Chromium Code Reviews| Index: chrome/browser/chromeos/accessibility/touch_exploration_controller_browsertest.cc |
| diff --git a/chrome/browser/chromeos/accessibility/touch_exploration_controller_browsertest.cc b/chrome/browser/chromeos/accessibility/touch_exploration_controller_browsertest.cc |
| index 2eaf3c7105c762b390caecab60893a86efd665c8..f19f5593d74a257ea4adeeedde1fa5df560f35ea 100644 |
| --- a/chrome/browser/chromeos/accessibility/touch_exploration_controller_browsertest.cc |
| +++ b/chrome/browser/chromeos/accessibility/touch_exploration_controller_browsertest.cc |
| @@ -14,6 +14,7 @@ |
| #include "chrome/test/base/in_process_browser_test.h" |
| #include "chrome/test/base/ui_test_utils.h" |
| #include "content/public/test/browser_test_utils.h" |
| +#include "ui/aura/client/cursor_client.h" |
| #include "ui/aura/test/event_generator.h" |
| #include "ui/aura/window_tree_host.h" |
| #include "ui/compositor/compositor.h" |
| @@ -75,21 +76,20 @@ IN_PROC_BROWSER_TEST_F(TouchExplorationTest, ToggleOnOff) { |
| base::TimeDelta initial_time = Now(); |
| ui::TouchEvent initial_press( |
| ui::ET_TOUCH_PRESSED, gfx::Point(100, 200), 1, initial_time); |
| + generator.Dispatch(&initial_press); |
| + |
| + // Since the touch exploration controller doesn't know if the user is |
| + // double-tapping or not, touch exploration is only initiated if the |
| + // user moves more than 8 pixels away from the initial location (the "slop"), |
| + // or after 300 ms has elapsed if the finger does not move fast enough. |
| float delta_time = |
| - (initial_press.location() - gfx::Point(109,209)).Length() / |
| + (initial_press.location() - gfx::Point(109, 209)).Length() / |
| gesture_detector_config_.minimum_swipe_velocity; |
| ui::TouchEvent touch_move( |
| ui::ET_TOUCH_MOVED, |
| gfx::Point(109, 209), |
| 1, |
| initial_time + base::TimeDelta::FromSecondsD(delta_time)); |
| - |
| - generator.Dispatch(&initial_press); |
| - |
| - // Since the touch exploration controller doesn't know if the user is |
| - // double-tapping or not, touch exploration is only initiated if the |
| - // user moves more than 8 pixels away from the initial location (the "slop"), |
| - // or after 300 ms has elapsed if the finger does not move fast enough. |
| generator.Dispatch(&touch_move); |
| // Number of mouse events may be greater than 1 because of ET_MOUSE_ENTERED. |
| @@ -125,4 +125,73 @@ IN_PROC_BROWSER_TEST_F(TouchExplorationTest, ToggleOnOff) { |
| root_window->RemovePreTargetHandler(event_handler.get()); |
| } |
| +// This test makes sure that after the user clicks with split tap, |
| +// they continue to touch exploration mode if the original touch exploration |
| +// finger is still on the screen. |
| +IN_PROC_BROWSER_TEST_F(TouchExplorationTest, SplitTapExplore) { |
| + content::WebContents* web_contents = |
| + browser()->tab_strip_model()->GetActiveWebContents(); |
| + content::WaitForResizeComplete(web_contents); |
|
mfomitchev
2014/07/09 13:26:01
Can you please put this setup logic into SetupOnMa
evy
2014/07/09 18:20:19
Done.
|
| + aura::Window* root_window = ash::Shell::GetInstance()->GetPrimaryRootWindow(); |
| + scoped_ptr<ui::test::TestEventHandler> |
| + event_handler(new ui::test::TestEventHandler()); |
| + root_window->AddPreTargetHandler(event_handler.get()); |
| + SwitchTouchExplorationMode(true); |
| + aura::test::EventGenerator generator(root_window); |
| + aura::client::CursorClient* cursor_client = |
| + aura::client::GetCursorClient(root_window); |
| + |
| + // Mouse events should show the cursor. |
| + generator.MoveMouseTo(gfx::Point(30, 31)); |
| + EXPECT_TRUE(cursor_client->IsMouseEventsEnabled()); |
| + EXPECT_TRUE(cursor_client->IsCursorVisible()); |
| + |
| + // After a press the cursor should be shown after immediately after press, |
|
mfomitchev
2014/07/09 13:26:02
This comment needs fixing
evy
2014/07/09 18:20:19
Done.
|
| + // hidden after move. |
| + base::TimeDelta initial_time = Now(); |
| + ui::TouchEvent initial_press( |
| + ui::ET_TOUCH_PRESSED, gfx::Point(100, 200), 1, initial_time); |
| + generator.Dispatch(&initial_press); |
| + EXPECT_TRUE(cursor_client->IsMouseEventsEnabled()); |
| + EXPECT_TRUE(cursor_client->IsCursorVisible()); |
| + |
| + // Initiate touch explore by moving out of the slop slowly. |
| + float delta_time = |
| + (initial_press.location() - gfx::Point(109, 209)).Length() / |
|
mfomitchev
2014/07/09 13:26:01
If you want to move slower that min swipe velocity
evy
2014/07/09 18:20:19
I changed this to wait for the timeout instead. I
|
| + gesture_detector_config_.minimum_swipe_velocity; |
| + ui::TouchEvent touch_move( |
| + ui::ET_TOUCH_MOVED, |
| + gfx::Point(109, 209), |
| + 1, |
| + initial_time + base::TimeDelta::FromSecondsD(delta_time)); |
| + generator.Dispatch(&touch_move); |
| + EXPECT_TRUE(cursor_client->IsMouseEventsEnabled()); |
| + EXPECT_FALSE(cursor_client->IsCursorVisible()); |
| + event_handler->Reset(); |
| + |
| + // Press and release with a second finger for split tap. This should send |
| + // touch press and release events which should send a click press and release. |
| + // Once the press is passed through, mouse events should be disabled. |
| + // Mouse events are reenabled after the release. |
| + generator.set_current_location(gfx::Point(102, 202)); |
| + generator.PressTouchId(2); |
| + EXPECT_FALSE(cursor_client->IsMouseEventsEnabled()); |
| + EXPECT_FALSE(cursor_client->IsCursorVisible()); |
| + generator.ReleaseTouchId(2); |
| + EXPECT_TRUE(cursor_client->IsMouseEventsEnabled()); |
| + EXPECT_FALSE(cursor_client->IsCursorVisible()); |
| + EXPECT_EQ(2, event_handler->num_touch_events()); |
| + event_handler->Reset(); |
| + |
| + // Continuing to move the touch exploration finger should send more mouse |
| + // events. |
| + generator.MoveTouchId(gfx::Point(509, 609), 1); |
| + EXPECT_EQ(0, event_handler->num_touch_events()); |
| + EXPECT_TRUE(cursor_client->IsMouseEventsEnabled()); |
| + EXPECT_FALSE(cursor_client->IsCursorVisible()); |
| + |
| + SwitchTouchExplorationMode(false); |
| + root_window->RemovePreTargetHandler(event_handler.get()); |
| +} |
| + |
| } // namespace ui |