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| 1 /* | |
| 2 * Copyright 2014 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #if SK_SUPPORT_GPU | |
| 9 | |
| 10 #include "GrContext.h" | |
| 11 #include "GrContextFactory.h" | |
| 12 #include "GrLayerCache.h" | |
| 13 #include "Test.h" | |
| 14 | |
| 15 static const int kNumLayers = 5; | |
| 16 | |
| 17 class GetNumLayers { | |
| 18 public: | |
| 19 static int NumLayers(GrLayerCache* cache) { | |
| 20 return cache->numLayers(); | |
| 21 } | |
| 22 }; | |
| 23 | |
| 24 // Add several layers to the cache | |
| 25 static void create_layers(skiatest::Reporter* reporter, | |
| 26 GrLayerCache* cache, | |
| 27 const SkPicture& picture) { | |
| 28 GrCachedLayer* layers[kNumLayers]; | |
| 29 | |
| 30 for (int i = 0; i < kNumLayers; ++i) { | |
| 31 layers[i] = cache->findLayerOrCreate(&picture, i); | |
| 32 REPORTER_ASSERT(reporter, NULL != layers[i]); | |
| 33 GrCachedLayer* layer = cache->findLayer(&picture, i); | |
| 34 REPORTER_ASSERT(reporter, layer == layers[i]); | |
| 35 | |
| 36 REPORTER_ASSERT(reporter, GetNumLayers::NumLayers(cache) == i+1); | |
| 37 | |
| 38 REPORTER_ASSERT(reporter, picture.uniqueID() == layers[i]->pictureID()); | |
| 39 REPORTER_ASSERT(reporter, layers[i]->layerID() == i); | |
| 40 REPORTER_ASSERT(reporter, NULL == layers[i]->texture()); | |
| 41 REPORTER_ASSERT(reporter, layers[i]->rect().isEmpty()); | |
| 42 } | |
| 43 | |
| 44 } | |
| 45 | |
| 46 // This test case exercises the public API of the GrLayerCache class. | |
| 47 // In particular it checks its interaction with the resource cache (w.r.t. | |
| 48 // locking & unlocking textures). | |
| 49 // TODO: need to add checks on VRAM usage! | |
| 50 DEF_GPUTEST(GpuLayerCache, reporter, factory) { | |
| 51 | |
| 52 GrContext* context = factory->get(GrContextFactory::kNative_GLContextType); | |
| 53 if (NULL == context) { | |
| 54 return; | |
| 55 } | |
| 56 | |
| 57 SkPicture picture; | |
| 58 | |
| 59 GrLayerCache cache(context); | |
| 60 | |
| 61 create_layers(reporter, &cache, picture); | |
| 62 | |
| 63 // Lock the layers making them all 512x512 | |
| 64 GrTextureDesc desc; | |
| 65 desc.fWidth = 512; | |
| 66 desc.fHeight = 512; | |
| 67 desc.fConfig = kSkia8888_GrPixelConfig; | |
| 68 | |
| 69 for (int i = 0; i < kNumLayers; ++i) { | |
| 70 GrCachedLayer* layer = cache.findLayer(&picture, i); | |
| 71 REPORTER_ASSERT(reporter, NULL != layer); | |
| 72 | |
| 73 bool foundInCache = cache.lock(layer, desc); | |
| 74 REPORTER_ASSERT(reporter, !foundInCache); | |
| 75 foundInCache = cache.lock(layer, desc); | |
| 76 REPORTER_ASSERT(reporter, foundInCache); | |
| 77 | |
| 78 REPORTER_ASSERT(reporter, NULL != layer->texture()); | |
| 79 #if USE_ATLAS | |
| 80 // The first 4 layers should be in the atlas (and thus have non-empty | |
| 81 // rects) | |
| 82 if (i < 4) { | |
| 83 REPORTER_ASSERT(reporter, !layer->rect().isEmpty()); | |
| 84 } else { | |
| 85 #endif | |
| 86 REPORTER_ASSERT(reporter, layer->rect().isEmpty()); | |
| 87 #if USE_ATLAS | |
| 88 } | |
| 89 #endif | |
| 90 } | |
| 91 | |
| 92 // Unlock the textures | |
| 93 for (int i = 0; i < kNumLayers; ++i) { | |
| 94 GrCachedLayer* layer = cache.findLayer(&picture, i); | |
| 95 REPORTER_ASSERT(reporter, NULL != layer); | |
| 96 | |
| 97 cache.unlock(layer); | |
| 98 } | |
| 99 | |
| 100 for (int i = 0; i < kNumLayers; ++i) { | |
| 101 GrCachedLayer* layer = cache.findLayer(&picture, i); | |
| 102 REPORTER_ASSERT(reporter, NULL != layer); | |
| 103 | |
| 104 #if USE_ATLAS | |
| 105 // The first 4 layers should be in the atlas (and thus do not | |
| 106 // currently unlock). The final layer should be unlocked. | |
| 107 if (i < 4) { | |
| 108 REPORTER_ASSERT(reporter, NULL != layer->texture()); | |
| 109 REPORTER_ASSERT(reporter, !layer->rect().isEmpty()); | |
| 110 } else { | |
| 111 #endif | |
| 112 REPORTER_ASSERT(reporter, NULL == layer->texture()); | |
| 113 REPORTER_ASSERT(reporter, layer->rect().isEmpty()); | |
| 114 #if USE_ATLAS | |
| 115 } | |
| 116 #endif | |
| 117 } | |
| 118 | |
| 119 // Free them all SkGpuDevice-style. This will not free up the | |
| 120 // atlas' texture but will eliminate all the layers. | |
| 121 cache.purge(&picture); | |
| 122 | |
| 123 REPORTER_ASSERT(reporter, GetNumLayers::NumLayers(&cache) == 0); | |
| 124 // TODO: add VRAM/resource cache check here | |
| 125 | |
| 126 // Re-create the layers | |
| 127 create_layers(reporter, &cache, picture); | |
| 128 | |
| 129 // Free them again GrContext-style. This should free up everything. | |
| 130 cache.freeAll(); | |
| 131 | |
| 132 REPORTER_ASSERT(reporter, GetNumLayers::NumLayers(&cache) == 0); | |
| 133 // TODO: add VRAM/resource cache check here | |
| 134 } | |
| 135 | |
| 136 #endif | |
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