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Side by Side Diff: bench/nanobench.cpp

Issue 359473004: draft gpu support in nanobench (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: comments etc Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 // TODO: clean up before submitting
bsalomon 2014/07/01 14:06:08 I submitted a change that changes the below refere
mtklein_C 2014/07/01 14:08:44 Perfect.
9 #ifndef GR_GL_NO_ERROR
10 #define GR_GL_NO_ERROR 0
11 #endif
12
13 #include <ctype.h>
14
8 #include "Benchmark.h" 15 #include "Benchmark.h"
9 #include "CrashHandler.h" 16 #include "CrashHandler.h"
10 #include "Stats.h" 17 #include "Stats.h"
11 #include "Timer.h" 18 #include "Timer.h"
12 19
13 #include "SkCanvas.h" 20 #include "SkCanvas.h"
14 #include "SkCommandLineFlags.h" 21 #include "SkCommandLineFlags.h"
15 #include "SkForceLinking.h" 22 #include "SkForceLinking.h"
16 #include "SkGraphics.h" 23 #include "SkGraphics.h"
17 #include "SkString.h" 24 #include "SkString.h"
18 #include "SkSurface.h" 25 #include "SkSurface.h"
19 26
27 #if SK_SUPPORT_GPU
28 #include "GrContextFactory.h"
29 GrContextFactory gGrFactory;
30 #endif
31
20 __SK_FORCE_IMAGE_DECODER_LINKING; 32 __SK_FORCE_IMAGE_DECODER_LINKING;
21 33
22 DEFINE_int32(samples, 10, "Number of samples to measure for each bench."); 34 DEFINE_int32(samples, 10, "Number of samples to measure for each bench.");
23 DEFINE_int32(overheadLoops, 100000, "Loops to estimate timer overhead."); 35 DEFINE_int32(overheadLoops, 100000, "Loops to estimate timer overhead.");
24 DEFINE_double(overheadGoal, 0.0001, 36 DEFINE_double(overheadGoal, 0.0001,
25 "Loop until timer overhead is at most this fraction of our measurm ents."); 37 "Loop until timer overhead is at most this fraction of our measurm ents.");
26 DEFINE_string(match, "", "The usual filters on file names of benchmarks to measu re."); 38 DEFINE_string(match, "", "The usual filters on file names of benchmarks to measu re.");
27 DEFINE_bool2(quiet, q, false, "Print only bench name and minimum sample."); 39 DEFINE_bool2(quiet, q, false, "Print only bench name and minimum sample.");
28 DEFINE_bool2(verbose, v, false, "Print all samples."); 40 DEFINE_bool2(verbose, v, false, "Print all samples.");
29 DEFINE_string(config, "8888 nonrendering", 41 DEFINE_string(config, "nonrendering 8888 gpu", "Configs to measure. Options: "
30 "Configs to measure. Options: 565 8888 nonrendering"); 42 "565 8888 gpu nonrendering debug nullgpu msaa4 msaa16 nvprmsaa4 nv prmsaa16 angle");
43 DEFINE_double(gpuMs, 5, "Target bench time in millseconds for GPU.");
44 DEFINE_int32(gpuFrameLag, 5, "Overestimate of maximum number of frames GPU allow s to lag.");
31 45
32 // TODO: GPU benches
33 46
34 static SkString humanize(double ms) { 47 static SkString humanize(double ms) {
35 if (ms > 1e+3) return SkStringPrintf("%.3gs", ms/1e3); 48 if (ms > 1e+3) return SkStringPrintf("%.3gs", ms/1e3);
36 if (ms < 1e-3) return SkStringPrintf("%.3gns", ms*1e6); 49 if (ms < 1e-3) return SkStringPrintf("%.3gns", ms*1e6);
37 if (ms < 1) return SkStringPrintf("%.3gµs", ms*1e3); 50 if (ms < 1) return SkStringPrintf("%.3gµs", ms*1e3);
38 return SkStringPrintf("%.3gms", ms); 51 return SkStringPrintf("%.3gms", ms);
39 } 52 }
40 53
54 static double time(int loops, Benchmark* bench, SkCanvas* canvas, SkGLContextHel per* gl) {
55 WallTimer timer;
56 timer.start();
57 if (bench) {
58 bench->draw(loops, canvas);
59 }
60 if (canvas) {
61 canvas->flush();
62 }
63 #if SK_SUPPORT_GPU
64 if (gl) {
65 SK_GL(*gl, Flush());
66 gl->swapBuffers();
67 }
68 #endif
69 timer.end();
70 return timer.fWall;
71 }
72
41 static double estimate_timer_overhead() { 73 static double estimate_timer_overhead() {
42 double overhead = 0; 74 double overhead = 0;
43 WallTimer timer;
44 for (int i = 0; i < FLAGS_overheadLoops; i++) { 75 for (int i = 0; i < FLAGS_overheadLoops; i++) {
45 timer.start(); 76 overhead += time(1, NULL, NULL, NULL);
46 timer.end();
47 overhead += timer.fWall;
48 } 77 }
49 return overhead / FLAGS_overheadLoops; 78 return overhead / FLAGS_overheadLoops;
50 } 79 }
51 80
52 static void safe_flush(SkCanvas* canvas) { 81 static int cpu_bench(const double overhead, Benchmark* bench, SkCanvas* canvas, double* samples) {
53 if (canvas) { 82 // First figure out approximately how many loops of bench it takes to make o verhead negligible.
54 canvas->flush(); 83 double bench_plus_overhead;
55 } 84 do {
56 } 85 bench_plus_overhead = time(1, bench, canvas, NULL);
86 } while (bench_plus_overhead < overhead); // Shouldn't normally happen.
57 87
58 static int guess_loops(double overhead, Benchmark* bench, SkCanvas* canvas) { 88 // Later we'll just start and stop the timer once but loop N times.
59 WallTimer timer;
60
61 // Measure timer overhead and bench time together.
62 do {
63 timer.start();
64 bench->draw(1, canvas);
65 safe_flush(canvas);
66 timer.end();
67 } while (timer.fWall < overhead); // Shouldn't normally happen.
68
69 // Later we'll just start and stop the timer once, but loop N times.
70 // We'll pick N to make timer overhead negligible: 89 // We'll pick N to make timer overhead negligible:
71 // 90 //
72 // Timer Overhead 91 // overhead
73 // ------------------------------- < FLAGS_overheadGoal 92 // ------------------------- < FLAGS_overheadGoal
74 // Timer Overhead + N * Bench Time 93 // overhead + N * Bench Time
75 // 94 //
76 // where timer.fWallTimer Overhead + Bench Time. 95 // where bench_plus_overheadoverhead + Bench Time.
77 // 96 //
78 // Doing some math, we get: 97 // Doing some math, we get:
79 // 98 //
80 // (Timer Overhead / FLAGS_overheadGoal) - Timer Overhead 99 // (overhead / FLAGS_overheadGoal) - overhead
81 // ----------------------------------------------------- < N 100 // ------------------------------------------ < N
82 // (timer.fWall - Timer Overhead) 101 // bench_plus_overhead - overhead)
83 // 102 //
84 // Luckily, this also works well in practice. :) 103 // Luckily, this also works well in practice. :)
85 const double numer = overhead / FLAGS_overheadGoal - overhead; 104 const double numer = overhead / FLAGS_overheadGoal - overhead;
86 const double denom = timer.fWall - overhead; 105 const double denom = bench_plus_overhead - overhead;
87 return (int)ceil(numer / denom); 106 const int loops = ceil(numer / denom);
107
108 for (int i = 0; i < FLAGS_samples; i++) {
109 samples[i] = time(loops, bench, canvas, NULL) / loops;
110 }
111 return loops;
88 } 112 }
89 113
90 static bool push_config_if_enabled(const char* config, SkTDArray<const char*>* c onfigs) { 114 #if SK_SUPPORT_GPU
91 if (FLAGS_config.contains(config)) { 115 static int gpu_bench(SkGLContextHelper* gl,
92 configs->push(config); 116 Benchmark* bench,
93 return true; 117 SkCanvas* canvas,
118 double* samples) {
119 // Make sure we're done with whatever came before.
120 SK_GL(*gl, Finish);
121
122 // First, figure out how many loops it'll take to get a frame up to FLAGS_gp uMs.
123 int loops = 1;
124 double elapsed = 0;
125 do {
126 loops *= 2;
127 // If the GPU lets frames lag at all, we need to make sure we're timing
128 // _this_ round, not still timing last round. We force this by looping
129 // more times than any reasonable GPU will allow frames to lag.
130 for (int i = 0; i < FLAGS_gpuFrameLag; i++) {
131 elapsed = time(loops, bench, canvas, gl);
132 }
133 } while (elapsed < FLAGS_gpuMs);
134
135 // We've overshot at least a little. Scale back linearly.
136 loops = (int)ceil(loops * FLAGS_gpuMs / elapsed);
137
138 // Might as well make sure we're not still timing our calibration.
139 SK_GL(*gl, Finish);
140
141 // Pretty much the same deal as the calibration: do some warmup to make
142 // sure we're timing steady-state pipelined frames.
143 for (int i = 0; i < FLAGS_gpuFrameLag; i++) {
144 time(loops, bench, canvas, gl);
94 } 145 }
95 return false; 146
147 // Now, actually do the timing!
148 for (int i = 0; i < FLAGS_samples; i++) {
149 samples[i] = time(loops, bench, canvas, gl) / loops;
150 }
151 return loops;
152 }
153 #endif
154
155 static SkString to_lower(const char* str) {
156 SkString lower(str);
157 for (size_t i = 0; i < lower.size(); i++) {
158 lower[i] = tolower(lower[i]);
159 }
160 return lower;
96 } 161 }
97 162
98 static void create_surfaces(Benchmark* bench, 163 struct Target {
99 SkTDArray<SkSurface*>* surfaces, 164 const char* config;
100 SkTDArray<const char*>* configs) { 165 Benchmark::Backend backend;
166 SkAutoTDelete<SkSurface> surface;
167 #if SK_SUPPORT_GPU
168 SkGLContextHelper* gl;
169 #endif
170 };
101 171
102 if (bench->isSuitableFor(Benchmark::kNonRendering_Backend) 172 // If bench is enabled for backend/config, returns a Target* for them, otherwise NULL.
103 && push_config_if_enabled("nonrendering", configs)) { 173 static Target* is_enabled(Benchmark* bench, Benchmark::Backend backend, const ch ar* config) {
104 surfaces->push(NULL); 174 if (!bench->isSuitableFor(backend)) {
175 return NULL;
105 } 176 }
106 177
107 if (bench->isSuitableFor(Benchmark::kRaster_Backend)) { 178 for (int i = 0; i < FLAGS_config.count(); i++) {
108 const int w = bench->getSize().fX, 179 if (to_lower(FLAGS_config[i]).equals(config)) {
109 h = bench->getSize().fY; 180 Target* target = new Target;
110 181 target->config = config;
111 if (push_config_if_enabled("8888", configs)) { 182 target->backend = backend;
112 const SkImageInfo info = { w, h, kN32_SkColorType, kPremul_SkAlphaTy pe }; 183 return target;
113 surfaces->push(SkSurface::NewRaster(info));
114 }
115
116 if (push_config_if_enabled("565", configs)) {
117 const SkImageInfo info = { w, h, kRGB_565_SkColorType, kOpaque_SkAlp haType };
118 surfaces->push(SkSurface::NewRaster(info));
119 } 184 }
120 } 185 }
186 return NULL;
187 }
188
189 // Append all targets that are suitable for bench.
190 static void create_targets(Benchmark* bench, SkTDArray<Target*>* targets) {
191 const int w = bench->getSize().fX,
192 h = bench->getSize().fY;
193 const SkImageInfo _8888 = { w, h, kN32_SkColorType, kPremul_SkAlphaType },
194 _565 = { w, h, kRGB_565_SkColorType, kOpaque_SkAlphaType };
195
196 #define CPU_TARGET(config, backend, code) \
197 if (Target* t = is_enabled(bench, Benchmark::backend, #config)) { \
198 t->surface.reset(code); \
199 targets->push(t); \
200 }
201 CPU_TARGET(nonrendering, kNonRendering_Backend, NULL)
202 CPU_TARGET(8888, kRaster_Backend, SkSurface::NewRaster(_8888))
203 CPU_TARGET(565, kRaster_Backend, SkSurface::NewRaster(_565))
204
205 #if SK_SUPPORT_GPU
206 #define GPU_TARGET(config, ctxType, info, samples) \
207 if (Target* t = is_enabled(bench, Benchmark::kGPU_Backend, #config)) { \
208 t->surface.reset(SkSurface::NewRenderTarget(gGrFactory.get(ctxType), info, samples)); \
209 t->gl = gGrFactory.getGLContext(ctxType); \
210 targets->push(t); \
211 }
212 GPU_TARGET(gpu, GrContextFactory::kNative_GLContextType, _8888, 0)
213 GPU_TARGET(msaa4, GrContextFactory::kNative_GLContextType, _8888, 4)
214 GPU_TARGET(msaa16, GrContextFactory::kNative_GLContextType, _8888, 16)
215 GPU_TARGET(nvprmsaa4, GrContextFactory::kNVPR_GLContextType, _8888, 4)
216 GPU_TARGET(nvprmsaa16, GrContextFactory::kNVPR_GLContextType, _8888, 16)
217 GPU_TARGET(debug, GrContextFactory::kDebug_GLContextType, _8888, 0)
218 GPU_TARGET(nullgpu, GrContextFactory::kNull_GLContextType, _8888, 0)
219 #if SK_ANGLE
220 GPU_TARGET(angle, GrContextFactory::kANGLE_GLContextType, _8888, 0)
221 #endif
222 #endif
121 } 223 }
122 224
123 int tool_main(int argc, char** argv); 225 int tool_main(int argc, char** argv);
124 int tool_main(int argc, char** argv) { 226 int tool_main(int argc, char** argv) {
125 SetupCrashHandler(); 227 SetupCrashHandler();
126 SkAutoGraphics ag; 228 SkAutoGraphics ag;
127 SkCommandLineFlags::Parse(argc, argv); 229 SkCommandLineFlags::Parse(argc, argv);
128 230
129 const double overhead = estimate_timer_overhead(); 231 const double overhead = estimate_timer_overhead();
232 SkAutoTMalloc<double> samples(FLAGS_samples);
233
234 // TODO: display add median, use it in --quiet mode
130 235
131 if (FLAGS_verbose) { 236 if (FLAGS_verbose) {
132 // No header. 237 // No header.
133 } else if (FLAGS_quiet) { 238 } else if (FLAGS_quiet) {
134 SkDebugf("min\tbench\tconfig\n"); 239 SkDebugf("min\tbench\tconfig\n");
135 } else { 240 } else {
136 SkDebugf("loops\tmin\tmean\tmax\tstddev\tbench\tconfig\n"); 241 SkDebugf("loops\tmin\tmean\tmax\tstddev\tconfig\tbench\n");
137 } 242 }
138 243
139 for (const BenchRegistry* r = BenchRegistry::Head(); r != NULL; r = r->next( )) { 244 for (const BenchRegistry* r = BenchRegistry::Head(); r != NULL; r = r->next( )) {
140 SkAutoTDelete<Benchmark> bench(r->factory()(NULL)); 245 SkAutoTDelete<Benchmark> bench(r->factory()(NULL));
141 if (SkCommandLineFlags::ShouldSkip(FLAGS_match, bench->getName())) { 246 if (SkCommandLineFlags::ShouldSkip(FLAGS_match, bench->getName())) {
142 continue; 247 continue;
143 } 248 }
144 249
145 SkTDArray<SkSurface*> surfaces; 250 SkTDArray<Target*> targets;
146 SkTDArray<const char*> configs; 251 create_targets(bench.get(), &targets);
147 create_surfaces(bench.get(), &surfaces, &configs);
148 252
149 bench->preDraw(); 253 bench->preDraw();
150 for (int j = 0; j < surfaces.count(); j++) { 254 for (int j = 0; j < targets.count(); j++) {
151 SkCanvas* canvas = surfaces[j] ? surfaces[j]->getCanvas() : NULL; 255 SkCanvas* canvas = targets[j]->surface.get() ? targets[j]->surface-> getCanvas() : NULL;
152 const char* config = configs[j];
153 256
154 bench->draw(1, canvas); // Just paranoid warmup. 257 const int loops =
155 safe_flush(canvas); 258 #if SK_SUPPORT_GPU
156 const int loops = guess_loops(overhead, bench.get(), canvas); 259 Benchmark::kGPU_Backend == targets[j]->backend
157 260 ? gpu_bench(targets[j]->gl, bench.get(), canvas, samples.get())
158 SkAutoTMalloc<double> samples(FLAGS_samples); 261 :
159 WallTimer timer; 262 #endif
160 for (int i = 0; i < FLAGS_samples; i++) { 263 cpu_bench( overhead, bench.get(), canvas, samples.get());
161 timer.start();
162 bench->draw(loops, canvas);
163 safe_flush(canvas);
164 timer.end();
165 samples[i] = timer.fWall / loops;
166 }
167 264
168 Stats stats(samples.get(), FLAGS_samples); 265 Stats stats(samples.get(), FLAGS_samples);
169 266
267 const char* config = targets[j]->config;
170 if (FLAGS_verbose) { 268 if (FLAGS_verbose) {
171 for (int i = 0; i < FLAGS_samples; i++) { 269 for (int i = 0; i < FLAGS_samples; i++) {
172 SkDebugf("%s ", humanize(samples[i]).c_str()); 270 SkDebugf("%s ", humanize(samples[i]).c_str());
173 } 271 }
174 SkDebugf("%s\n", bench->getName()); 272 SkDebugf("%s\n", bench->getName());
175 } else if (FLAGS_quiet) { 273 } else if (FLAGS_quiet) {
176 if (configs.count() == 1) { 274 if (targets.count() == 1) {
177 config = ""; // Only print the config if we run the same ben ch on more than one. 275 config = ""; // Only print the config if we run the same ben ch on more than one.
178 } 276 }
179 SkDebugf("%s\t%s\t%s\n", humanize(stats.min).c_str(), bench->get Name(), config); 277 SkDebugf("%s\t%s\t%s\n", humanize(stats.min).c_str(), bench->get Name(), config);
180 } else { 278 } else {
181 const double stddev_percent = 100 * sqrt(stats.var) / stats.mean ; 279 const double stddev_percent = 100 * sqrt(stats.var) / stats.mean ;
182 SkDebugf("%d\t%s\t%s\t%s\t%.0f%%\t%s\t%s\n" 280 SkDebugf("%d\t%s\t%s\t%s\t%.0f%%\t%s\t%s\n"
183 , loops 281 , loops
184 , humanize(stats.min).c_str() 282 , humanize(stats.min).c_str()
185 , humanize(stats.mean).c_str() 283 , humanize(stats.mean).c_str()
186 , humanize(stats.max).c_str() 284 , humanize(stats.max).c_str()
187 , stddev_percent 285 , stddev_percent
286 , config
188 , bench->getName() 287 , bench->getName()
189 , config
190 ); 288 );
191 } 289 }
192 } 290 }
193 surfaces.deleteAll(); 291 targets.deleteAll();
194 } 292 }
195 293
196 return 0; 294 return 0;
197 } 295 }
198 296
199 #if !defined SK_BUILD_FOR_IOS 297 #if !defined SK_BUILD_FOR_IOS
200 int main(int argc, char * const argv[]) { 298 int main(int argc, char * const argv[]) {
201 return tool_main(argc, (char**) argv); 299 return tool_main(argc, (char**) argv);
202 } 300 }
203 #endif 301 #endif
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