScrollBegin(viewport_point, Wheel); |
+ if (scroll_status == ScrollStarted) { |
+ gfx::Vector2dF pending_delta = scroll_delta; |
+ for (LayerImpl* layer_impl = CurrentlyScrollingLayer(); layer_impl; |
+ layer_impl = layer_impl->parent()) { |
+ if (!layer_impl->scrollable()) |
+ continue; |
+ |
+ gfx::Vector2dF current_offset = layer_impl->TotalScrollOffset(); |
+ gfx::Vector2dF target_offset = current_offset + pending_delta; |
+ target_offset.SetToMax(gfx::Vector2dF()); |
+ target_offset.SetToMin(layer_impl->MaxScrollOffset()); |
+ gfx::Vector2dF actual_delta = target_offset - current_offset; |
+ |
jdduke (slow)
2014/07/08 22:12:35
Is it intentional that the (potential) excess delt
skobes
2014/07/08 22:22:49
Yes, this code does not attempt to support bubblin
|
+ const float kEpsilon = 0.1f; |
+ bool can_layer_scroll = (std::abs(actual_delta.x()) > kEpsilon || |
+ std::abs(actual_delta.y()) > kEpsilon); |
+ |
+ if (!can_layer_scroll) { |
+ layer_impl->ScrollBy(actual_delta); |
+ pending_delta -= actual_delta; |
+ continue; |
+ } |
+ |
+ active_tree_->SetCurrentlyScrollingLayer(layer_impl); |
+ |
+ scoped_ptr<ScrollOffsetAnimationCurve> curve = |
+ ScrollOffsetAnimationCurve::Create(target_offset, |
+ EaseInOutTimingFunction::Create()); |
+ curve->SetInitialValue(current_offset); |
+ |
+ scoped_ptr<Animation> animation = |
+ Animation::Create(curve->Clone().Pass(), |
+ AnimationIdProvider::NextAnimationId(), |
+ AnimationIdProvider::NextGroupId(), |
+ Animation::ScrollOffset); |
+ animation->set_is_impl_only(true); |
+ |
+ layer_impl->layer_animation_controller()->AddAnimation(animation.Pass()); |
+ |
+ SetNeedsAnimate(); |
+ return ScrollStarted; |
+ } |
+ } |
+ ScrollEnd(); |
+ return scroll_status; |
+} |
+ |
gfx::Vector2dF LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta( |
LayerImpl* layer_impl, |
float scale_from_viewport_to_screen_space, |