Index: Source/core/rendering/svg/SVGRenderSupport.cpp |
diff --git a/Source/core/rendering/svg/SVGRenderSupport.cpp b/Source/core/rendering/svg/SVGRenderSupport.cpp |
index cd31aef5a4c6cef225de8e1e003328d1bf195a1e..fb680b93a721dc2f1f803323d3fe3e636caa4761 100644 |
--- a/Source/core/rendering/svg/SVGRenderSupport.cpp |
+++ b/Source/core/rendering/svg/SVGRenderSupport.cpp |
@@ -43,7 +43,7 @@ |
namespace WebCore { |
-LayoutRect SVGRenderSupport::clippedOverflowRectForRepaint(const RenderObject* object, const RenderLayerModelObject* repaintContainer) |
+LayoutRect SVGRenderSupport::clippedOverflowRectForRepaint(const RenderObject* object, const RenderLayerModelObject* repaintContainer, const PaintInvalidationState* paintInvalidationState) |
{ |
// Return early for any cases where we don't actually paint |
if (object->style()->visibility() != VISIBLE && !object->enclosingLayer()->hasVisibleContent()) |
@@ -52,20 +52,20 @@ LayoutRect SVGRenderSupport::clippedOverflowRectForRepaint(const RenderObject* o |
// Pass our local paint rect to computeRectForRepaint() which will |
// map to parent coords and recurse up the parent chain. |
FloatRect repaintRect = object->paintInvalidationRectInLocalCoordinates(); |
- object->computeFloatRectForPaintInvalidation(repaintContainer, repaintRect); |
+ object->computeFloatRectForPaintInvalidation(repaintContainer, repaintRect, paintInvalidationState); |
return enclosingLayoutRect(repaintRect); |
} |
-void SVGRenderSupport::computeFloatRectForRepaint(const RenderObject* object, const RenderLayerModelObject* repaintContainer, FloatRect& repaintRect, bool fixed) |
+void SVGRenderSupport::computeFloatRectForRepaint(const RenderObject* object, const RenderLayerModelObject* repaintContainer, FloatRect& repaintRect, bool fixed, const PaintInvalidationState* paintInvalidationState) |
{ |
repaintRect.inflate(object->style()->outlineWidth()); |
// Translate to coords in our parent renderer, and then call computeFloatRectForPaintInvalidation() on our parent. |
repaintRect = object->localToParentTransform().mapRect(repaintRect); |
- object->parent()->computeFloatRectForPaintInvalidation(repaintContainer, repaintRect, fixed); |
+ object->parent()->computeFloatRectForPaintInvalidation(repaintContainer, repaintRect, fixed, paintInvalidationState); |
} |
-void SVGRenderSupport::mapLocalToContainer(const RenderObject* object, const RenderLayerModelObject* repaintContainer, TransformState& transformState, bool* wasFixed) |
+void SVGRenderSupport::mapLocalToContainer(const RenderObject* object, const RenderLayerModelObject* repaintContainer, TransformState& transformState, bool* wasFixed, const PaintInvalidationState* paintInvalidationState) |
{ |
transformState.applyTransform(object->localToParentTransform()); |
@@ -78,7 +78,7 @@ void SVGRenderSupport::mapLocalToContainer(const RenderObject* object, const Ren |
transformState.applyTransform(toRenderSVGRoot(parent)->localToBorderBoxTransform()); |
MapCoordinatesFlags mode = UseTransforms; |
- parent->mapLocalToContainer(repaintContainer, transformState, mode, wasFixed); |
+ parent->mapLocalToContainer(repaintContainer, transformState, mode, wasFixed, paintInvalidationState); |
} |
const RenderObject* SVGRenderSupport::pushMappingToContainer(const RenderObject* object, const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) |