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| 1 /* | 1 /* |
| 2 * Copyright (c) 2009, Google Inc. All rights reserved. | 2 * Copyright (c) 2009, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 43 RenderSVGModelObject::RenderSVGModelObject(SVGElement* node) | 43 RenderSVGModelObject::RenderSVGModelObject(SVGElement* node) |
| 44 : RenderObject(node) | 44 : RenderObject(node) |
| 45 { | 45 { |
| 46 } | 46 } |
| 47 | 47 |
| 48 bool RenderSVGModelObject::isChildAllowed(RenderObject* child, RenderStyle*) con
st | 48 bool RenderSVGModelObject::isChildAllowed(RenderObject* child, RenderStyle*) con
st |
| 49 { | 49 { |
| 50 return child->isSVG() && !(child->isSVGInline() || child->isSVGInlineText())
; | 50 return child->isSVG() && !(child->isSVGInline() || child->isSVGInlineText())
; |
| 51 } | 51 } |
| 52 | 52 |
| 53 LayoutRect RenderSVGModelObject::clippedOverflowRectForPaintInvalidation(const R
enderLayerModelObject* paintInvalidationContainer) const | 53 LayoutRect RenderSVGModelObject::clippedOverflowRectForPaintInvalidation(const R
enderLayerModelObject* paintInvalidationContainer, const InvalidationTreeWalkSta
te* invalidationTreeWalkState) const |
| 54 { | 54 { |
| 55 return SVGRenderSupport::clippedOverflowRectForRepaint(this, paintInvalidati
onContainer); | 55 return SVGRenderSupport::clippedOverflowRectForRepaint(this, paintInvalidati
onContainer, invalidationTreeWalkState); |
| 56 } | 56 } |
| 57 | 57 |
| 58 void RenderSVGModelObject::computeFloatRectForPaintInvalidation(const RenderLaye
rModelObject* paintInvalidationContainer, FloatRect& paintInvalidationRect, bool
fixed) const | 58 void RenderSVGModelObject::computeFloatRectForPaintInvalidation(const RenderLaye
rModelObject* paintInvalidationContainer, FloatRect& paintInvalidationRect, bool
fixed, const InvalidationTreeWalkState* invalidationTreeWalkState) const |
| 59 { | 59 { |
| 60 SVGRenderSupport::computeFloatRectForRepaint(this, paintInvalidationContaine
r, paintInvalidationRect, fixed); | 60 SVGRenderSupport::computeFloatRectForRepaint(this, paintInvalidationContaine
r, paintInvalidationRect, fixed, invalidationTreeWalkState); |
| 61 } | 61 } |
| 62 | 62 |
| 63 void RenderSVGModelObject::mapLocalToContainer(const RenderLayerModelObject* rep
aintContainer, TransformState& transformState, MapCoordinatesFlags, bool* wasFix
ed) const | 63 void RenderSVGModelObject::mapLocalToContainer(const RenderLayerModelObject* rep
aintContainer, TransformState& transformState, MapCoordinatesFlags, bool* wasFix
ed, const InvalidationTreeWalkState* invalidationTreeWalkState) const |
| 64 { | 64 { |
| 65 SVGRenderSupport::mapLocalToContainer(this, repaintContainer, transformState
, wasFixed); | 65 SVGRenderSupport::mapLocalToContainer(this, repaintContainer, transformState
, wasFixed, invalidationTreeWalkState); |
| 66 } | 66 } |
| 67 | 67 |
| 68 const RenderObject* RenderSVGModelObject::pushMappingToContainer(const RenderLay
erModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const | 68 const RenderObject* RenderSVGModelObject::pushMappingToContainer(const RenderLay
erModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const |
| 69 { | 69 { |
| 70 return SVGRenderSupport::pushMappingToContainer(this, ancestorToStopAt, geom
etryMap); | 70 return SVGRenderSupport::pushMappingToContainer(this, ancestorToStopAt, geom
etryMap); |
| 71 } | 71 } |
| 72 | 72 |
| 73 void RenderSVGModelObject::absoluteRects(Vector<IntRect>& rects, const LayoutPoi
nt& accumulatedOffset) const | 73 void RenderSVGModelObject::absoluteRects(Vector<IntRect>& rects, const LayoutPoi
nt& accumulatedOffset) const |
| 74 { | 74 { |
| 75 IntRect rect = enclosingIntRect(strokeBoundingBox()); | 75 IntRect rect = enclosingIntRect(strokeBoundingBox()); |
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| 117 return false; | 117 return false; |
| 118 } | 118 } |
| 119 | 119 |
| 120 // The SVG addFocusRingRects() method adds rects in local coordinates so the def
ault absoluteFocusRingQuads | 120 // The SVG addFocusRingRects() method adds rects in local coordinates so the def
ault absoluteFocusRingQuads |
| 121 // returns incorrect values for SVG objects. Overriding this method provides acc
ess to the absolute bounds. | 121 // returns incorrect values for SVG objects. Overriding this method provides acc
ess to the absolute bounds. |
| 122 void RenderSVGModelObject::absoluteFocusRingQuads(Vector<FloatQuad>& quads) | 122 void RenderSVGModelObject::absoluteFocusRingQuads(Vector<FloatQuad>& quads) |
| 123 { | 123 { |
| 124 quads.append(localToAbsoluteQuad(FloatQuad(paintInvalidationRectInLocalCoord
inates()))); | 124 quads.append(localToAbsoluteQuad(FloatQuad(paintInvalidationRectInLocalCoord
inates()))); |
| 125 } | 125 } |
| 126 | 126 |
| 127 void RenderSVGModelObject::invalidateTreeAfterLayout(const RenderLayerModelObjec
t& paintInvalidationContainer) | 127 void RenderSVGModelObject::invalidateTreeAfterLayout(const InvalidationTreeWalkS
tate& invalidationTreeWalkState) |
| 128 { | 128 { |
| 129 // Note: This is a reduced version of RenderBox::invalidateTreeAfterLayout()
. | 129 // Note: This is a reduced version of RenderBox::invalidateTreeAfterLayout()
. |
| 130 // FIXME: Should share code with RenderBox::invalidateTreeAfterLayout(). | 130 // FIXME: Should share code with RenderBox::invalidateTreeAfterLayout(). |
| 131 ASSERT(!needsLayout()); | 131 ASSERT(!needsLayout()); |
| 132 | 132 |
| 133 if (!shouldCheckForPaintInvalidationAfterLayout()) | 133 if (!shouldCheckForPaintInvalidationAfterLayout()) |
| 134 return; | 134 return; |
| 135 | 135 |
| 136 ForceHorriblySlowRectMapping slowRectMapping(*this); | 136 ForceHorriblySlowRectMapping slowRectMapping(&invalidationTreeWalkState); |
| 137 | 137 |
| 138 const LayoutRect oldPaintInvalidationRect = previousPaintInvalidationRect(); | 138 const LayoutRect oldPaintInvalidationRect = previousPaintInvalidationRect(); |
| 139 const LayoutPoint oldPositionFromPaintInvalidationContainer = previousPositi
onFromPaintInvalidationContainer(); | 139 const LayoutPoint oldPositionFromPaintInvalidationContainer = previousPositi
onFromPaintInvalidationContainer(); |
| 140 const RenderLayerModelObject& newPaintInvalidationContainer = *containerForP
aintInvalidation(); | 140 ASSERT(invalidationTreeWalkState.paintInvalidationContainer() == containerFo
rPaintInvalidation()); |
| 141 setPreviousPaintInvalidationRect(boundsRectForPaintInvalidation(&newPaintInv
alidationContainer)); | 141 setPreviousPaintInvalidationRect(boundsRectForPaintInvalidation(&invalidatio
nTreeWalkState.paintInvalidationContainer(), &invalidationTreeWalkState)); |
| 142 setPreviousPositionFromPaintInvalidationContainer(RenderLayer::positionFromP
aintInvalidationContainer(this, &newPaintInvalidationContainer)); | 142 setPreviousPositionFromPaintInvalidationContainer(RenderLayer::positionFromP
aintInvalidationContainer(this, &invalidationTreeWalkState.paintInvalidationCont
ainer(), &invalidationTreeWalkState)); |
| 143 | 143 |
| 144 // If an ancestor container had its transform changed, then we just | 144 // If an ancestor container had its transform changed, then we just |
| 145 // need to update the RenderSVGModelObject's repaint rect above. The invalid
ation | 145 // need to update the RenderSVGModelObject's repaint rect above. The invalid
ation |
| 146 // will be handled by the container where the transform changed. This essent
ially | 146 // will be handled by the container where the transform changed. This essent
ially |
| 147 // means that we prune the entire branch for performance. | 147 // means that we prune the entire branch for performance. |
| 148 if (!SVGRenderSupport::parentTransformDidChange(this)) | 148 if (!SVGRenderSupport::parentTransformDidChange(this)) |
| 149 return; | 149 return; |
| 150 | 150 |
| 151 // If we are set to do a full paint invalidation that means the RenderView w
ill be | 151 // If we are set to do a full paint invalidation that means the RenderView w
ill be |
| 152 // issue paint invalidations. We can then skip issuing of paint invalidation
s for the child | 152 // issue paint invalidations. We can then skip issuing of paint invalidation
s for the child |
| 153 // renderers as they'll be covered by the RenderView. | 153 // renderers as they'll be covered by the RenderView. |
| 154 if (view()->doingFullRepaint()) { | 154 if (view()->doingFullRepaint()) { |
| 155 RenderObject::invalidateTreeAfterLayout(newPaintInvalidationContainer); | 155 RenderObject::invalidateTreeAfterLayout(invalidationTreeWalkState); |
| 156 return; | 156 return; |
| 157 } | 157 } |
| 158 | 158 |
| 159 invalidatePaintIfNeeded(containerForPaintInvalidation(), oldPaintInvalidatio
nRect, oldPositionFromPaintInvalidationContainer); | 159 invalidatePaintIfNeeded(containerForPaintInvalidation(), oldPaintInvalidatio
nRect, oldPositionFromPaintInvalidationContainer); |
| 160 | 160 |
| 161 RenderObject::invalidateTreeAfterLayout(newPaintInvalidationContainer); | 161 RenderObject::invalidateTreeAfterLayout(invalidationTreeWalkState); |
| 162 } | 162 } |
| 163 | 163 |
| 164 } // namespace WebCore | 164 } // namespace WebCore |
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