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Side by Side Diff: bench/nanobench.cpp

Issue 359473004: draft gpu support in nanobench (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: latest ideas Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "Benchmark.h" 8 #include "Benchmark.h"
9 #include "CrashHandler.h" 9 #include "CrashHandler.h"
10 #include "Stats.h" 10 #include "Stats.h"
11 #include "Timer.h" 11 #include "Timer.h"
12 12
13 #include "SkCanvas.h" 13 #include "SkCanvas.h"
14 #include "SkCommandLineFlags.h" 14 #include "SkCommandLineFlags.h"
15 #include "SkForceLinking.h" 15 #include "SkForceLinking.h"
16 #include "SkGraphics.h" 16 #include "SkGraphics.h"
17 #include "SkString.h" 17 #include "SkString.h"
18 #include "SkSurface.h" 18 #include "SkSurface.h"
19 19
20 #if SK_SUPPORT_GPU
21 #include "GrContextFactory.h"
22 GrContextFactory gContextFactory;
23 #endif
24
20 __SK_FORCE_IMAGE_DECODER_LINKING; 25 __SK_FORCE_IMAGE_DECODER_LINKING;
21 26
22 DEFINE_int32(samples, 10, "Number of samples to measure for each bench."); 27 DEFINE_int32(samples, 10, "Number of samples to measure for each bench.");
23 DEFINE_int32(overheadLoops, 100000, "Loops to estimate timer overhead."); 28 DEFINE_int32(overheadLoops, 100000, "Loops to estimate timer overhead.");
24 DEFINE_double(overheadGoal, 0.0001, 29 DEFINE_double(overheadGoal, 0.0001,
25 "Loop until timer overhead is at most this fraction of our measurm ents."); 30 "Loop until timer overhead is at most this fraction of our measurm ents.");
26 DEFINE_string(match, "", "The usual filters on file names of benchmarks to measu re."); 31 DEFINE_string(match, "", "The usual filters on file names of benchmarks to measu re.");
27 DEFINE_bool2(quiet, q, false, "Print only bench name and minimum sample."); 32 DEFINE_bool2(quiet, q, false, "Print only bench name and minimum sample.");
28 DEFINE_bool2(verbose, v, false, "Print all samples."); 33 DEFINE_bool2(verbose, v, false, "Print all samples.");
29 DEFINE_string(config, "8888 nonrendering", 34 DEFINE_string(config, "565 8888 gpu nonrendering",
bsalomon 2014/06/30 19:58:12 Does regular bench have the other gpu configs (msa
mtklein_C 2014/06/30 23:05:29 Yup, done.
30 "Configs to measure. Options: 565 8888 nonrendering"); 35 "Configs to measure. Options: 565 8888 gpu nonrendering");
36 DEFINE_double(gpuMs, 5, "Target bench time in millseconds for GPU.");
37 DEFINE_int32(gpuFrameLag, 10, "Overestimate of maximum number of frames GPU allo ws to lag.");
bsalomon 2014/06/30 19:58:12 I'd default to 5 or fewer.
mtklein_C 2014/06/30 23:05:29 You got it.
31 38
32 // TODO: GPU benches
33 39
34 static SkString humanize(double ms) { 40 static SkString humanize(double ms) {
35 if (ms > 1e+3) return SkStringPrintf("%.3gs", ms/1e3); 41 if (ms > 1e+3) return SkStringPrintf("%.3gs", ms/1e3);
36 if (ms < 1e-3) return SkStringPrintf("%.3gns", ms*1e6); 42 if (ms < 1e-3) return SkStringPrintf("%.3gns", ms*1e6);
37 if (ms < 1) return SkStringPrintf("%.3gµs", ms*1e3); 43 if (ms < 1) return SkStringPrintf("%.3gµs", ms*1e3);
38 return SkStringPrintf("%.3gms", ms); 44 return SkStringPrintf("%.3gms", ms);
39 } 45 }
40 46
47 static double time(int loops, Benchmark* bench, SkCanvas* canvas, SkGLContextHel per* gl) {
48 WallTimer timer;
49 timer.start();
50 if (bench) {
51 bench->draw(loops, canvas);
52 }
53 if (canvas) {
54 canvas->flush();
55 }
56 if (gl) {
57 SK_GL(*gl, Flush());
58 gl->swapBuffers();
59 }
60 timer.end();
61 return timer.fWall;
62 }
63
41 static double estimate_timer_overhead() { 64 static double estimate_timer_overhead() {
42 double overhead = 0; 65 double overhead = 0;
43 WallTimer timer;
44 for (int i = 0; i < FLAGS_overheadLoops; i++) { 66 for (int i = 0; i < FLAGS_overheadLoops; i++) {
45 timer.start(); 67 overhead += time(1, NULL, NULL, NULL);
46 timer.end();
47 overhead += timer.fWall;
48 } 68 }
49 return overhead / FLAGS_overheadLoops; 69 return overhead / FLAGS_overheadLoops;
50 } 70 }
51 71
52 static void safe_flush(SkCanvas* canvas) { 72 static int cpu_bench(const double overhead, Benchmark* bench, SkCanvas* canvas, double* samples) {
53 if (canvas) { 73 // First figure out approximately how many loops of bench it takes to make o verhead negligible.
54 canvas->flush(); 74 double bench_plus_overhead;
55 } 75 do {
56 } 76 bench_plus_overhead = time(1, bench, canvas, NULL);
77 } while (bench_plus_overhead < overhead); // Shouldn't normally happen.
57 78
58 static int guess_loops(double overhead, Benchmark* bench, SkCanvas* canvas) { 79 // Later we'll just start and stop the timer once but loop N times.
59 WallTimer timer;
60
61 // Measure timer overhead and bench time together.
62 do {
63 timer.start();
64 bench->draw(1, canvas);
65 safe_flush(canvas);
66 timer.end();
67 } while (timer.fWall < overhead); // Shouldn't normally happen.
68
69 // Later we'll just start and stop the timer once, but loop N times.
70 // We'll pick N to make timer overhead negligible: 80 // We'll pick N to make timer overhead negligible:
71 // 81 //
72 // Timer Overhead 82 // overhead
73 // ------------------------------- < FLAGS_overheadGoal 83 // ------------------------- < FLAGS_overheadGoal
74 // Timer Overhead + N * Bench Time 84 // overhead + N * Bench Time
75 // 85 //
76 // where timer.fWallTimer Overhead + Bench Time. 86 // where bench_plus_overheadoverhead + Bench Time.
77 // 87 //
78 // Doing some math, we get: 88 // Doing some math, we get:
79 // 89 //
80 // (Timer Overhead / FLAGS_overheadGoal) - Timer Overhead 90 // (overhead / FLAGS_overheadGoal) - overhead
81 // ----------------------------------------------------- < N 91 // ------------------------------------------ < N
82 // (timer.fWall - Timer Overhead) 92 // bench_plus_overhead - overhead)
83 // 93 //
84 // Luckily, this also works well in practice. :) 94 // Luckily, this also works well in practice. :)
85 const double numer = overhead / FLAGS_overheadGoal - overhead; 95 const double numer = overhead / FLAGS_overheadGoal - overhead;
86 const double denom = timer.fWall - overhead; 96 const double denom = bench_plus_overhead - overhead;
87 return (int)ceil(numer / denom); 97 const int loops = ceil(numer / denom);
98
99 for (int i = 0; i < FLAGS_samples; i++) {
100 samples[i] = time(loops, bench, canvas, NULL) / loops;
101 }
102 return loops;
103 }
104
105 static int gpu_bench(const double overhead, Benchmark* bench, SkCanvas* canvas, double* samples) {
106 SkGLContextHelper* gl = gContextFactory.getGLContext(GrContextFactory::kNati ve_GLContextType);
107 SK_GL(*gl, Finish);
108
109 // First, figure out how many loops it'll take to get up to FLAGS_gpuMs.
110 int loops = 1;
111 double elapsed = 0;
112 do {
113 loops *= 2;
114 // TODO: explain
115 for (int i = 0; i < FLAGS_gpuFrameLag; i++) {
116 elapsed = time(loops, bench, canvas, gl);
117 }
118 } while (elapsed < FLAGS_gpuMs);
119
120 // We've overshot at least a little. Scale back linearly.
121 loops = (int)ceil(loops * FLAGS_gpuMs / elapsed);
122
123 // TODO: explain
124 for (int i = 0; i < FLAGS_gpuFrameLag; i++) {
125 time(loops, bench, canvas, gl);
126 }
127
128 for (int i = 0; i < FLAGS_samples; i++) {
129 samples[i] = time(loops, bench, canvas, gl) / loops;
130 }
131 return loops;
88 } 132 }
89 133
90 static bool push_config_if_enabled(const char* config, SkTDArray<const char*>* c onfigs) { 134 static bool push_config_if_enabled(const char* config, SkTDArray<const char*>* c onfigs) {
91 if (FLAGS_config.contains(config)) { 135 if (FLAGS_config.contains(config)) {
92 configs->push(config); 136 configs->push(config);
93 return true; 137 return true;
94 } 138 }
95 return false; 139 return false;
96 } 140 }
97 141
98 static void create_surfaces(Benchmark* bench, 142 static void create_surfaces(Benchmark* bench,
99 SkTDArray<SkSurface*>* surfaces, 143 SkTDArray<SkSurface*>* surfaces,
100 SkTDArray<const char*>* configs) { 144 SkTDArray<const char*>* configs) {
101 145
102 if (bench->isSuitableFor(Benchmark::kNonRendering_Backend) 146 if (bench->isSuitableFor(Benchmark::kNonRendering_Backend)
103 && push_config_if_enabled("nonrendering", configs)) { 147 && push_config_if_enabled("nonrendering", configs)) {
104 surfaces->push(NULL); 148 surfaces->push(NULL);
105 } 149 }
106 150
151 const int w = bench->getSize().fX,
152 h = bench->getSize().fY;
153 const SkImageInfo _8888 = { w, h, kN32_SkColorType, kPremul_SkAlphaType },
154 _565 = { w, h, kRGB_565_SkColorType, kOpaque_SkAlphaType };
155
107 if (bench->isSuitableFor(Benchmark::kRaster_Backend)) { 156 if (bench->isSuitableFor(Benchmark::kRaster_Backend)) {
108 const int w = bench->getSize().fX,
109 h = bench->getSize().fY;
110
111 if (push_config_if_enabled("8888", configs)) { 157 if (push_config_if_enabled("8888", configs)) {
112 const SkImageInfo info = { w, h, kN32_SkColorType, kPremul_SkAlphaTy pe }; 158 surfaces->push(SkSurface::NewRaster(_8888));
113 surfaces->push(SkSurface::NewRaster(info));
114 } 159 }
115 160
116 if (push_config_if_enabled("565", configs)) { 161 if (push_config_if_enabled("565", configs)) {
117 const SkImageInfo info = { w, h, kRGB_565_SkColorType, kOpaque_SkAlp haType }; 162 surfaces->push(SkSurface::NewRaster(_565));
118 surfaces->push(SkSurface::NewRaster(info));
119 } 163 }
120 } 164 }
165 #if SK_SUPPORT_GPU
166 if (bench->isSuitableFor(Benchmark::kGPU_Backend)
bsalomon 2014/06/30 19:58:12 style nit, don't we do && on prev line?
mtklein_C 2014/06/30 23:05:29 Dunno, but Done.
167 && push_config_if_enabled("gpu", configs)) {
168 surfaces->push(SkSurface::NewRenderTarget(
169 gContextFactory.get(GrContextFactory::kNative_GLContextType) , _8888, 0));
170 }
171 #endif
121 } 172 }
122 173
174
123 int tool_main(int argc, char** argv); 175 int tool_main(int argc, char** argv);
124 int tool_main(int argc, char** argv) { 176 int tool_main(int argc, char** argv) {
125 SetupCrashHandler(); 177 SetupCrashHandler();
126 SkAutoGraphics ag; 178 SkAutoGraphics ag;
127 SkCommandLineFlags::Parse(argc, argv); 179 SkCommandLineFlags::Parse(argc, argv);
128 180
129 const double overhead = estimate_timer_overhead(); 181 const double overhead = estimate_timer_overhead();
182 SkAutoTMalloc<double> samples(FLAGS_samples);
183
184 // TODO: display add median, use it in --quiet mode
130 185
131 if (FLAGS_verbose) { 186 if (FLAGS_verbose) {
132 // No header. 187 // No header.
133 } else if (FLAGS_quiet) { 188 } else if (FLAGS_quiet) {
134 SkDebugf("min\tbench\tconfig\n"); 189 SkDebugf("min\tbench\tconfig\n");
135 } else { 190 } else {
136 SkDebugf("loops\tmin\tmean\tmax\tstddev\tbench\tconfig\n"); 191 SkDebugf("loops\tmin\tmean\tmax\tstddev\tconfig\tbench\n");
137 } 192 }
138 193
139 for (const BenchRegistry* r = BenchRegistry::Head(); r != NULL; r = r->next( )) { 194 for (const BenchRegistry* r = BenchRegistry::Head(); r != NULL; r = r->next( )) {
140 SkAutoTDelete<Benchmark> bench(r->factory()(NULL)); 195 SkAutoTDelete<Benchmark> bench(r->factory()(NULL));
141 if (SkCommandLineFlags::ShouldSkip(FLAGS_match, bench->getName())) { 196 if (SkCommandLineFlags::ShouldSkip(FLAGS_match, bench->getName())) {
142 continue; 197 continue;
143 } 198 }
144 199
145 SkTDArray<SkSurface*> surfaces; 200 SkTDArray<SkSurface*> surfaces;
146 SkTDArray<const char*> configs; 201 SkTDArray<const char*> configs;
147 create_surfaces(bench.get(), &surfaces, &configs); 202 create_surfaces(bench.get(), &surfaces, &configs);
148 203
149 bench->preDraw(); 204 bench->preDraw();
150 for (int j = 0; j < surfaces.count(); j++) { 205 for (int j = 0; j < surfaces.count(); j++) {
151 SkCanvas* canvas = surfaces[j] ? surfaces[j]->getCanvas() : NULL; 206 SkCanvas* canvas = surfaces[j] ? surfaces[j]->getCanvas() : NULL;
152 const char* config = configs[j]; 207 const char* config = configs[j];
153 208
154 bench->draw(1, canvas); // Just paranoid warmup. 209 const int loops = 0 == strcmp("gpu", config)
155 safe_flush(canvas); 210 ? gpu_bench(overhead, bench.get(), canvas, samples.g et())
156 const int loops = guess_loops(overhead, bench.get(), canvas); 211 : cpu_bench(overhead, bench.get(), canvas, samples.g et());
157
158 SkAutoTMalloc<double> samples(FLAGS_samples);
159 WallTimer timer;
160 for (int i = 0; i < FLAGS_samples; i++) {
161 timer.start();
162 bench->draw(loops, canvas);
163 safe_flush(canvas);
164 timer.end();
165 samples[i] = timer.fWall / loops;
166 }
167 212
168 Stats stats(samples.get(), FLAGS_samples); 213 Stats stats(samples.get(), FLAGS_samples);
169 214
170 if (FLAGS_verbose) { 215 if (FLAGS_verbose) {
171 for (int i = 0; i < FLAGS_samples; i++) { 216 for (int i = 0; i < FLAGS_samples; i++) {
172 SkDebugf("%s ", humanize(samples[i]).c_str()); 217 SkDebugf("%s ", humanize(samples[i]).c_str());
173 } 218 }
174 SkDebugf("%s\n", bench->getName()); 219 SkDebugf("%s\n", bench->getName());
175 } else if (FLAGS_quiet) { 220 } else if (FLAGS_quiet) {
176 if (configs.count() == 1) { 221 if (configs.count() == 1) {
177 config = ""; // Only print the config if we run the same ben ch on more than one. 222 config = ""; // Only print the config if we run the same ben ch on more than one.
178 } 223 }
179 SkDebugf("%s\t%s\t%s\n", humanize(stats.min).c_str(), bench->get Name(), config); 224 SkDebugf("%s\t%s\t%s\n", humanize(stats.min).c_str(), bench->get Name(), config);
180 } else { 225 } else {
181 const double stddev_percent = 100 * sqrt(stats.var) / stats.mean ; 226 const double stddev_percent = 100 * sqrt(stats.var) / stats.mean ;
182 SkDebugf("%d\t%s\t%s\t%s\t%.0f%%\t%s\t%s\n" 227 SkDebugf("%d\t%s\t%s\t%s\t%.0f%%\t%s\t%s\n"
183 , loops 228 , loops
184 , humanize(stats.min).c_str() 229 , humanize(stats.min).c_str()
185 , humanize(stats.mean).c_str() 230 , humanize(stats.mean).c_str()
186 , humanize(stats.max).c_str() 231 , humanize(stats.max).c_str()
187 , stddev_percent 232 , stddev_percent
233 , config
188 , bench->getName() 234 , bench->getName()
189 , config
190 ); 235 );
191 } 236 }
192 } 237 }
193 surfaces.deleteAll(); 238 surfaces.deleteAll();
194 } 239 }
195 240
196 return 0; 241 return 0;
197 } 242 }
198 243
199 #if !defined SK_BUILD_FOR_IOS 244 #if !defined SK_BUILD_FOR_IOS
200 int main(int argc, char * const argv[]) { 245 int main(int argc, char * const argv[]) {
201 return tool_main(argc, (char**) argv); 246 return tool_main(argc, (char**) argv);
202 } 247 }
203 #endif 248 #endif
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