| Index: tests/FloatingPointTextureTest.cpp
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| diff --git a/tests/FloatingPointTextureTest.cpp b/tests/FloatingPointTextureTest.cpp
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..d367659a2b49cd175df238a9af2a87b8ca9bd006
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| --- /dev/null
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| +++ b/tests/FloatingPointTextureTest.cpp
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| @@ -0,0 +1,81 @@
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| +/*
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| + * Copyright 2014 Google Inc.
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| + *
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| + * Use of this source code is governed by a BSD-style license that can be
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| + * found in the LICENSE file.
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| + */
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| +
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| +/*
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| + * This is a straightforward test of floating point textures, which are
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| + * supported on some platforms.  As of right now, this test only supports
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| + * 32 bit floating point textures, and indeed floating point test values
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| + * have been selected to require 32 bits of precision and full IEEE conformance
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| + */
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| +#if SK_SUPPORT_GPU
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| +#include <float.h>
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| +#include "Test.h"
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| +#include "GrContext.h"
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| +#include "GrTexture.h"
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| +#include "GrContextFactory.h"
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| +#include "SkGpuDevice.h"
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| +
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| +static const int DEV_W = 100, DEV_H = 100;
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| +static const int FP_CONTROL_ARRAY_SIZE = DEV_W * DEV_H * sizeof(float);
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| +static const float kMaxIntegerRepresentableInSPFloatingPoint = 16777216;  // 2 ^ 24
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| +
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| +static const SkIRect DEV_RECT = SkIRect::MakeWH(DEV_W, DEV_H);
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| +
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| +DEF_GPUTEST(FloatingPointTextureTest, reporter, factory) {
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| +    float controlPixelData[FP_CONTROL_ARRAY_SIZE];
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| +    float readBuffer[FP_CONTROL_ARRAY_SIZE];
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| +    for (int i = 0; i < FP_CONTROL_ARRAY_SIZE; i += 4) {
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| +        controlPixelData[i] = FLT_MIN;
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| +        controlPixelData[i + 1] = FLT_MAX;
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| +        controlPixelData[i + 2] = FLT_EPSILON;
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| +        controlPixelData[i + 3] = kMaxIntegerRepresentableInSPFloatingPoint;
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| +    }
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| +
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| +    for (int origin = 0; origin < 2; ++origin) {
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| +        int glCtxTypeCnt = 1;
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| +        glCtxTypeCnt = GrContextFactory::kGLContextTypeCnt;
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| +        for (int glCtxType = 0; glCtxType < glCtxTypeCnt; ++glCtxType) {
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| +            GrTextureDesc desc;
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| +            desc.fFlags = kRenderTarget_GrTextureFlagBit;
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| +            desc.fWidth = DEV_W;
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| +            desc.fHeight = DEV_H;
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| +            desc.fConfig = kRGBA_float_GrPixelConfig;
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| +            desc.fOrigin = 0 == origin ?
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| +                kTopLeft_GrSurfaceOrigin : kBottomLeft_GrSurfaceOrigin;
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| +
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| +            GrContext* context = NULL;
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| +            GrContextFactory::GLContextType type =
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| +                    static_cast<GrContextFactory::GLContextType>(glCtxType);
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| +            if (!GrContextFactory::IsRenderingGLContext(type)) {
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| +                continue;
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| +            }
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| +            context = factory->get(type);
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| +            if (NULL == context){
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| +                continue;
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| +            }
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| +
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| +            SkAutoTUnref<GrTexture> fpTexture(context->createUncachedTexture(desc,
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| +                                                                             NULL,
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| +                                                                             0));
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| +
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| +            // Floating point textures are NOT supported everywhere
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| +            if (NULL == fpTexture) {
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| +                continue;
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| +            }
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| +
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| +            // write square
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| +            context->writeTexturePixels(fpTexture, 0, 0, DEV_W, DEV_H, desc.fConfig,
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| +                    controlPixelData, 0);
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| +            context->readTexturePixels(fpTexture, 0, 0, DEV_W, DEV_H, desc.fConfig, readBuffer, 0);
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| +            for (int j = 0; j < FP_CONTROL_ARRAY_SIZE; ++j) {
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| +                REPORTER_ASSERT(reporter, readBuffer[j] == controlPixelData[j]);
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| +            }
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| +        }
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| +    }
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| +}
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| +
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| +#endif
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| 
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