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Side by Side Diff: tests/FloatingPointTextureTest.cpp

Issue 359803003: 32 bpp floating point textures (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: another small typo Created 6 years, 5 months ago
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1 /*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 /*
9 * This is a straightforward test of floating point textures, which are
10 * supported on some platforms. As of right now, this test only supports
11 * 32 bit floating point textures, and indeed floating point test values
12 * have been selected to require 32 bits of precision and full IEEE conformance
13 */
14 #if SK_SUPPORT_GPU
15 #include <float.h>
16 #include "Test.h"
17 #include "GrContext.h"
18 #include "GrTexture.h"
19 #include "GrContextFactory.h"
20 #include "SkGpuDevice.h"
21
22 static const int DEV_W = 100, DEV_H = 100;
23 static const int FP_CONTROL_ARRAY_SIZE = DEV_W * DEV_H * sizeof(float);
24 static const float kMaxIntegerRepresentableInSPFloatingPoint = 16777216; // 2 ^ 24
25
26 static const SkIRect DEV_RECT = SkIRect::MakeWH(DEV_W, DEV_H);
27
28 enum DevType {
29 kGpu_BottomLeft_DevType,
30 kGpu_TopLeft_DevType,
31 };
32
33 struct CanvasConfig {
34 DevType fDevType;
35 bool fTightRowBytes;
36 };
37
38 static const CanvasConfig gCanvasConfigs[] = {
39 {kGpu_BottomLeft_DevType, true}, // row bytes has no meaning on gpu devices
40 {kGpu_TopLeft_DevType, true}, // row bytes has no meaning on gpu devices
41 };
42
43 DEF_GPUTEST(FloatingPointTextureTest, reporter, factory) {
44 float controlPixelData[FP_CONTROL_ARRAY_SIZE];
45 float readBuffer[FP_CONTROL_ARRAY_SIZE];
46 for (int i = 0; i < FP_CONTROL_ARRAY_SIZE; i += 4) {
47 controlPixelData[i] = FLT_MIN;
48 controlPixelData[i + 1] = FLT_MAX;
49 controlPixelData[i + 2] = FLT_EPSILON;
50 controlPixelData[i + 3] = kMaxIntegerRepresentableInSPFloatingPoint;
51 }
52
53 for (size_t i = 0; i < SK_ARRAY_COUNT(gCanvasConfigs); ++i) {
54 int glCtxTypeCnt = 1;
55 glCtxTypeCnt = GrContextFactory::kGLContextTypeCnt;
56 for (int glCtxType = 0; glCtxType < glCtxTypeCnt; ++glCtxType) {
57 GrTextureDesc desc;
58 desc.fFlags = kRenderTarget_GrTextureFlagBit;
59 desc.fWidth = DEV_W;
60 desc.fHeight = DEV_H;
61 desc.fConfig = kRGBA_float_GrPixelConfig;
62 desc.fOrigin = kGpu_TopLeft_DevType == gCanvasConfigs[i].fDevType ?
bsalomon 2014/07/09 14:06:42 I think this is the only place where gCanvasConfig
63 kTopLeft_GrSurfaceOrigin : kBottomLeft_GrSurfaceOrigin;
64
65 GrContext* context = NULL;
66 GrContextFactory::GLContextType type =
67 static_cast<GrContextFactory::GLContextType>(glCtxType);
68 if (!GrContextFactory::IsRenderingGLContext(type)) {
69 continue;
70 }
71 context = factory->get(type);
72 if (NULL == context){
73 continue;
74 }
75
76 SkAutoTUnref<GrTexture> fpTexture(context->createUncachedTexture(des c,
77 NUL L,
78 0)) ;
79
80 // Floating point textures are NOT supported everywhere
81 if (NULL == fpTexture) {
82 continue;
83 }
84
85 // write square
86 context->writeTexturePixels(fpTexture, 0, 0, DEV_W, DEV_H, desc.fCon fig,
87 controlPixelData, 0);
88 context->readTexturePixels(fpTexture, 0, 0, DEV_W, DEV_H, desc.fConf ig, readBuffer, 0);
89 for (int j = 0; j < FP_CONTROL_ARRAY_SIZE; ++j) {
90 REPORTER_ASSERT(reporter, readBuffer[j] == controlPixelData[j]);
91 }
92 }
93 }
94 }
95
96 #endif
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