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Side by Side Diff: ui/views/layout/box_layout.h

Issue 360213002: Add Flex to views::BoxLayout. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_VIEWS_LAYOUT_BOX_LAYOUT_H_ 5 #ifndef UI_VIEWS_LAYOUT_BOX_LAYOUT_H_
6 #define UI_VIEWS_LAYOUT_BOX_LAYOUT_H_ 6 #define UI_VIEWS_LAYOUT_BOX_LAYOUT_H_
7 7
8 #include <map>
9
8 #include "base/basictypes.h" 10 #include "base/basictypes.h"
9 #include "base/compiler_specific.h" 11 #include "base/compiler_specific.h"
10 #include "ui/gfx/insets.h" 12 #include "ui/gfx/insets.h"
11 #include "ui/views/layout/layout_manager.h" 13 #include "ui/views/layout/layout_manager.h"
12 14
13 namespace gfx { 15 namespace gfx {
14 class Rect; 16 class Rect;
15 class Size; 17 class Size;
16 } 18 }
17 19
(...skipping 13 matching lines...) Expand all
31 kVertical, 33 kVertical,
32 }; 34 };
33 35
34 // This specifies where along the main axis the children should be laid out. 36 // This specifies where along the main axis the children should be laid out.
35 // e.g. a horizontal layout of MAIN_AXIS_ALIGNMENT_END will result in the 37 // e.g. a horizontal layout of MAIN_AXIS_ALIGNMENT_END will result in the
36 // child views being right-aligned. 38 // child views being right-aligned.
37 enum MainAxisAlignment { 39 enum MainAxisAlignment {
38 MAIN_AXIS_ALIGNMENT_START, 40 MAIN_AXIS_ALIGNMENT_START,
39 MAIN_AXIS_ALIGNMENT_CENTER, 41 MAIN_AXIS_ALIGNMENT_CENTER,
40 MAIN_AXIS_ALIGNMENT_END, 42 MAIN_AXIS_ALIGNMENT_END,
41
42 // This distributes extra space among the child views. This increases the
43 // size of child views along the main axis rather than the space between
44 // them.
45 MAIN_AXIS_ALIGNMENT_FILL,
46 // TODO(calamity): Add MAIN_AXIS_ALIGNMENT_JUSTIFY which spreads blank space 43 // TODO(calamity): Add MAIN_AXIS_ALIGNMENT_JUSTIFY which spreads blank space
47 // in-between the child views. 44 // in-between the child views.
sashab 2014/07/01 06:52:04 Is this TODO still needed? This can be emulated wi
calamity 2014/07/01 08:19:44 This TODO outlines spreading the blank space to th
48 }; 45 };
49 46
50 // This specifies where along the cross axis the children should be laid out. 47 // This specifies where along the cross axis the children should be laid out.
51 // e.g. a horizontal layout of CROSS_AXIS_ALIGNMENT_END will result in the 48 // e.g. a horizontal layout of CROSS_AXIS_ALIGNMENT_END will result in the
52 // child views being bottom-aligned. 49 // child views being bottom-aligned.
53 enum CrossAxisAlignment { 50 enum CrossAxisAlignment {
54 // This causes the child view to stretch to fit the host in the cross axis. 51 // This causes the child view to stretch to fit the host in the cross axis.
55 CROSS_AXIS_ALIGNMENT_STRETCH, 52 CROSS_AXIS_ALIGNMENT_STRETCH,
56 CROSS_AXIS_ALIGNMENT_START, 53 CROSS_AXIS_ALIGNMENT_START,
57 CROSS_AXIS_ALIGNMENT_CENTER, 54 CROSS_AXIS_ALIGNMENT_CENTER,
(...skipping 15 matching lines...) Expand all
73 } 70 }
74 71
75 void set_cross_axis_alignment(CrossAxisAlignment cross_axis_alignment) { 72 void set_cross_axis_alignment(CrossAxisAlignment cross_axis_alignment) {
76 cross_axis_alignment_ = cross_axis_alignment; 73 cross_axis_alignment_ = cross_axis_alignment;
77 } 74 }
78 75
79 void set_inside_border_insets(const gfx::Insets& insets) { 76 void set_inside_border_insets(const gfx::Insets& insets) {
80 inside_border_insets_ = insets; 77 inside_border_insets_ = insets;
81 } 78 }
82 79
80 void set_default_flex(int flex) { default_flex_ = flex; }
sashab 2014/07/01 06:52:04 Is there a reason these methods use underscores an
calamity 2014/07/01 08:19:44 Setting a property verbatim can be inlined and uni
81
82 // Sets the flex weight for the view at |index|. This uses the preferred main
83 // axis size as a basis and then distributes any free space along the main
84 // axis to the views in the ratio of the flex weights. If the views will
85 // overflow the parent in the main axis, this subtracts space from the views
86 // in the ratio of the flex weights.
87 void SetFlexForViewAt(int index, int flex);
sashab 2014/07/01 06:52:04 Can flex be negative? Maybe add 'The flex cannot b
calamity 2014/07/01 08:19:44 Done.
88
89 // Clears the flex for the view at |index|, causing it to use the default
90 // flex.
91 void ClearFlexForViewAt(int index);
92
83 // Overridden from views::LayoutManager: 93 // Overridden from views::LayoutManager:
84 virtual void Layout(View* host) OVERRIDE; 94 virtual void Layout(View* host) OVERRIDE;
85 virtual gfx::Size GetPreferredSize(const View* host) const OVERRIDE; 95 virtual gfx::Size GetPreferredSize(const View* host) const OVERRIDE;
86 virtual int GetPreferredHeightForWidth(const View* host, 96 virtual int GetPreferredHeightForWidth(const View* host,
87 int width) const OVERRIDE; 97 int width) const OVERRIDE;
88 98
89 private: 99 private:
100 // Returns the flex for the specified index.
sashab 2014/07/01 06:52:04 Nit: 'Returns the flex *for the view*...'
calamity 2014/07/01 08:19:44 I think this is disingenuous as it implies the fle
101 int GetFlexForViewAt(int index);
102
90 // Returns the size and position along the main axis of |rect|. 103 // Returns the size and position along the main axis of |rect|.
91 int MainAxisSize(const gfx::Rect& rect) const; 104 int MainAxisSize(const gfx::Rect& rect) const;
92 int MainAxisPosition(const gfx::Rect& rect) const; 105 int MainAxisPosition(const gfx::Rect& rect) const;
93 106
94 // Sets the size and position along the main axis of |rect|. 107 // Sets the size and position along the main axis of |rect|.
95 void SetMainAxisSize(int size, gfx::Rect* rect) const; 108 void SetMainAxisSize(int size, gfx::Rect* rect) const;
96 void SetMainAxisPosition(int position, gfx::Rect* rect) const; 109 void SetMainAxisPosition(int position, gfx::Rect* rect) const;
97 110
98 // Returns the size and position along the cross axis of |rect|. 111 // Returns the size and position along the cross axis of |rect|.
99 int CrossAxisSize(const gfx::Rect& rect) const; 112 int CrossAxisSize(const gfx::Rect& rect) const;
(...skipping 27 matching lines...) Expand all
127 const int between_child_spacing_; 140 const int between_child_spacing_;
128 141
129 // The alignment of children in the main axis. This is 142 // The alignment of children in the main axis. This is
130 // MAIN_AXIS_ALIGNMENT_START by default. 143 // MAIN_AXIS_ALIGNMENT_START by default.
131 MainAxisAlignment main_axis_alignment_; 144 MainAxisAlignment main_axis_alignment_;
132 145
133 // The alignment of children in the cross axis. This is 146 // The alignment of children in the cross axis. This is
134 // CROSS_AXIS_ALIGNMENT_STRETCH by default. 147 // CROSS_AXIS_ALIGNMENT_STRETCH by default.
135 CrossAxisAlignment cross_axis_alignment_; 148 CrossAxisAlignment cross_axis_alignment_;
136 149
150 // A map of view indexes to flex weights.
151 std::map<int, int> flex_map_;
152
153 // The flex weight for views if none is set.
sashab 2014/07/01 06:52:04 Add to this comment 'Defaults to 0.'
calamity 2014/07/01 08:19:44 Done.
154 int default_flex_;
155
137 DISALLOW_IMPLICIT_CONSTRUCTORS(BoxLayout); 156 DISALLOW_IMPLICIT_CONSTRUCTORS(BoxLayout);
138 }; 157 };
139 158
140 } // namespace views 159 } // namespace views
141 160
142 #endif // UI_VIEWS_LAYOUT_BOX_LAYOUT_H_ 161 #endif // UI_VIEWS_LAYOUT_BOX_LAYOUT_H_
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