| Index: tests/FloatingPointTextureTest.cpp
|
| diff --git a/tests/FloatingPointTextureTest.cpp b/tests/FloatingPointTextureTest.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..d367659a2b49cd175df238a9af2a87b8ca9bd006
|
| --- /dev/null
|
| +++ b/tests/FloatingPointTextureTest.cpp
|
| @@ -0,0 +1,81 @@
|
| +/*
|
| + * Copyright 2014 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +/*
|
| + * This is a straightforward test of floating point textures, which are
|
| + * supported on some platforms. As of right now, this test only supports
|
| + * 32 bit floating point textures, and indeed floating point test values
|
| + * have been selected to require 32 bits of precision and full IEEE conformance
|
| + */
|
| +#if SK_SUPPORT_GPU
|
| +#include <float.h>
|
| +#include "Test.h"
|
| +#include "GrContext.h"
|
| +#include "GrTexture.h"
|
| +#include "GrContextFactory.h"
|
| +#include "SkGpuDevice.h"
|
| +
|
| +static const int DEV_W = 100, DEV_H = 100;
|
| +static const int FP_CONTROL_ARRAY_SIZE = DEV_W * DEV_H * sizeof(float);
|
| +static const float kMaxIntegerRepresentableInSPFloatingPoint = 16777216; // 2 ^ 24
|
| +
|
| +static const SkIRect DEV_RECT = SkIRect::MakeWH(DEV_W, DEV_H);
|
| +
|
| +DEF_GPUTEST(FloatingPointTextureTest, reporter, factory) {
|
| + float controlPixelData[FP_CONTROL_ARRAY_SIZE];
|
| + float readBuffer[FP_CONTROL_ARRAY_SIZE];
|
| + for (int i = 0; i < FP_CONTROL_ARRAY_SIZE; i += 4) {
|
| + controlPixelData[i] = FLT_MIN;
|
| + controlPixelData[i + 1] = FLT_MAX;
|
| + controlPixelData[i + 2] = FLT_EPSILON;
|
| + controlPixelData[i + 3] = kMaxIntegerRepresentableInSPFloatingPoint;
|
| + }
|
| +
|
| + for (int origin = 0; origin < 2; ++origin) {
|
| + int glCtxTypeCnt = 1;
|
| + glCtxTypeCnt = GrContextFactory::kGLContextTypeCnt;
|
| + for (int glCtxType = 0; glCtxType < glCtxTypeCnt; ++glCtxType) {
|
| + GrTextureDesc desc;
|
| + desc.fFlags = kRenderTarget_GrTextureFlagBit;
|
| + desc.fWidth = DEV_W;
|
| + desc.fHeight = DEV_H;
|
| + desc.fConfig = kRGBA_float_GrPixelConfig;
|
| + desc.fOrigin = 0 == origin ?
|
| + kTopLeft_GrSurfaceOrigin : kBottomLeft_GrSurfaceOrigin;
|
| +
|
| + GrContext* context = NULL;
|
| + GrContextFactory::GLContextType type =
|
| + static_cast<GrContextFactory::GLContextType>(glCtxType);
|
| + if (!GrContextFactory::IsRenderingGLContext(type)) {
|
| + continue;
|
| + }
|
| + context = factory->get(type);
|
| + if (NULL == context){
|
| + continue;
|
| + }
|
| +
|
| + SkAutoTUnref<GrTexture> fpTexture(context->createUncachedTexture(desc,
|
| + NULL,
|
| + 0));
|
| +
|
| + // Floating point textures are NOT supported everywhere
|
| + if (NULL == fpTexture) {
|
| + continue;
|
| + }
|
| +
|
| + // write square
|
| + context->writeTexturePixels(fpTexture, 0, 0, DEV_W, DEV_H, desc.fConfig,
|
| + controlPixelData, 0);
|
| + context->readTexturePixels(fpTexture, 0, 0, DEV_W, DEV_H, desc.fConfig, readBuffer, 0);
|
| + for (int j = 0; j < FP_CONTROL_ARRAY_SIZE; ++j) {
|
| + REPORTER_ASSERT(reporter, readBuffer[j] == controlPixelData[j]);
|
| + }
|
| + }
|
| + }
|
| +}
|
| +
|
| +#endif
|
|
|