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Side by Side Diff: Source/core/rendering/RenderBlock.cpp

Issue 360833002: Divorce PaintInvalidationState from LayoutState (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: ToT-ed Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) 3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * (C) 2007 David Smith (catfish.man@gmail.com) 4 * (C) 2007 David Smith (catfish.man@gmail.com)
5 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved. 5 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved.
6 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 6 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
7 * 7 *
8 * This library is free software; you can redistribute it and/or 8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public 9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either 10 * License as published by the Free Software Foundation; either
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353 // If the style has unloaded images, want to notify the ResourceLoadPriority Optimizer so that 353 // If the style has unloaded images, want to notify the ResourceLoadPriority Optimizer so that
354 // network priorities can be set. 354 // network priorities can be set.
355 Vector<ImageResource*> images; 355 Vector<ImageResource*> images;
356 appendImagesFromStyle(images, *newStyle); 356 appendImagesFromStyle(images, *newStyle);
357 if (images.isEmpty()) 357 if (images.isEmpty())
358 ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()->removeRe nderObject(this); 358 ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()->removeRe nderObject(this);
359 else 359 else
360 ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()->addRende rObject(this); 360 ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()->addRende rObject(this);
361 } 361 }
362 362
363 void RenderBlock::invalidateTreeAfterLayout(const RenderLayerModelObject& invali dationContainer) 363 void RenderBlock::invalidateTreeAfterLayout(const InvalidationTreeWalkState& inv alidationTreeWalkState)
364 { 364 {
365 // Note, we don't want to early out here using shouldCheckForInvalidationAft erLayout as 365 // Note, we don't want to early out here using shouldCheckForInvalidationAft erLayout as
366 // we have to make sure we go through any positioned objects as they won't b e seen in 366 // we have to make sure we go through any positioned objects as they won't b e seen in
367 // the normal tree walk. 367 // the normal tree walk.
368 368
369 if (shouldCheckForPaintInvalidationAfterLayout()) 369 if (shouldCheckForPaintInvalidationAfterLayout())
370 RenderBox::invalidateTreeAfterLayout(invalidationContainer); 370 RenderBox::invalidateTreeAfterLayout(invalidationTreeWalkState);
371 371
372 // Take care of positioned objects. This is required as LayoutState keeps a single clip rect. 372 // Take care of positioned objects. This is required as InvalidationTreeWalk State keeps a single clip rect.
373 if (TrackedRendererListHashSet* positionedObjects = this->positionedObjects( )) { 373 if (TrackedRendererListHashSet* positionedObjects = this->positionedObjects( )) {
374 TrackedRendererListHashSet::iterator end = positionedObjects->end(); 374 TrackedRendererListHashSet::iterator end = positionedObjects->end();
375 LayoutState state(*this, isTableRow() ? LayoutSize() : locationOffset()) ; 375 bool establishesNewPaintInvalidationContainer = isPaintInvalidationConta iner();
376 const RenderLayerModelObject& newPaintInvalidationContainer = *adjustCom positedContainerForSpecialAncestors(establishesNewPaintInvalidationContainer ? t his : &invalidationTreeWalkState.paintInvalidationContainer());
377 InvalidationTreeWalkState childInvalidationTreeWalkState(invalidationTre eWalkState, *this, newPaintInvalidationContainer);
376 for (TrackedRendererListHashSet::iterator it = positionedObjects->begin( ); it != end; ++it) { 378 for (TrackedRendererListHashSet::iterator it = positionedObjects->begin( ); it != end; ++it) {
377 RenderBox* box = *it; 379 RenderBox* box = *it;
378 380
379 // One of the renderers we're skipping over here may be the child's repaint container, 381 // One of the renderers we're skipping over here may be the child's repaint container,
380 // so we can't pass our own repaint container along. 382 // so we can't pass our own repaint container along.
381 const RenderLayerModelObject& repaintContainerForChild = *box->conta inerForPaintInvalidation(); 383 const RenderLayerModelObject& repaintContainerForChild = *box->conta inerForPaintInvalidation();
382 384
385 // If it's a new repaint container, we won't have properly accumulat ed the offset into the
386 // InvalidationTreeWalkState.
387 // FIXME: Teach InvalidationTreeWalkState to handle this case.
Julien - ping for review 2014/07/02 00:27:28 Link to the existing bug for LayoutState.
388 if (&repaintContainerForChild != newPaintInvalidationContainer) {
389 ForceHorriblySlowRectMapping slowRectMapping(&childInvalidationT reeWalkState);
390 InvalidationTreeWalkState disabledTreeWalkState(childInvalidatio nTreeWalkState, *this, repaintContainerForChild);
391 box->invalidateTreeAfterLayout(childInvalidationTreeWalkState);
392 continue;
393 }
394
383 // If the positioned renderer is absolutely positioned and it is ins ide 395 // If the positioned renderer is absolutely positioned and it is ins ide
384 // a relatively positioend inline element, we need to account for 396 // a relatively positioend inline element, we need to account for
385 // the inline elements position in LayoutState. 397 // the inline elements position in InvalidationTreeWalkState.
386 if (box->style()->position() == AbsolutePosition) { 398 if (box->style()->position() == AbsolutePosition) {
387 RenderObject* container = box->container(&repaintContainerForChi ld, 0); 399 RenderObject* container = box->container(&repaintContainerForChi ld, 0);
388 if (container->isRelPositioned() && container->isRenderInline()) { 400 if (container->isRelPositioned() && container->isRenderInline()) {
389 // FIXME: We should be able to use layout-state for this. 401 // FIXME: We should be able to use InvalidationTreeWalkState for this.
390 // Currently, we will place absolutly positioned elements in side 402 // Currently, we will place absolutely positioned elements i nside
391 // relatively positioned inline blocks in the wrong location . crbug.com/371485 403 // relatively positioned inline blocks in the wrong location . crbug.com/371485
392 ForceHorriblySlowRectMapping slowRectMapping(*this); 404 ForceHorriblySlowRectMapping slowRectMapping(&childInvalidat ionTreeWalkState);
393 box->invalidateTreeAfterLayout(repaintContainerForChild); 405 InvalidationTreeWalkState disabledTreeWalkState(childInvalid ationTreeWalkState, *this, repaintContainerForChild);
Julien - ping for review 2014/07/02 00:27:28 |disabledTreeWalkState| is unused.
406 box->invalidateTreeAfterLayout(childInvalidationTreeWalkStat e);
394 continue; 407 continue;
395 } 408 }
396 } 409 }
397 410
398 box->invalidateTreeAfterLayout(repaintContainerForChild); 411 box->invalidateTreeAfterLayout(childInvalidationTreeWalkState);
399 } 412 }
400 } 413 }
401 } 414 }
402 415
403 RenderBlock* RenderBlock::continuationBefore(RenderObject* beforeChild) 416 RenderBlock* RenderBlock::continuationBefore(RenderObject* beforeChild)
404 { 417 {
405 if (beforeChild && beforeChild->parent() == this) 418 if (beforeChild && beforeChild->parent() == this)
406 return this; 419 return this;
407 420
408 RenderBlock* curr = toRenderBlock(continuation()); 421 RenderBlock* curr = toRenderBlock(continuation());
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3994 return 0; 4007 return 0;
3995 } 4008 }
3996 4009
3997 void RenderBlock::updateFirstLetterStyle(RenderObject* firstLetterBlock, RenderO bject* currentChild) 4010 void RenderBlock::updateFirstLetterStyle(RenderObject* firstLetterBlock, RenderO bject* currentChild)
3998 { 4011 {
3999 RenderObject* firstLetter = currentChild->parent(); 4012 RenderObject* firstLetter = currentChild->parent();
4000 RenderObject* firstLetterContainer = firstLetter->parent(); 4013 RenderObject* firstLetterContainer = firstLetter->parent();
4001 RenderStyle* pseudoStyle = styleForFirstLetter(firstLetterBlock, firstLetter Container); 4014 RenderStyle* pseudoStyle = styleForFirstLetter(firstLetterBlock, firstLetter Container);
4002 ASSERT(firstLetter->isFloating() || firstLetter->isInline()); 4015 ASSERT(firstLetter->isFloating() || firstLetter->isInline());
4003 4016
4004 ForceHorriblySlowRectMapping slowRectMapping(*this);
4005
4006 if (RenderStyle::stylePropagationDiff(firstLetter->style(), pseudoStyle) == Reattach) { 4017 if (RenderStyle::stylePropagationDiff(firstLetter->style(), pseudoStyle) == Reattach) {
4007 // The first-letter renderer needs to be replaced. Create a new renderer of the right type. 4018 // The first-letter renderer needs to be replaced. Create a new renderer of the right type.
4008 RenderBoxModelObject* newFirstLetter; 4019 RenderBoxModelObject* newFirstLetter;
4009 if (pseudoStyle->display() == INLINE) 4020 if (pseudoStyle->display() == INLINE)
4010 newFirstLetter = RenderInline::createAnonymous(&document()); 4021 newFirstLetter = RenderInline::createAnonymous(&document());
4011 else 4022 else
4012 newFirstLetter = RenderBlockFlow::createAnonymous(&document()); 4023 newFirstLetter = RenderBlockFlow::createAnonymous(&document());
4013 newFirstLetter->setStyle(pseudoStyle); 4024 newFirstLetter->setStyle(pseudoStyle);
4014 4025
4015 // Move the first letter into the new renderer. 4026 // Move the first letter into the new renderer.
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4176 if (currChild->parent()->style()->styleType() == FIRST_LETTER) { 4187 if (currChild->parent()->style()->styleType() == FIRST_LETTER) {
4177 updateFirstLetterStyle(firstLetterBlock, currChild); 4188 updateFirstLetterStyle(firstLetterBlock, currChild);
4178 return; 4189 return;
4179 } 4190 }
4180 4191
4181 // FIXME: This black-list of disallowed RenderText subclasses is fragile. 4192 // FIXME: This black-list of disallowed RenderText subclasses is fragile.
4182 // Should counter be on this list? What about RenderTextFragment? 4193 // Should counter be on this list? What about RenderTextFragment?
4183 if (!currChild->isText() || currChild->isBR() || toRenderText(currChild)->is WordBreak()) 4194 if (!currChild->isText() || currChild->isBR() || toRenderText(currChild)->is WordBreak())
4184 return; 4195 return;
4185 4196
4186 // Our layout state is not valid for the repaints we are going to trigger by
4187 // adding and removing children of firstLetterContainer.
4188 ForceHorriblySlowRectMapping slowRectMapping(*this);
4189
4190 createFirstLetterRenderer(firstLetterBlock, currChild, length); 4197 createFirstLetterRenderer(firstLetterBlock, currChild, length);
4191 } 4198 }
4192 4199
4193 // Helper methods for obtaining the last line, computing line counts and heights for line counts 4200 // Helper methods for obtaining the last line, computing line counts and heights for line counts
4194 // (crawling into blocks). 4201 // (crawling into blocks).
4195 static bool shouldCheckLines(RenderObject* obj) 4202 static bool shouldCheckLines(RenderObject* obj)
4196 { 4203 {
4197 return !obj->isFloatingOrOutOfFlowPositioned() 4204 return !obj->isFloatingOrOutOfFlowPositioned()
4198 && obj->isRenderBlock() && obj->style()->height().isAuto() 4205 && obj->isRenderBlock() && obj->style()->height().isAuto()
4199 && (!obj->isDeprecatedFlexibleBox() || obj->style()->boxOrient() == VERT ICAL); 4206 && (!obj->isDeprecatedFlexibleBox() || obj->style()->boxOrient() == VERT ICAL);
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4438 // https://bugs.webkit.org/show_bug.cgi?id=46781 4445 // https://bugs.webkit.org/show_bug.cgi?id=46781
4439 FloatRect localRect(0, -collapsedMarginBefore().toFloat(), 4446 FloatRect localRect(0, -collapsedMarginBefore().toFloat(),
4440 width().toFloat(), (height() + collapsedMarginBefore() + collapsedMa rginAfter()).toFloat()); 4447 width().toFloat(), (height() + collapsedMarginBefore() + collapsedMa rginAfter()).toFloat());
4441 quads.append(localToAbsoluteQuad(localRect, 0 /* mode */, wasFixed)); 4448 quads.append(localToAbsoluteQuad(localRect, 0 /* mode */, wasFixed));
4442 continuation()->absoluteQuads(quads, wasFixed); 4449 continuation()->absoluteQuads(quads, wasFixed);
4443 } else { 4450 } else {
4444 quads.append(RenderBox::localToAbsoluteQuad(FloatRect(0, 0, width().toFl oat(), height().toFloat()), 0 /* mode */, wasFixed)); 4451 quads.append(RenderBox::localToAbsoluteQuad(FloatRect(0, 0, width().toFl oat(), height().toFloat()), 0 /* mode */, wasFixed));
4445 } 4452 }
4446 } 4453 }
4447 4454
4448 LayoutRect RenderBlock::rectWithOutlineForPaintInvalidation(const RenderLayerMod elObject* paintInvalidationContainer, LayoutUnit outlineWidth) const 4455 LayoutRect RenderBlock::rectWithOutlineForPaintInvalidation(const RenderLayerMod elObject* paintInvalidationContainer, LayoutUnit outlineWidth, const Invalidatio nTreeWalkState* invalidationTreeWalkState) const
4449 { 4456 {
4450 LayoutRect r(RenderBox::rectWithOutlineForPaintInvalidation(paintInvalidatio nContainer, outlineWidth)); 4457 LayoutRect r(RenderBox::rectWithOutlineForPaintInvalidation(paintInvalidatio nContainer, outlineWidth, invalidationTreeWalkState));
4451 if (isAnonymousBlockContinuation()) 4458 if (isAnonymousBlockContinuation())
4452 r.inflateY(collapsedMarginBefore()); // FIXME: This is wrong for block-f lows that are horizontal. 4459 r.inflateY(collapsedMarginBefore()); // FIXME: This is wrong for block-f lows that are horizontal.
4453 return r; 4460 return r;
4454 } 4461 }
4455 4462
4456 RenderObject* RenderBlock::hoverAncestor() const 4463 RenderObject* RenderBlock::hoverAncestor() const
4457 { 4464 {
4458 return isAnonymousBlockContinuation() ? continuation() : RenderBox::hoverAnc estor(); 4465 return isAnonymousBlockContinuation() ? continuation() : RenderBox::hoverAnc estor();
4459 } 4466 }
4460 4467
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5037 void RenderBlock::showLineTreeAndMark(const InlineBox* markedBox1, const char* m arkedLabel1, const InlineBox* markedBox2, const char* markedLabel2, const Render Object* obj) const 5044 void RenderBlock::showLineTreeAndMark(const InlineBox* markedBox1, const char* m arkedLabel1, const InlineBox* markedBox2, const char* markedLabel2, const Render Object* obj) const
5038 { 5045 {
5039 showRenderObject(); 5046 showRenderObject();
5040 for (const RootInlineBox* root = firstRootBox(); root; root = root->nextRoot Box()) 5047 for (const RootInlineBox* root = firstRootBox(); root; root = root->nextRoot Box())
5041 root->showLineTreeAndMark(markedBox1, markedLabel1, markedBox2, markedLa bel2, obj, 1); 5048 root->showLineTreeAndMark(markedBox1, markedLabel1, markedBox2, markedLa bel2, obj, 1);
5042 } 5049 }
5043 5050
5044 #endif 5051 #endif
5045 5052
5046 } // namespace WebCore 5053 } // namespace WebCore
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