Index: tests/FloatingPointTextureTest.cpp |
diff --git a/tests/FloatingPointTextureTest.cpp b/tests/FloatingPointTextureTest.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..d367659a2b49cd175df238a9af2a87b8ca9bd006 |
--- /dev/null |
+++ b/tests/FloatingPointTextureTest.cpp |
@@ -0,0 +1,81 @@ |
+/* |
+ * Copyright 2014 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+/* |
+ * This is a straightforward test of floating point textures, which are |
+ * supported on some platforms. As of right now, this test only supports |
+ * 32 bit floating point textures, and indeed floating point test values |
+ * have been selected to require 32 bits of precision and full IEEE conformance |
+ */ |
+#if SK_SUPPORT_GPU |
+#include <float.h> |
+#include "Test.h" |
+#include "GrContext.h" |
+#include "GrTexture.h" |
+#include "GrContextFactory.h" |
+#include "SkGpuDevice.h" |
+ |
+static const int DEV_W = 100, DEV_H = 100; |
+static const int FP_CONTROL_ARRAY_SIZE = DEV_W * DEV_H * sizeof(float); |
+static const float kMaxIntegerRepresentableInSPFloatingPoint = 16777216; // 2 ^ 24 |
+ |
+static const SkIRect DEV_RECT = SkIRect::MakeWH(DEV_W, DEV_H); |
+ |
+DEF_GPUTEST(FloatingPointTextureTest, reporter, factory) { |
+ float controlPixelData[FP_CONTROL_ARRAY_SIZE]; |
+ float readBuffer[FP_CONTROL_ARRAY_SIZE]; |
+ for (int i = 0; i < FP_CONTROL_ARRAY_SIZE; i += 4) { |
+ controlPixelData[i] = FLT_MIN; |
+ controlPixelData[i + 1] = FLT_MAX; |
+ controlPixelData[i + 2] = FLT_EPSILON; |
+ controlPixelData[i + 3] = kMaxIntegerRepresentableInSPFloatingPoint; |
+ } |
+ |
+ for (int origin = 0; origin < 2; ++origin) { |
+ int glCtxTypeCnt = 1; |
+ glCtxTypeCnt = GrContextFactory::kGLContextTypeCnt; |
+ for (int glCtxType = 0; glCtxType < glCtxTypeCnt; ++glCtxType) { |
+ GrTextureDesc desc; |
+ desc.fFlags = kRenderTarget_GrTextureFlagBit; |
+ desc.fWidth = DEV_W; |
+ desc.fHeight = DEV_H; |
+ desc.fConfig = kRGBA_float_GrPixelConfig; |
+ desc.fOrigin = 0 == origin ? |
+ kTopLeft_GrSurfaceOrigin : kBottomLeft_GrSurfaceOrigin; |
+ |
+ GrContext* context = NULL; |
+ GrContextFactory::GLContextType type = |
+ static_cast<GrContextFactory::GLContextType>(glCtxType); |
+ if (!GrContextFactory::IsRenderingGLContext(type)) { |
+ continue; |
+ } |
+ context = factory->get(type); |
+ if (NULL == context){ |
+ continue; |
+ } |
+ |
+ SkAutoTUnref<GrTexture> fpTexture(context->createUncachedTexture(desc, |
+ NULL, |
+ 0)); |
+ |
+ // Floating point textures are NOT supported everywhere |
+ if (NULL == fpTexture) { |
+ continue; |
+ } |
+ |
+ // write square |
+ context->writeTexturePixels(fpTexture, 0, 0, DEV_W, DEV_H, desc.fConfig, |
+ controlPixelData, 0); |
+ context->readTexturePixels(fpTexture, 0, 0, DEV_W, DEV_H, desc.fConfig, readBuffer, 0); |
+ for (int j = 0; j < FP_CONTROL_ARRAY_SIZE; ++j) { |
+ REPORTER_ASSERT(reporter, readBuffer[j] == controlPixelData[j]); |
+ } |
+ } |
+ } |
+} |
+ |
+#endif |