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Unified Diff: bench/nanobench.cpp

Issue 359473004: draft gpu support in nanobench (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: winders Created 6 years, 6 months ago
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Index: bench/nanobench.cpp
diff --git a/bench/nanobench.cpp b/bench/nanobench.cpp
index 77df430c07b6c70bc78d89ed88ad43e4b4bc49d5..a3dbf22306105e9754df5fec0ed6c3cdcef4429f 100644
--- a/bench/nanobench.cpp
+++ b/bench/nanobench.cpp
@@ -5,6 +5,8 @@
* found in the LICENSE file.
*/
+#include <ctype.h>
+
#include "Benchmark.h"
#include "CrashHandler.h"
#include "Stats.h"
@@ -17,6 +19,11 @@
#include "SkString.h"
#include "SkSurface.h"
+#if SK_SUPPORT_GPU
+ #include "GrContextFactory.h"
+ GrContextFactory gGrFactory;
+#endif
+
__SK_FORCE_IMAGE_DECODER_LINKING;
DEFINE_int32(samples, 10, "Number of samples to measure for each bench.");
@@ -26,10 +33,11 @@ DEFINE_double(overheadGoal, 0.0001,
DEFINE_string(match, "", "The usual filters on file names of benchmarks to measure.");
DEFINE_bool2(quiet, q, false, "Print only bench name and minimum sample.");
DEFINE_bool2(verbose, v, false, "Print all samples.");
-DEFINE_string(config, "8888 nonrendering",
- "Configs to measure. Options: 565 8888 nonrendering");
+DEFINE_string(config, "nonrendering 8888 gpu", "Configs to measure. Options: "
+ "565 8888 gpu nonrendering debug nullgpu msaa4 msaa16 nvprmsaa4 nvprmsaa16 angle");
+DEFINE_double(gpuMs, 5, "Target bench time in millseconds for GPU.");
+DEFINE_int32(gpuFrameLag, 5, "Overestimate of maximum number of frames GPU allows to lag.");
-// TODO: GPU benches
static SkString humanize(double ms) {
if (ms > 1e+3) return SkStringPrintf("%.3gs", ms/1e3);
@@ -38,86 +46,175 @@ static SkString humanize(double ms) {
return SkStringPrintf("%.3gms", ms);
}
-static double estimate_timer_overhead() {
- double overhead = 0;
+static double time(int loops, Benchmark* bench, SkCanvas* canvas, SkGLContextHelper* gl) {
WallTimer timer;
- for (int i = 0; i < FLAGS_overheadLoops; i++) {
- timer.start();
- timer.end();
- overhead += timer.fWall;
+ timer.start();
+ if (bench) {
+ bench->draw(loops, canvas);
}
- return overhead / FLAGS_overheadLoops;
-}
-
-static void safe_flush(SkCanvas* canvas) {
if (canvas) {
canvas->flush();
}
+#if SK_SUPPORT_GPU
+ if (gl) {
+ SK_GL(*gl, Flush());
+ gl->swapBuffers();
+ }
+#endif
+ timer.end();
+ return timer.fWall;
}
-static int guess_loops(double overhead, Benchmark* bench, SkCanvas* canvas) {
- WallTimer timer;
+static double estimate_timer_overhead() {
+ double overhead = 0;
+ for (int i = 0; i < FLAGS_overheadLoops; i++) {
+ overhead += time(1, NULL, NULL, NULL);
+ }
+ return overhead / FLAGS_overheadLoops;
+}
- // Measure timer overhead and bench time together.
+static int cpu_bench(const double overhead, Benchmark* bench, SkCanvas* canvas, double* samples) {
+ // First figure out approximately how many loops of bench it takes to make overhead negligible.
+ double bench_plus_overhead;
do {
- timer.start();
- bench->draw(1, canvas);
- safe_flush(canvas);
- timer.end();
- } while (timer.fWall < overhead); // Shouldn't normally happen.
+ bench_plus_overhead = time(1, bench, canvas, NULL);
+ } while (bench_plus_overhead < overhead); // Shouldn't normally happen.
- // Later we'll just start and stop the timer once, but loop N times.
+ // Later we'll just start and stop the timer once but loop N times.
// We'll pick N to make timer overhead negligible:
//
- // Timer Overhead
- // ------------------------------- < FLAGS_overheadGoal
- // Timer Overhead + N * Bench Time
+ // overhead
+ // ------------------------- < FLAGS_overheadGoal
+ // overhead + N * Bench Time
//
- // where timer.fWall ≈ Timer Overhead + Bench Time.
+ // where bench_plus_overhead ≈ overhead + Bench Time.
//
// Doing some math, we get:
//
- // (Timer Overhead / FLAGS_overheadGoal) - Timer Overhead
- // ----------------------------------------------------- < N
- // (timer.fWall - Timer Overhead)
+ // (overhead / FLAGS_overheadGoal) - overhead
+ // ------------------------------------------ < N
+ // bench_plus_overhead - overhead)
//
// Luckily, this also works well in practice. :)
const double numer = overhead / FLAGS_overheadGoal - overhead;
- const double denom = timer.fWall - overhead;
- return (int)ceil(numer / denom);
+ const double denom = bench_plus_overhead - overhead;
+ const int loops = (int)ceil(numer / denom);
+
+ for (int i = 0; i < FLAGS_samples; i++) {
+ samples[i] = time(loops, bench, canvas, NULL) / loops;
+ }
+ return loops;
}
-static bool push_config_if_enabled(const char* config, SkTDArray<const char*>* configs) {
- if (FLAGS_config.contains(config)) {
- configs->push(config);
- return true;
+#if SK_SUPPORT_GPU
+static int gpu_bench(SkGLContextHelper* gl,
+ Benchmark* bench,
+ SkCanvas* canvas,
+ double* samples) {
+ // Make sure we're done with whatever came before.
+ SK_GL(*gl, Finish);
+
+ // First, figure out how many loops it'll take to get a frame up to FLAGS_gpuMs.
+ int loops = 1;
+ double elapsed = 0;
+ do {
+ loops *= 2;
+ // If the GPU lets frames lag at all, we need to make sure we're timing
+ // _this_ round, not still timing last round. We force this by looping
+ // more times than any reasonable GPU will allow frames to lag.
+ for (int i = 0; i < FLAGS_gpuFrameLag; i++) {
+ elapsed = time(loops, bench, canvas, gl);
+ }
+ } while (elapsed < FLAGS_gpuMs);
+
+ // We've overshot at least a little. Scale back linearly.
+ loops = (int)ceil(loops * FLAGS_gpuMs / elapsed);
+
+ // Might as well make sure we're not still timing our calibration.
+ SK_GL(*gl, Finish);
+
+ // Pretty much the same deal as the calibration: do some warmup to make
+ // sure we're timing steady-state pipelined frames.
+ for (int i = 0; i < FLAGS_gpuFrameLag; i++) {
+ time(loops, bench, canvas, gl);
}
- return false;
+
+ // Now, actually do the timing!
+ for (int i = 0; i < FLAGS_samples; i++) {
+ samples[i] = time(loops, bench, canvas, gl) / loops;
+ }
+ return loops;
}
+#endif
+
+static SkString to_lower(const char* str) {
+ SkString lower(str);
+ for (size_t i = 0; i < lower.size(); i++) {
+ lower[i] = tolower(lower[i]);
+ }
+ return lower;
+}
+
+struct Target {
+ const char* config;
+ Benchmark::Backend backend;
+ SkAutoTDelete<SkSurface> surface;
+#if SK_SUPPORT_GPU
+ SkGLContextHelper* gl;
+#endif
+};
-static void create_surfaces(Benchmark* bench,
- SkTDArray<SkSurface*>* surfaces,
- SkTDArray<const char*>* configs) {
+// If bench is enabled for backend/config, returns a Target* for them, otherwise NULL.
+static Target* is_enabled(Benchmark* bench, Benchmark::Backend backend, const char* config) {
+ if (!bench->isSuitableFor(backend)) {
+ return NULL;
+ }
- if (bench->isSuitableFor(Benchmark::kNonRendering_Backend)
- && push_config_if_enabled("nonrendering", configs)) {
- surfaces->push(NULL);
+ for (int i = 0; i < FLAGS_config.count(); i++) {
+ if (to_lower(FLAGS_config[i]).equals(config)) {
+ Target* target = new Target;
+ target->config = config;
+ target->backend = backend;
+ return target;
+ }
}
+ return NULL;
+}
- if (bench->isSuitableFor(Benchmark::kRaster_Backend)) {
- const int w = bench->getSize().fX,
- h = bench->getSize().fY;
+// Append all targets that are suitable for bench.
+static void create_targets(Benchmark* bench, SkTDArray<Target*>* targets) {
+ const int w = bench->getSize().fX,
+ h = bench->getSize().fY;
+ const SkImageInfo _8888 = { w, h, kN32_SkColorType, kPremul_SkAlphaType },
+ _565 = { w, h, kRGB_565_SkColorType, kOpaque_SkAlphaType };
- if (push_config_if_enabled("8888", configs)) {
- const SkImageInfo info = { w, h, kN32_SkColorType, kPremul_SkAlphaType };
- surfaces->push(SkSurface::NewRaster(info));
+ #define CPU_TARGET(config, backend, code) \
+ if (Target* t = is_enabled(bench, Benchmark::backend, #config)) { \
+ t->surface.reset(code); \
+ targets->push(t); \
}
+ CPU_TARGET(nonrendering, kNonRendering_Backend, NULL)
+ CPU_TARGET(8888, kRaster_Backend, SkSurface::NewRaster(_8888))
+ CPU_TARGET(565, kRaster_Backend, SkSurface::NewRaster(_565))
- if (push_config_if_enabled("565", configs)) {
- const SkImageInfo info = { w, h, kRGB_565_SkColorType, kOpaque_SkAlphaType };
- surfaces->push(SkSurface::NewRaster(info));
+#if SK_SUPPORT_GPU
+ #define GPU_TARGET(config, ctxType, info, samples) \
+ if (Target* t = is_enabled(bench, Benchmark::kGPU_Backend, #config)) { \
+ t->surface.reset(SkSurface::NewRenderTarget(gGrFactory.get(ctxType), info, samples)); \
+ t->gl = gGrFactory.getGLContext(ctxType); \
+ targets->push(t); \
}
- }
+ GPU_TARGET(gpu, GrContextFactory::kNative_GLContextType, _8888, 0)
+ GPU_TARGET(msaa4, GrContextFactory::kNative_GLContextType, _8888, 4)
+ GPU_TARGET(msaa16, GrContextFactory::kNative_GLContextType, _8888, 16)
+ GPU_TARGET(nvprmsaa4, GrContextFactory::kNVPR_GLContextType, _8888, 4)
+ GPU_TARGET(nvprmsaa16, GrContextFactory::kNVPR_GLContextType, _8888, 16)
+ GPU_TARGET(debug, GrContextFactory::kDebug_GLContextType, _8888, 0)
+ GPU_TARGET(nullgpu, GrContextFactory::kNull_GLContextType, _8888, 0)
+ #if SK_ANGLE
+ GPU_TARGET(angle, GrContextFactory::kANGLE_GLContextType, _8888, 0)
+ #endif
+#endif
}
int tool_main(int argc, char** argv);
@@ -127,13 +224,16 @@ int tool_main(int argc, char** argv) {
SkCommandLineFlags::Parse(argc, argv);
const double overhead = estimate_timer_overhead();
+ SkAutoTMalloc<double> samples(FLAGS_samples);
+
+ // TODO: display add median, use it in --quiet mode
if (FLAGS_verbose) {
// No header.
} else if (FLAGS_quiet) {
SkDebugf("min\tbench\tconfig\n");
} else {
- SkDebugf("loops\tmin\tmean\tmax\tstddev\tbench\tconfig\n");
+ SkDebugf("loops\tmin\tmean\tmax\tstddev\tconfig\tbench\n");
}
for (const BenchRegistry* r = BenchRegistry::Head(); r != NULL; r = r->next()) {
@@ -142,38 +242,31 @@ int tool_main(int argc, char** argv) {
continue;
}
- SkTDArray<SkSurface*> surfaces;
- SkTDArray<const char*> configs;
- create_surfaces(bench.get(), &surfaces, &configs);
+ SkTDArray<Target*> targets;
+ create_targets(bench.get(), &targets);
bench->preDraw();
- for (int j = 0; j < surfaces.count(); j++) {
- SkCanvas* canvas = surfaces[j] ? surfaces[j]->getCanvas() : NULL;
- const char* config = configs[j];
-
- bench->draw(1, canvas); // Just paranoid warmup.
- safe_flush(canvas);
- const int loops = guess_loops(overhead, bench.get(), canvas);
-
- SkAutoTMalloc<double> samples(FLAGS_samples);
- WallTimer timer;
- for (int i = 0; i < FLAGS_samples; i++) {
- timer.start();
- bench->draw(loops, canvas);
- safe_flush(canvas);
- timer.end();
- samples[i] = timer.fWall / loops;
- }
+ for (int j = 0; j < targets.count(); j++) {
+ SkCanvas* canvas = targets[j]->surface.get() ? targets[j]->surface->getCanvas() : NULL;
+
+ const int loops =
+#if SK_SUPPORT_GPU
+ Benchmark::kGPU_Backend == targets[j]->backend
+ ? gpu_bench(targets[j]->gl, bench.get(), canvas, samples.get())
+ :
+#endif
+ cpu_bench( overhead, bench.get(), canvas, samples.get());
Stats stats(samples.get(), FLAGS_samples);
+ const char* config = targets[j]->config;
if (FLAGS_verbose) {
for (int i = 0; i < FLAGS_samples; i++) {
SkDebugf("%s ", humanize(samples[i]).c_str());
}
SkDebugf("%s\n", bench->getName());
} else if (FLAGS_quiet) {
- if (configs.count() == 1) {
+ if (targets.count() == 1) {
config = ""; // Only print the config if we run the same bench on more than one.
}
SkDebugf("%s\t%s\t%s\n", humanize(stats.min).c_str(), bench->getName(), config);
@@ -185,12 +278,12 @@ int tool_main(int argc, char** argv) {
, humanize(stats.mean).c_str()
, humanize(stats.max).c_str()
, stddev_percent
- , bench->getName()
, config
+ , bench->getName()
);
}
}
- surfaces.deleteAll();
+ targets.deleteAll();
}
return 0;
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