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1 /* | |
2 * Copyright 2014 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #if SK_SUPPORT_GPU | |
9 | |
10 #include "GrContext.h" | |
11 #include "GrContextFactory.h" | |
12 #include "GrLayerCache.h" | |
13 #include "Test.h" | |
14 | |
15 static const int kNumLayers = 5; | |
16 | |
17 class GetNumLayers { | |
18 public: | |
19 static int NumLayers(GrLayerCache* cache) { | |
20 return cache->numLayers(); | |
21 } | |
22 }; | |
23 | |
24 // Add several layers to the cache | |
25 static void create_layers(skiatest::Reporter* reporter, | |
26 GrLayerCache* cache, | |
27 const SkPicture& picture) { | |
28 GrCachedLayer* layers[kNumLayers]; | |
29 | |
30 for (int i = 0; i < kNumLayers; ++i) { | |
31 layers[i] = cache->findLayerOrCreate(&picture, i); | |
32 REPORTER_ASSERT(reporter, NULL != layers[i]); | |
33 GrCachedLayer* layer = cache->findLayer(&picture, i); | |
34 REPORTER_ASSERT(reporter, layer == layers[i]); | |
35 | |
36 REPORTER_ASSERT(reporter, GetNumLayers::NumLayers(cache) == i+1); | |
37 | |
38 REPORTER_ASSERT(reporter, picture.uniqueID() == layers[i]->pictureID()); | |
39 REPORTER_ASSERT(reporter, layers[i]->layerID() == i); | |
40 REPORTER_ASSERT(reporter, NULL == layers[i]->texture()); | |
41 REPORTER_ASSERT(reporter, layers[i]->rect().isEmpty()); | |
42 } | |
43 | |
44 } | |
45 | |
46 // This test case exercises the public API of the GrLayerCache class. | |
47 // In particular it checks its interaction with the resource cache (w.r.t. | |
48 // locking & unlocking textures). | |
49 // TODO: need to add checks on VRAM usage! | |
50 DEF_GPUTEST(GpuLayerCache, reporter, factory) { | |
51 | |
52 GrContext* context = factory->get(GrContextFactory::kNative_GLContextType); | |
53 if (NULL == context) { | |
54 return; | |
55 } | |
56 | |
57 SkPicture picture; | |
58 | |
59 GrLayerCache cache(context); | |
60 | |
61 create_layers(reporter, &cache, picture); | |
62 | |
63 // Lock the layers making them all 512x512 | |
64 GrTextureDesc desc; | |
65 desc.fWidth = 512; | |
66 desc.fHeight = 512; | |
67 desc.fConfig = kSkia8888_GrPixelConfig; | |
68 | |
69 for (int i = 0; i < kNumLayers; ++i) { | |
70 GrCachedLayer* layer = cache.findLayer(&picture, i); | |
71 REPORTER_ASSERT(reporter, NULL != layer); | |
72 | |
73 bool foundInCache = cache.lock(layer, desc); | |
74 REPORTER_ASSERT(reporter, !foundInCache); | |
75 foundInCache = cache.lock(layer, desc); | |
76 REPORTER_ASSERT(reporter, foundInCache); | |
77 | |
78 REPORTER_ASSERT(reporter, NULL != layer->texture()); | |
79 #if USE_ATLAS | |
80 // The first 4 layers should be in the atlas (and thus have non-empty | |
81 // rects) | |
82 if (i < 4) { | |
83 REPORTER_ASSERT(reporter, !layer->rect().isEmpty()); | |
84 } else { | |
85 #endif | |
86 REPORTER_ASSERT(reporter, layer->rect().isEmpty()); | |
87 #if USE_ATLAS | |
88 } | |
89 #endif | |
90 } | |
91 | |
92 // Unlock the textures | |
93 for (int i = 0; i < kNumLayers; ++i) { | |
94 GrCachedLayer* layer = cache.findLayer(&picture, i); | |
95 REPORTER_ASSERT(reporter, NULL != layer); | |
96 | |
97 cache.unlock(layer); | |
98 } | |
99 | |
100 for (int i = 0; i < kNumLayers; ++i) { | |
101 GrCachedLayer* layer = cache.findLayer(&picture, i); | |
102 REPORTER_ASSERT(reporter, NULL != layer); | |
103 | |
104 #if USE_ATLAS | |
105 // The first 4 layers should be in the atlas (and thus do not | |
106 // currently unlock). The final layer should be unlocked. | |
107 if (i < 4) { | |
108 REPORTER_ASSERT(reporter, NULL != layer->texture()); | |
109 REPORTER_ASSERT(reporter, !layer->rect().isEmpty()); | |
110 } else { | |
111 #endif | |
112 REPORTER_ASSERT(reporter, NULL == layer->texture()); | |
113 REPORTER_ASSERT(reporter, layer->rect().isEmpty()); | |
114 #if USE_ATLAS | |
115 } | |
116 #endif | |
117 } | |
118 | |
119 // Free them all SkGpuDevice-style. This will not free up the | |
120 // atlas' texture but will eliminate all the layers. | |
121 cache.purge(&picture); | |
122 | |
123 REPORTER_ASSERT(reporter, GetNumLayers::NumLayers(&cache) == 0); | |
124 // TODO: add VRAM/resource cache check here | |
125 | |
126 // Re-create the layers | |
127 create_layers(reporter, &cache, picture); | |
128 | |
129 // Free them again GrContext-style. This should free up everything. | |
130 cache.freeAll(); | |
131 | |
132 REPORTER_ASSERT(reporter, GetNumLayers::NumLayers(&cache) == 0); | |
133 // TODO: add VRAM/resource cache check here | |
134 } | |
135 | |
136 #endif | |
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