Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 // TODO: clean up before submitting | |
| 9 #ifndef GR_GL_NO_ERROR | |
| 10 #define GR_GL_NO_ERROR 0 | |
| 11 #endif | |
| 12 | |
| 13 #include <ctype.h> | |
| 14 | |
| 8 #include "Benchmark.h" | 15 #include "Benchmark.h" |
| 9 #include "CrashHandler.h" | 16 #include "CrashHandler.h" |
| 10 #include "Stats.h" | 17 #include "Stats.h" |
| 11 #include "Timer.h" | 18 #include "Timer.h" |
| 12 | 19 |
| 13 #include "SkCanvas.h" | 20 #include "SkCanvas.h" |
| 14 #include "SkCommandLineFlags.h" | 21 #include "SkCommandLineFlags.h" |
| 15 #include "SkForceLinking.h" | 22 #include "SkForceLinking.h" |
| 16 #include "SkGraphics.h" | 23 #include "SkGraphics.h" |
| 17 #include "SkString.h" | 24 #include "SkString.h" |
| 18 #include "SkSurface.h" | 25 #include "SkSurface.h" |
| 19 | 26 |
| 27 #if SK_SUPPORT_GPU | |
| 28 #include "GrContextFactory.h" | |
| 29 GrContextFactory gGrFactory; | |
| 30 static const GrContextFactory::GLContextType kNative = GrContextFactory::kNa tive_GLContextType | |
| 31 , kNVPR = GrContextFactory::kNV PR_GLContextType | |
| 32 , kDebug = GrContextFactory::kDe bug_GLContextType | |
| 33 , kNull = GrContextFactory::kNu ll_GLContextType | |
| 34 #if SK_ANGLE | |
| 35 , kANGLE = GrContextFactory::kAN GLE_GLContextType | |
| 36 #endif | |
| 37 ; | |
| 38 #endif | |
| 39 | |
| 20 __SK_FORCE_IMAGE_DECODER_LINKING; | 40 __SK_FORCE_IMAGE_DECODER_LINKING; |
| 21 | 41 |
| 22 DEFINE_int32(samples, 10, "Number of samples to measure for each bench."); | 42 DEFINE_int32(samples, 10, "Number of samples to measure for each bench."); |
| 23 DEFINE_int32(overheadLoops, 100000, "Loops to estimate timer overhead."); | 43 DEFINE_int32(overheadLoops, 100000, "Loops to estimate timer overhead."); |
| 24 DEFINE_double(overheadGoal, 0.0001, | 44 DEFINE_double(overheadGoal, 0.0001, |
| 25 "Loop until timer overhead is at most this fraction of our measurm ents."); | 45 "Loop until timer overhead is at most this fraction of our measurm ents."); |
| 26 DEFINE_string(match, "", "The usual filters on file names of benchmarks to measu re."); | 46 DEFINE_string(match, "", "The usual filters on file names of benchmarks to measu re."); |
| 27 DEFINE_bool2(quiet, q, false, "Print only bench name and minimum sample."); | 47 DEFINE_bool2(quiet, q, false, "Print only bench name and minimum sample."); |
| 28 DEFINE_bool2(verbose, v, false, "Print all samples."); | 48 DEFINE_bool2(verbose, v, false, "Print all samples."); |
| 29 DEFINE_string(config, "8888 nonrendering", | 49 DEFINE_string(config, "nonrendering 8888 gpu", "Configs to measure. Options: " |
| 30 "Configs to measure. Options: 565 8888 nonrendering"); | 50 "565 8888 gpu nonrendering debug nullgpu msaa4 msaa16 nvprmsaa4 nv prmsaa16 angle"); |
| 51 DEFINE_double(gpuMs, 5, "Target bench time in millseconds for GPU."); | |
| 52 DEFINE_int32(gpuFrameLag, 5, "Overestimate of maximum number of frames GPU allow s to lag."); | |
| 31 | 53 |
| 32 // TODO: GPU benches | |
| 33 | 54 |
| 34 static SkString humanize(double ms) { | 55 static SkString humanize(double ms) { |
| 35 if (ms > 1e+3) return SkStringPrintf("%.3gs", ms/1e3); | 56 if (ms > 1e+3) return SkStringPrintf("%.3gs", ms/1e3); |
| 36 if (ms < 1e-3) return SkStringPrintf("%.3gns", ms*1e6); | 57 if (ms < 1e-3) return SkStringPrintf("%.3gns", ms*1e6); |
| 37 if (ms < 1) return SkStringPrintf("%.3gµs", ms*1e3); | 58 if (ms < 1) return SkStringPrintf("%.3gµs", ms*1e3); |
| 38 return SkStringPrintf("%.3gms", ms); | 59 return SkStringPrintf("%.3gms", ms); |
| 39 } | 60 } |
| 40 | 61 |
| 62 static double time(int loops, Benchmark* bench, SkCanvas* canvas, SkGLContextHel per* gl) { | |
| 63 WallTimer timer; | |
| 64 timer.start(); | |
| 65 if (bench) { | |
| 66 bench->draw(loops, canvas); | |
| 67 } | |
| 68 if (canvas) { | |
| 69 canvas->flush(); | |
| 70 } | |
| 71 #if SK_SUPPORT_GPU | |
| 72 if (gl) { | |
| 73 SK_GL(*gl, Flush()); | |
| 74 gl->swapBuffers(); | |
| 75 } | |
| 76 #endif | |
| 77 timer.end(); | |
| 78 return timer.fWall; | |
| 79 } | |
| 80 | |
| 41 static double estimate_timer_overhead() { | 81 static double estimate_timer_overhead() { |
| 42 double overhead = 0; | 82 double overhead = 0; |
| 43 WallTimer timer; | |
| 44 for (int i = 0; i < FLAGS_overheadLoops; i++) { | 83 for (int i = 0; i < FLAGS_overheadLoops; i++) { |
| 45 timer.start(); | 84 overhead += time(1, NULL, NULL, NULL); |
| 46 timer.end(); | |
| 47 overhead += timer.fWall; | |
| 48 } | 85 } |
| 49 return overhead / FLAGS_overheadLoops; | 86 return overhead / FLAGS_overheadLoops; |
| 50 } | 87 } |
| 51 | 88 |
| 52 static void safe_flush(SkCanvas* canvas) { | 89 static int cpu_bench(const double overhead, Benchmark* bench, SkCanvas* canvas, double* samples) { |
| 53 if (canvas) { | 90 // First figure out approximately how many loops of bench it takes to make o verhead negligible. |
| 54 canvas->flush(); | 91 double bench_plus_overhead; |
| 55 } | 92 do { |
| 56 } | 93 bench_plus_overhead = time(1, bench, canvas, NULL); |
| 94 } while (bench_plus_overhead < overhead); // Shouldn't normally happen. | |
| 57 | 95 |
| 58 static int guess_loops(double overhead, Benchmark* bench, SkCanvas* canvas) { | 96 // Later we'll just start and stop the timer once but loop N times. |
| 59 WallTimer timer; | |
| 60 | |
| 61 // Measure timer overhead and bench time together. | |
| 62 do { | |
| 63 timer.start(); | |
| 64 bench->draw(1, canvas); | |
| 65 safe_flush(canvas); | |
| 66 timer.end(); | |
| 67 } while (timer.fWall < overhead); // Shouldn't normally happen. | |
| 68 | |
| 69 // Later we'll just start and stop the timer once, but loop N times. | |
| 70 // We'll pick N to make timer overhead negligible: | 97 // We'll pick N to make timer overhead negligible: |
| 71 // | 98 // |
| 72 // Timer Overhead | 99 // overhead |
| 73 // ------------------------------- < FLAGS_overheadGoal | 100 // ------------------------- < FLAGS_overheadGoal |
| 74 // Timer Overhead + N * Bench Time | 101 // overhead + N * Bench Time |
| 75 // | 102 // |
| 76 // where timer.fWall ≈ Timer Overhead + Bench Time. | 103 // where bench_plus_overhead ≈ overhead + Bench Time. |
| 77 // | 104 // |
| 78 // Doing some math, we get: | 105 // Doing some math, we get: |
| 79 // | 106 // |
| 80 // (Timer Overhead / FLAGS_overheadGoal) - Timer Overhead | 107 // (overhead / FLAGS_overheadGoal) - overhead |
| 81 // ----------------------------------------------------- < N | 108 // ------------------------------------------ < N |
| 82 // (timer.fWall - Timer Overhead) | 109 // bench_plus_overhead - overhead) |
| 83 // | 110 // |
| 84 // Luckily, this also works well in practice. :) | 111 // Luckily, this also works well in practice. :) |
| 85 const double numer = overhead / FLAGS_overheadGoal - overhead; | 112 const double numer = overhead / FLAGS_overheadGoal - overhead; |
| 86 const double denom = timer.fWall - overhead; | 113 const double denom = bench_plus_overhead - overhead; |
| 87 return (int)ceil(numer / denom); | 114 const int loops = ceil(numer / denom); |
| 115 | |
| 116 for (int i = 0; i < FLAGS_samples; i++) { | |
| 117 samples[i] = time(loops, bench, canvas, NULL) / loops; | |
| 118 } | |
| 119 return loops; | |
| 88 } | 120 } |
| 89 | 121 |
| 90 static bool push_config_if_enabled(const char* config, SkTDArray<const char*>* c onfigs) { | 122 #if SK_SUPPORT_GPU |
| 91 if (FLAGS_config.contains(config)) { | 123 static int gpu_bench(const double overhead, Benchmark* bench, SkCanvas* canvas, double* samples) { |
| 92 configs->push(config); | 124 SkGLContextHelper* gl = gGrFactory.getGLContext(GrContextFactory::kNative_GL ContextType); |
|
bsalomon
2014/07/01 13:23:49
The GL context type here needs to match that of th
mtklein
2014/07/01 14:02:43
Oh, duh. Done.
| |
| 93 return true; | 125 SK_GL(*gl, Finish); |
| 126 | |
| 127 // First, figure out how many loops it'll take to get up to FLAGS_gpuMs. | |
| 128 int loops = 1; | |
| 129 double elapsed = 0; | |
| 130 do { | |
| 131 loops *= 2; | |
| 132 // TODO: explain | |
| 133 for (int i = 0; i < FLAGS_gpuFrameLag; i++) { | |
| 134 elapsed = time(loops, bench, canvas, gl); | |
| 135 } | |
| 136 } while (elapsed < FLAGS_gpuMs); | |
| 137 | |
| 138 // We've overshot at least a little. Scale back linearly. | |
| 139 loops = (int)ceil(loops * FLAGS_gpuMs / elapsed); | |
| 140 | |
| 141 // TODO: explain | |
| 142 SK_GL(*gl, Finish); | |
| 143 | |
| 144 // TODO: explain | |
| 145 for (int i = 0; i < FLAGS_gpuFrameLag; i++) { | |
| 146 time(loops, bench, canvas, gl); | |
| 94 } | 147 } |
| 95 return false; | 148 |
| 149 for (int i = 0; i < FLAGS_samples; i++) { | |
| 150 samples[i] = time(loops, bench, canvas, gl) / loops; | |
| 151 } | |
| 152 return loops; | |
| 153 } | |
| 154 #endif | |
| 155 | |
| 156 static SkString to_lower(const char* str) { | |
| 157 SkString lower(str); | |
| 158 for (size_t i = 0; i < lower.size(); i++) { | |
| 159 lower[i] = tolower(lower[i]); | |
| 160 } | |
| 161 return lower; | |
| 96 } | 162 } |
| 97 | 163 |
| 98 static void create_surfaces(Benchmark* bench, | 164 struct Target { |
| 99 SkTDArray<SkSurface*>* surfaces, | 165 SkAutoTDelete<SkSurface> surface; |
| 100 SkTDArray<const char*>* configs) { | 166 const char* config; |
| 167 Benchmark::Backend backend; | |
| 168 }; | |
| 101 | 169 |
| 102 if (bench->isSuitableFor(Benchmark::kNonRendering_Backend) | 170 // If bench is enabled for backend/config, returns a Target* for them, otherwise NULL. |
| 103 && push_config_if_enabled("nonrendering", configs)) { | 171 static Target* is_enabled(Benchmark* bench, Benchmark::Backend backend, const ch ar* config) { |
| 104 surfaces->push(NULL); | 172 if (!bench->isSuitableFor(backend)) { |
| 173 return NULL; | |
| 105 } | 174 } |
| 106 | 175 |
| 107 if (bench->isSuitableFor(Benchmark::kRaster_Backend)) { | 176 for (int i = 0; i < FLAGS_config.count(); i++) { |
| 108 const int w = bench->getSize().fX, | 177 if (to_lower(FLAGS_config[i]).equals(config)) { |
| 109 h = bench->getSize().fY; | 178 Target* target = new Target; |
| 179 target->config = config; | |
| 180 target->backend = backend; | |
| 181 return target; | |
| 182 } | |
| 183 } | |
| 184 return NULL; | |
| 185 } | |
| 110 | 186 |
| 111 if (push_config_if_enabled("8888", configs)) { | 187 // Append all targets that are suitable for bench. |
| 112 const SkImageInfo info = { w, h, kN32_SkColorType, kPremul_SkAlphaTy pe }; | 188 static void create_targets(Benchmark* bench, SkTDArray<Target*>* targets) { |
| 113 surfaces->push(SkSurface::NewRaster(info)); | 189 const int w = bench->getSize().fX, |
| 190 h = bench->getSize().fY; | |
| 191 const SkImageInfo _8888 = { w, h, kN32_SkColorType, kPremul_SkAlphaType }, | |
| 192 _565 = { w, h, kRGB_565_SkColorType, kOpaque_SkAlphaType }; | |
| 193 | |
| 194 #define TARGET(config, backend, code) \ | |
| 195 if (Target* t = is_enabled(bench, Benchmark::backend, #config)) { \ | |
| 196 t->surface.reset(code); \ | |
| 197 targets->push(t); \ | |
| 114 } | 198 } |
| 115 | 199 |
| 116 if (push_config_if_enabled("565", configs)) { | 200 TARGET(nonrendering, kNonRendering_Backend, NULL); |
| 117 const SkImageInfo info = { w, h, kRGB_565_SkColorType, kOpaque_SkAlp haType }; | 201 TARGET(8888, kRaster_Backend, SkSurface::NewRaster(_8888)); |
| 118 surfaces->push(SkSurface::NewRaster(info)); | 202 TARGET(565, kRaster_Backend, SkSurface::NewRaster(_565)); |
| 119 } | 203 |
| 120 } | 204 #if SK_SUPPORT_GPU |
| 205 TARGET(gpu, kGPU_Backend, SkSurface::NewRenderTarget(gGrFactory.get(k Native), _8888, 0)); | |
| 206 TARGET(msaa4, kGPU_Backend, SkSurface::NewRenderTarget(gGrFactory.get(k Native), _8888, 4)); | |
| 207 TARGET(msaa16, kGPU_Backend, SkSurface::NewRenderTarget(gGrFactory.get(k Native), _8888, 16)); | |
| 208 | |
| 209 TARGET(nvprmsaa4, kGPU_Backend, SkSurface::NewRenderTarget(gGrFactory.g et(kNVPR), _8888, 4)); | |
| 210 TARGET(nvprmsaa16, kGPU_Backend, SkSurface::NewRenderTarget(gGrFactory.g et(kNVPR), _8888, 16)); | |
| 211 | |
| 212 TARGET(debug, kGPU_Backend, SkSurface::NewRenderTarget(gGrFactory.get( kDebug), _8888, 0)); | |
| 213 TARGET(nullgpu, kGPU_Backend, SkSurface::NewRenderTarget(gGrFactory.get( kNull), _8888, 0)); | |
| 214 #endif | |
| 215 | |
| 216 #if SK_ANGLE | |
| 217 TARGET(angle, kGPU_Backend, SkSurface::NewRenderTarget(gGrFactory.get(kA NGLE), _8888, 0)); | |
| 218 #endif | |
| 219 | |
| 220 #undef TARGET | |
| 121 } | 221 } |
| 122 | 222 |
| 123 int tool_main(int argc, char** argv); | 223 int tool_main(int argc, char** argv); |
| 124 int tool_main(int argc, char** argv) { | 224 int tool_main(int argc, char** argv) { |
| 125 SetupCrashHandler(); | 225 SetupCrashHandler(); |
| 126 SkAutoGraphics ag; | 226 SkAutoGraphics ag; |
| 127 SkCommandLineFlags::Parse(argc, argv); | 227 SkCommandLineFlags::Parse(argc, argv); |
| 128 | 228 |
| 129 const double overhead = estimate_timer_overhead(); | 229 const double overhead = estimate_timer_overhead(); |
| 230 SkAutoTMalloc<double> samples(FLAGS_samples); | |
| 231 | |
| 232 // TODO: display add median, use it in --quiet mode | |
| 130 | 233 |
| 131 if (FLAGS_verbose) { | 234 if (FLAGS_verbose) { |
| 132 // No header. | 235 // No header. |
| 133 } else if (FLAGS_quiet) { | 236 } else if (FLAGS_quiet) { |
| 134 SkDebugf("min\tbench\tconfig\n"); | 237 SkDebugf("min\tbench\tconfig\n"); |
| 135 } else { | 238 } else { |
| 136 SkDebugf("loops\tmin\tmean\tmax\tstddev\tbench\tconfig\n"); | 239 SkDebugf("loops\tmin\tmean\tmax\tstddev\tconfig\tbench\n"); |
| 137 } | 240 } |
| 138 | 241 |
| 139 for (const BenchRegistry* r = BenchRegistry::Head(); r != NULL; r = r->next( )) { | 242 for (const BenchRegistry* r = BenchRegistry::Head(); r != NULL; r = r->next( )) { |
| 140 SkAutoTDelete<Benchmark> bench(r->factory()(NULL)); | 243 SkAutoTDelete<Benchmark> bench(r->factory()(NULL)); |
| 141 if (SkCommandLineFlags::ShouldSkip(FLAGS_match, bench->getName())) { | 244 if (SkCommandLineFlags::ShouldSkip(FLAGS_match, bench->getName())) { |
| 142 continue; | 245 continue; |
| 143 } | 246 } |
| 144 | 247 |
| 145 SkTDArray<SkSurface*> surfaces; | 248 SkTDArray<Target*> targets; |
| 146 SkTDArray<const char*> configs; | 249 create_targets(bench.get(), &targets); |
| 147 create_surfaces(bench.get(), &surfaces, &configs); | |
| 148 | 250 |
| 149 bench->preDraw(); | 251 bench->preDraw(); |
| 150 for (int j = 0; j < surfaces.count(); j++) { | 252 for (int j = 0; j < targets.count(); j++) { |
| 151 SkCanvas* canvas = surfaces[j] ? surfaces[j]->getCanvas() : NULL; | 253 SkCanvas* canvas = targets[j]->surface.get() ? targets[j]->surface-> getCanvas() : NULL; |
| 152 const char* config = configs[j]; | 254 const char* config = targets[j]->config; |
| 255 Benchmark::Backend backend = targets[j]->backend; | |
| 153 | 256 |
| 154 bench->draw(1, canvas); // Just paranoid warmup. | 257 const int loops = |
| 155 safe_flush(canvas); | 258 #if SK_SUPPORT_GPU |
| 156 const int loops = guess_loops(overhead, bench.get(), canvas); | 259 backend == Benchmark::kGPU_Backend |
| 157 | 260 ? gpu_bench(overhead, bench.get(), canvas, samples.g et()) |
| 158 SkAutoTMalloc<double> samples(FLAGS_samples); | 261 : |
| 159 WallTimer timer; | 262 #endif |
| 160 for (int i = 0; i < FLAGS_samples; i++) { | 263 cpu_bench(overhead, bench.get(), canvas, samples.ge t()); |
| 161 timer.start(); | |
| 162 bench->draw(loops, canvas); | |
| 163 safe_flush(canvas); | |
| 164 timer.end(); | |
| 165 samples[i] = timer.fWall / loops; | |
| 166 } | |
| 167 | |
| 168 Stats stats(samples.get(), FLAGS_samples); | 264 Stats stats(samples.get(), FLAGS_samples); |
| 169 | 265 |
| 170 if (FLAGS_verbose) { | 266 if (FLAGS_verbose) { |
| 171 for (int i = 0; i < FLAGS_samples; i++) { | 267 for (int i = 0; i < FLAGS_samples; i++) { |
| 172 SkDebugf("%s ", humanize(samples[i]).c_str()); | 268 SkDebugf("%s ", humanize(samples[i]).c_str()); |
| 173 } | 269 } |
| 174 SkDebugf("%s\n", bench->getName()); | 270 SkDebugf("%s\n", bench->getName()); |
| 175 } else if (FLAGS_quiet) { | 271 } else if (FLAGS_quiet) { |
| 176 if (configs.count() == 1) { | 272 if (targets.count() == 1) { |
| 177 config = ""; // Only print the config if we run the same ben ch on more than one. | 273 config = ""; // Only print the config if we run the same ben ch on more than one. |
| 178 } | 274 } |
| 179 SkDebugf("%s\t%s\t%s\n", humanize(stats.min).c_str(), bench->get Name(), config); | 275 SkDebugf("%s\t%s\t%s\n", humanize(stats.min).c_str(), bench->get Name(), config); |
| 180 } else { | 276 } else { |
| 181 const double stddev_percent = 100 * sqrt(stats.var) / stats.mean ; | 277 const double stddev_percent = 100 * sqrt(stats.var) / stats.mean ; |
| 182 SkDebugf("%d\t%s\t%s\t%s\t%.0f%%\t%s\t%s\n" | 278 SkDebugf("%d\t%s\t%s\t%s\t%.0f%%\t%s\t%s\n" |
| 183 , loops | 279 , loops |
| 184 , humanize(stats.min).c_str() | 280 , humanize(stats.min).c_str() |
| 185 , humanize(stats.mean).c_str() | 281 , humanize(stats.mean).c_str() |
| 186 , humanize(stats.max).c_str() | 282 , humanize(stats.max).c_str() |
| 187 , stddev_percent | 283 , stddev_percent |
| 284 , config | |
| 188 , bench->getName() | 285 , bench->getName() |
| 189 , config | |
| 190 ); | 286 ); |
| 191 } | 287 } |
| 192 } | 288 } |
| 193 surfaces.deleteAll(); | 289 targets.deleteAll(); |
| 194 } | 290 } |
| 195 | 291 |
| 196 return 0; | 292 return 0; |
| 197 } | 293 } |
| 198 | 294 |
| 199 #if !defined SK_BUILD_FOR_IOS | 295 #if !defined SK_BUILD_FOR_IOS |
| 200 int main(int argc, char * const argv[]) { | 296 int main(int argc, char * const argv[]) { |
| 201 return tool_main(argc, (char**) argv); | 297 return tool_main(argc, (char**) argv); |
| 202 } | 298 } |
| 203 #endif | 299 #endif |
| OLD | NEW |