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1 /* | 1 /* |
2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org) |
3 * (C) 2000 Antti Koivisto (koivisto@kde.org) | 3 * (C) 2000 Antti Koivisto (koivisto@kde.org) |
4 * (C) 2000 Dirk Mueller (mueller@kde.org) | 4 * (C) 2000 Dirk Mueller (mueller@kde.org) |
5 * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com) | 5 * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com) |
6 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2012 Apple Inc. All r
ights reserved. | 6 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2012 Apple Inc. All r
ights reserved. |
7 * Copyright (C) 2009 Google Inc. All rights reserved. | 7 * Copyright (C) 2009 Google Inc. All rights reserved. |
8 * | 8 * |
9 * This library is free software; you can redistribute it and/or | 9 * This library is free software; you can redistribute it and/or |
10 * modify it under the terms of the GNU Library General Public | 10 * modify it under the terms of the GNU Library General Public |
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47 | 47 |
48 namespace WebCore { | 48 namespace WebCore { |
49 | 49 |
50 class AffineTransform; | 50 class AffineTransform; |
51 class Cursor; | 51 class Cursor; |
52 class Document; | 52 class Document; |
53 class HitTestLocation; | 53 class HitTestLocation; |
54 class HitTestResult; | 54 class HitTestResult; |
55 class InlineBox; | 55 class InlineBox; |
56 class InlineFlowBox; | 56 class InlineFlowBox; |
| 57 class InvalidationTreeWalkState; |
57 class Position; | 58 class Position; |
58 class PositionWithAffinity; | 59 class PositionWithAffinity; |
59 class PseudoStyleRequest; | 60 class PseudoStyleRequest; |
60 class RenderBoxModelObject; | 61 class RenderBoxModelObject; |
61 class RenderBlock; | 62 class RenderBlock; |
62 class RenderFlowThread; | 63 class RenderFlowThread; |
63 class RenderGeometryMap; | 64 class RenderGeometryMap; |
64 class RenderLayer; | 65 class RenderLayer; |
65 class RenderLayerModelObject; | 66 class RenderLayerModelObject; |
66 class RenderView; | 67 class RenderView; |
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726 // Convert a local quad to absolute coordinates, taking transforms into acco
unt. | 727 // Convert a local quad to absolute coordinates, taking transforms into acco
unt. |
727 FloatQuad localToAbsoluteQuad(const FloatQuad& quad, MapCoordinatesFlags mod
e = 0, bool* wasFixed = 0) const | 728 FloatQuad localToAbsoluteQuad(const FloatQuad& quad, MapCoordinatesFlags mod
e = 0, bool* wasFixed = 0) const |
728 { | 729 { |
729 return localToContainerQuad(quad, 0, mode, wasFixed); | 730 return localToContainerQuad(quad, 0, mode, wasFixed); |
730 } | 731 } |
731 // Convert an absolute quad to local coordinates. | 732 // Convert an absolute quad to local coordinates. |
732 FloatQuad absoluteToLocalQuad(const FloatQuad&, MapCoordinatesFlags mode = 0
) const; | 733 FloatQuad absoluteToLocalQuad(const FloatQuad&, MapCoordinatesFlags mode = 0
) const; |
733 | 734 |
734 // Convert a local quad into the coordinate system of container, taking tran
sforms into account. | 735 // Convert a local quad into the coordinate system of container, taking tran
sforms into account. |
735 FloatQuad localToContainerQuad(const FloatQuad&, const RenderLayerModelObjec
t* paintInvalidatinoContainer, MapCoordinatesFlags = 0, bool* wasFixed = 0) cons
t; | 736 FloatQuad localToContainerQuad(const FloatQuad&, const RenderLayerModelObjec
t* paintInvalidatinoContainer, MapCoordinatesFlags = 0, bool* wasFixed = 0) cons
t; |
736 FloatPoint localToContainerPoint(const FloatPoint&, const RenderLayerModelOb
ject* paintInvalidationContainer, MapCoordinatesFlags = 0, bool* wasFixed = 0) c
onst; | 737 FloatPoint localToContainerPoint(const FloatPoint&, const RenderLayerModelOb
ject* paintInvalidationContainer, MapCoordinatesFlags = 0, bool* wasFixed = 0, c
onst InvalidationTreeWalkState* = 0) const; |
737 | 738 |
738 // Return the offset from the container() renderer (excluding transforms). I
n multi-column layout, | 739 // Return the offset from the container() renderer (excluding transforms). I
n multi-column layout, |
739 // different offsets apply at different points, so return the offset that ap
plies to the given point. | 740 // different offsets apply at different points, so return the offset that ap
plies to the given point. |
740 virtual LayoutSize offsetFromContainer(const RenderObject*, const LayoutPoin
t&, bool* offsetDependsOnPoint = 0) const; | 741 virtual LayoutSize offsetFromContainer(const RenderObject*, const LayoutPoin
t&, bool* offsetDependsOnPoint = 0) const; |
741 // Return the offset from an object up the container() chain. Asserts that n
one of the intermediate objects have transforms. | 742 // Return the offset from an object up the container() chain. Asserts that n
one of the intermediate objects have transforms. |
742 LayoutSize offsetFromAncestorContainer(const RenderObject*) const; | 743 LayoutSize offsetFromAncestorContainer(const RenderObject*) const; |
743 | 744 |
744 virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint&) const { } | 745 virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint&) const { } |
745 | 746 |
746 // Computes the position of the given render object in the space of |repaint
Container|. | 747 // Computes the position of the given render object in the space of |repaint
Container|. |
747 LayoutPoint positionFromPaintInvalidationContainer(const RenderLayerModelObj
ect* paintInvalidationContainer) const; | 748 LayoutPoint positionFromPaintInvalidationContainer(const RenderLayerModelObj
ect* paintInvalidationContainer, const InvalidationTreeWalkState* = 0) const; |
748 | 749 |
749 IntRect absoluteBoundingBoxRect() const; | 750 IntRect absoluteBoundingBoxRect() const; |
750 // FIXME: This function should go away eventually | 751 // FIXME: This function should go away eventually |
751 IntRect absoluteBoundingBoxRectIgnoringTransforms() const; | 752 IntRect absoluteBoundingBoxRectIgnoringTransforms() const; |
752 | 753 |
753 // Build an array of quads in absolute coords for line boxes | 754 // Build an array of quads in absolute coords for line boxes |
754 virtual void absoluteQuads(Vector<FloatQuad>&, bool* /*wasFixed*/ = 0) const
{ } | 755 virtual void absoluteQuads(Vector<FloatQuad>&, bool* /*wasFixed*/ = 0) const
{ } |
755 | 756 |
756 virtual void absoluteFocusRingQuads(Vector<FloatQuad>&); | 757 virtual void absoluteFocusRingQuads(Vector<FloatQuad>&); |
757 | 758 |
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801 const RenderLayerModelObject* containerForPaintInvalidation() const; | 802 const RenderLayerModelObject* containerForPaintInvalidation() const; |
802 const RenderLayerModelObject* adjustCompositedContainerForSpecialAncestors(c
onst RenderLayerModelObject* paintInvalidationContainer) const; | 803 const RenderLayerModelObject* adjustCompositedContainerForSpecialAncestors(c
onst RenderLayerModelObject* paintInvalidationContainer) const; |
803 bool isPaintInvalidationContainer() const; | 804 bool isPaintInvalidationContainer() const; |
804 | 805 |
805 LayoutRect computePaintInvalidationRect() | 806 LayoutRect computePaintInvalidationRect() |
806 { | 807 { |
807 return computePaintInvalidationRect(containerForPaintInvalidation()); | 808 return computePaintInvalidationRect(containerForPaintInvalidation()); |
808 } | 809 } |
809 | 810 |
810 // Returns the paint invalidation rect for this RenderObject in the coordina
te space of the paint backing (typically a GraphicsLayer) for |paintInvalidation
Container|. | 811 // Returns the paint invalidation rect for this RenderObject in the coordina
te space of the paint backing (typically a GraphicsLayer) for |paintInvalidation
Container|. |
811 LayoutRect computePaintInvalidationRect(const RenderLayerModelObject* paintI
nvalidationContainer) const; | 812 LayoutRect computePaintInvalidationRect(const RenderLayerModelObject* paintI
nvalidationContainer, const InvalidationTreeWalkState* = 0) const; |
812 | 813 |
813 // Returns the rect bounds needed to invalidate the paint of this object, in
the coordinate space of the rendering backing of |paintInvalidationContainer| | 814 // Returns the rect bounds needed to invalidate the paint of this object, in
the coordinate space of the rendering backing of |paintInvalidationContainer| |
814 LayoutRect boundsRectForPaintInvalidation(const RenderLayerModelObject* pain
tInvalidationContainer) const; | 815 LayoutRect boundsRectForPaintInvalidation(const RenderLayerModelObject* pain
tInvalidationContainer, const InvalidationTreeWalkState* = 0) const; |
815 | 816 |
816 // Actually do the paint invalidate of rect r for this object which has been
computed in the coordinate space | 817 // Actually do the paint invalidate of rect r for this object which has been
computed in the coordinate space |
817 // of the GraphicsLayer backing of |paintInvalidationContainer|. Note that t
his coordinaten space is not the same | 818 // of the GraphicsLayer backing of |paintInvalidationContainer|. Note that t
his coordinaten space is not the same |
818 // as the local coordinate space of |paintInvalidationContainer| in the pres
ence of layer squashing. | 819 // as the local coordinate space of |paintInvalidationContainer| in the pres
ence of layer squashing. |
819 // If |paintInvalidationContainer| is 0, invalidate paints via the view. | 820 // If |paintInvalidationContainer| is 0, invalidate paints via the view. |
820 // FIXME: |paintInvalidationContainer| should never be 0. See crbug.com/3636
99. | 821 // FIXME: |paintInvalidationContainer| should never be 0. See crbug.com/3636
99. |
821 void invalidatePaintUsingContainer(const RenderLayerModelObject* paintInvali
dationContainer, const IntRect&, InvalidationReason) const; | 822 void invalidatePaintUsingContainer(const RenderLayerModelObject* paintInvali
dationContainer, const IntRect&, InvalidationReason) const; |
822 | 823 |
823 // Invalidate the paint of the entire object. Called when, e.g., the color o
f a border changes, or when a border | 824 // Invalidate the paint of the entire object. Called when, e.g., the color o
f a border changes, or when a border |
824 // style changes. | 825 // style changes. |
825 void paintInvalidationForWholeRenderer() const; | 826 void paintInvalidationForWholeRenderer() const; |
826 | 827 |
827 // Invalidate the paint of a specific subrectangle within a given object. Th
e rect |r| is in the object's coordinate space. | 828 // Invalidate the paint of a specific subrectangle within a given object. Th
e rect |r| is in the object's coordinate space. |
828 void invalidatePaintRectangle(const LayoutRect&) const; | 829 void invalidatePaintRectangle(const LayoutRect&) const; |
829 | 830 |
830 bool invalidatePaintIfNeeded(const RenderLayerModelObject* paintInvalidation
Container, | 831 bool invalidatePaintIfNeeded(const RenderLayerModelObject* paintInvalidation
Container, |
831 const LayoutRect& oldBounds, const LayoutPoint& oldPositionFromPaintInva
lidationContainer); | 832 const LayoutRect& oldBounds, const LayoutPoint& oldPositionFromPaintInva
lidationContainer); |
832 | 833 |
833 // Walk the tree after layout issuing paint invalidations for renderers that
have changed or moved, updating bounds that have changed, and clearing paint in
validation state. | 834 // Walk the tree after layout issuing paint invalidations for renderers that
have changed or moved, updating bounds that have changed, and clearing paint in
validation state. |
834 virtual void invalidateTreeAfterLayout(const RenderLayerModelObject&); | 835 virtual void invalidateTreeAfterLayout(const InvalidationTreeWalkState&); |
835 | 836 |
836 virtual void invalidatePaintForOverflow(); | 837 virtual void invalidatePaintForOverflow(); |
837 void invalidatePaintForOverflowIfNeeded(); | 838 void invalidatePaintForOverflowIfNeeded(); |
838 | 839 |
839 bool checkForPaintInvalidation() const; | 840 bool checkForPaintInvalidation() const; |
840 | 841 |
841 // Returns the rect that should have paint invalidated whenever this object
changes. The rect is in the view's | 842 // Returns the rect that should have paint invalidated whenever this object
changes. The rect is in the view's |
842 // coordinate space. This method deals with outlines and overflow. | 843 // coordinate space. This method deals with outlines and overflow. |
843 LayoutRect absoluteClippedOverflowRect() const | 844 LayoutRect absoluteClippedOverflowRect() const |
844 { | 845 { |
845 return clippedOverflowRectForPaintInvalidation(0); | 846 return clippedOverflowRectForPaintInvalidation(0); |
846 } | 847 } |
847 IntRect pixelSnappedAbsoluteClippedOverflowRect() const; | 848 IntRect pixelSnappedAbsoluteClippedOverflowRect() const; |
848 virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayer
ModelObject* paintInvalidationContainer) const; | 849 virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayer
ModelObject* paintInvalidationContainer, const InvalidationTreeWalkState* = 0) c
onst; |
849 virtual LayoutRect rectWithOutlineForPaintInvalidation(const RenderLayerMode
lObject* paintInvalidationContainer, LayoutUnit outlineWidth) const; | 850 virtual LayoutRect rectWithOutlineForPaintInvalidation(const RenderLayerMode
lObject* paintInvalidationContainer, LayoutUnit outlineWidth, const Invalidation
TreeWalkState* = 0) const; |
850 | 851 |
851 // Given a rect in the object's coordinate space, compute a rect suitable fo
r invalidating paints of | 852 // Given a rect in the object's coordinate space, compute a rect suitable fo
r invalidating paints of |
852 // that rect in the coordinate space of paintInvalidationContainer. | 853 // that rect in the coordinate space of paintInvalidationContainer. |
853 virtual void mapRectToPaintInvalidationBacking(const RenderLayerModelObject*
paintInvalidationContainer, LayoutRect&, bool fixed = false) const; | 854 virtual void mapRectToPaintInvalidationBacking(const RenderLayerModelObject*
paintInvalidationContainer, LayoutRect&, bool fixed = false, const Invalidation
TreeWalkState* = 0) const; |
854 virtual void computeFloatRectForPaintInvalidation(const RenderLayerModelObje
ct* paintInvalidationContainer, FloatRect& paintInvalidationRect, bool fixed = f
alse) const; | 855 virtual void computeFloatRectForPaintInvalidation(const RenderLayerModelObje
ct* paintInvalidationContainer, FloatRect& paintInvalidationRect, bool fixed = f
alse, const InvalidationTreeWalkState* = 0) const; |
855 | 856 |
856 // Return the offset to the column in which the specified point (in flow-thr
ead coordinates) | 857 // Return the offset to the column in which the specified point (in flow-thr
ead coordinates) |
857 // lives. This is used to convert a flow-thread point to a visual point. | 858 // lives. This is used to convert a flow-thread point to a visual point. |
858 virtual LayoutSize columnOffset(const LayoutPoint&) const { return LayoutSiz
e(); } | 859 virtual LayoutSize columnOffset(const LayoutPoint&) const { return LayoutSiz
e(); } |
859 | 860 |
860 virtual unsigned length() const { return 1; } | 861 virtual unsigned length() const { return 1; } |
861 | 862 |
862 bool isFloatingOrOutOfFlowPositioned() const { return (isFloating() || isOut
OfFlowPositioned()); } | 863 bool isFloatingOrOutOfFlowPositioned() const { return (isFloating() || isOut
OfFlowPositioned()); } |
863 | 864 |
864 bool isTransparent() const { return style()->opacity() < 1.0f; } | 865 bool isTransparent() const { return style()->opacity() < 1.0f; } |
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944 bool isInert() const; | 945 bool isInert() const; |
945 | 946 |
946 bool supportsTouchAction() const; | 947 bool supportsTouchAction() const; |
947 | 948 |
948 bool visibleToHitTestRequest(const HitTestRequest& request) const { return s
tyle()->visibility() == VISIBLE && (request.ignorePointerEventsNone() || style()
->pointerEvents() != PE_NONE) && !isInert(); } | 949 bool visibleToHitTestRequest(const HitTestRequest& request) const { return s
tyle()->visibility() == VISIBLE && (request.ignorePointerEventsNone() || style()
->pointerEvents() != PE_NONE) && !isInert(); } |
949 | 950 |
950 bool visibleToHitTesting() const { return style()->visibility() == VISIBLE &
& style()->pointerEvents() != PE_NONE && !isInert(); } | 951 bool visibleToHitTesting() const { return style()->visibility() == VISIBLE &
& style()->pointerEvents() != PE_NONE && !isInert(); } |
951 | 952 |
952 // Map points and quads through elements, potentially via 3d transforms. You
should never need to call these directly; use | 953 // Map points and quads through elements, potentially via 3d transforms. You
should never need to call these directly; use |
953 // localToAbsolute/absoluteToLocal methods instead. | 954 // localToAbsolute/absoluteToLocal methods instead. |
954 virtual void mapLocalToContainer(const RenderLayerModelObject* paintInvalida
tionContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool*
wasFixed = 0) const; | 955 virtual void mapLocalToContainer(const RenderLayerModelObject* paintInvalida
tionContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool*
wasFixed = 0, const InvalidationTreeWalkState* = 0) const; |
955 virtual void mapAbsoluteToLocalPoint(MapCoordinatesFlags, TransformState&) c
onst; | 956 virtual void mapAbsoluteToLocalPoint(MapCoordinatesFlags, TransformState&) c
onst; |
956 | 957 |
957 // Pushes state onto RenderGeometryMap about how to map coordinates from thi
s renderer to its container, or ancestorToStopAt (whichever is encountered first
). | 958 // Pushes state onto RenderGeometryMap about how to map coordinates from thi
s renderer to its container, or ancestorToStopAt (whichever is encountered first
). |
958 // Returns the renderer which was mapped to (container or ancestorToStopAt). | 959 // Returns the renderer which was mapped to (container or ancestorToStopAt). |
959 virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObj
ect* ancestorToStopAt, RenderGeometryMap&) const; | 960 virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObj
ect* ancestorToStopAt, RenderGeometryMap&) const; |
960 | 961 |
961 bool shouldUseTransformFromContainer(const RenderObject* container) const; | 962 bool shouldUseTransformFromContainer(const RenderObject* container) const; |
962 void getTransformFromContainer(const RenderObject* container, const LayoutSi
ze& offsetInContainer, TransformationMatrix&) const; | 963 void getTransformFromContainer(const RenderObject* container, const LayoutSi
ze& offsetInContainer, TransformationMatrix&) const; |
963 | 964 |
964 bool createsGroup() const { return isTransparent() || hasMask() || hasFilter
() || hasBlendMode(); } | 965 bool createsGroup() const { return isTransparent() || hasMask() || hasFilter
() || hasBlendMode(); } |
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1474 void showTree(const WebCore::RenderObject*); | 1475 void showTree(const WebCore::RenderObject*); |
1475 void showLineTree(const WebCore::RenderObject*); | 1476 void showLineTree(const WebCore::RenderObject*); |
1476 void showRenderTree(const WebCore::RenderObject* object1); | 1477 void showRenderTree(const WebCore::RenderObject* object1); |
1477 // We don't make object2 an optional parameter so that showRenderTree | 1478 // We don't make object2 an optional parameter so that showRenderTree |
1478 // can be called from gdb easily. | 1479 // can be called from gdb easily. |
1479 void showRenderTree(const WebCore::RenderObject* object1, const WebCore::RenderO
bject* object2); | 1480 void showRenderTree(const WebCore::RenderObject* object1, const WebCore::RenderO
bject* object2); |
1480 | 1481 |
1481 #endif | 1482 #endif |
1482 | 1483 |
1483 #endif // RenderObject_h | 1484 #endif // RenderObject_h |
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