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Side by Side Diff: ui/chromeos/touch_exploration_controller.cc

Issue 359453003: Added accurate TouchToMouseMode testing to SplitTap (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: two split tap tests now fail without/pass with the added line Created 6 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/chromeos/touch_exploration_controller.h" 5 #include "ui/chromeos/touch_exploration_controller.h"
6 6
7 #include "base/logging.h" 7 #include "base/logging.h"
8 #include "base/strings/string_number_conversions.h" 8 #include "base/strings/string_number_conversions.h"
9 #include "ui/aura/client/cursor_client.h" 9 #include "ui/aura/client/cursor_client.h"
10 #include "ui/aura/window.h" 10 #include "ui/aura/window.h"
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39 TouchExplorationController::~TouchExplorationController() { 39 TouchExplorationController::~TouchExplorationController() {
40 root_window_->GetHost()->GetEventSource()->RemoveEventRewriter(this); 40 root_window_->GetHost()->GetEventSource()->RemoveEventRewriter(this);
41 } 41 }
42 42
43 void TouchExplorationController::CallTapTimerNowForTesting() { 43 void TouchExplorationController::CallTapTimerNowForTesting() {
44 DCHECK(tap_timer_.IsRunning()); 44 DCHECK(tap_timer_.IsRunning());
45 tap_timer_.Stop(); 45 tap_timer_.Stop();
46 OnTapTimerFired(); 46 OnTapTimerFired();
47 } 47 }
48 48
49 void TouchExplorationController::CallTapTimerNowIfRunningForTesting() { 49 void TouchExplorationController::CallTapTimerNowIfRunningForTesting() {
mfomitchev 2014/07/09 19:20:37 Do we really need both of these methods? Seems lik
evy 2014/07/09 19:36:00 The IfRunning version was added in the last CL I c
50 if (tap_timer_.IsRunning()) { 50 if (tap_timer_.IsRunning()) {
51 tap_timer_.Stop(); 51 tap_timer_.Stop();
52 OnTapTimerFired(); 52 OnTapTimerFired();
53 } 53 }
54 } 54 }
55 55
56 void TouchExplorationController::SetEventHandlerForTesting( 56 void TouchExplorationController::SetEventHandlerForTesting(
57 ui::EventHandler* event_handler_for_testing) { 57 ui::EventHandler* event_handler_for_testing) {
58 event_handler_for_testing_ = event_handler_for_testing; 58 event_handler_for_testing_ = event_handler_for_testing;
59 } 59 }
60 60
61 bool TouchExplorationController::IsInNoFingersDownStateForTesting() const { 61 bool TouchExplorationController::IsInNoFingersDownStateForTesting() const {
62 return state_ == NO_FINGERS_DOWN; 62 return state_ == NO_FINGERS_DOWN;
63 } 63 }
64 64
65 bool TouchExplorationController::IsInGestureInProgressStateForTesting() const { 65 bool TouchExplorationController::IsInGestureInProgressStateForTesting() const {
66 return state_ == GESTURE_IN_PROGRESS; 66 return state_ == GESTURE_IN_PROGRESS;
67 } 67 }
68 68
69 void TouchExplorationController::SuppressVLOGsForTesting(bool suppress) { 69 void TouchExplorationController::SuppressVLOGsForTesting(bool suppress) {
mfomitchev 2014/07/09 19:20:37 Why do we need to suppress logging for testing? P
evy 2014/07/09 19:36:00 Yeah - also part of the permutations test CL. The
mfomitchev 2014/07/09 20:47:21 Ok. We are starting to get a lot of these ForTesti
evy 2014/07/09 21:32:09 That's a good idea - I think I'll start it in a ne
mfomitchev 2014/07/09 21:53:03 Yup, doing it in a separate CL makes sense. Feel f
evy 2014/07/10 02:44:20 Sounds good - thanks for the suggestion!
70 VLOG_on_ = !suppress; 70 VLOG_on_ = !suppress;
71 } 71 }
72 72
73 ui::EventRewriteStatus TouchExplorationController::RewriteEvent( 73 ui::EventRewriteStatus TouchExplorationController::RewriteEvent(
74 const ui::Event& event, 74 const ui::Event& event,
75 scoped_ptr<ui::Event>* rewritten_event) { 75 scoped_ptr<ui::Event>* rewritten_event) {
76 if (!event.IsTouchEvent()) { 76 if (!event.IsTouchEvent()) {
77 if (event.IsKeyEvent()) { 77 if (event.IsKeyEvent()) {
78 const ui::KeyEvent& key_event = static_cast<const ui::KeyEvent&>(event); 78 const ui::KeyEvent& key_event = static_cast<const ui::KeyEvent&>(event);
79 VLOG(0) << "\nKeyboard event: " << key_event.name() 79 VLOG(0) << "\nKeyboard event: " << key_event.name()
(...skipping 415 matching lines...) Expand 10 before | Expand all | Expand 10 after
495 if (current_touch_ids_.size() != 1) 495 if (current_touch_ids_.size() != 1)
496 return EVENT_REWRITE_DISCARD; 496 return EVENT_REWRITE_DISCARD;
497 497
498 // Rewrite at location of last touch exploration. 498 // Rewrite at location of last touch exploration.
499 rewritten_event->reset( 499 rewritten_event->reset(
500 new ui::TouchEvent(ui::ET_TOUCH_RELEASED, 500 new ui::TouchEvent(ui::ET_TOUCH_RELEASED,
501 last_touch_exploration_->location(), 501 last_touch_exploration_->location(),
502 initial_press_->touch_id(), 502 initial_press_->touch_id(),
503 event.time_stamp())); 503 event.time_stamp()));
504 (*rewritten_event)->set_flags(event.flags()); 504 (*rewritten_event)->set_flags(event.flags());
505 state_ = TOUCH_EXPLORATION;
505 EnterTouchToMouseMode(); 506 EnterTouchToMouseMode();
506 state_ = TOUCH_EXPLORATION;
507 VLOG_STATE(); 507 VLOG_STATE();
508 return ui::EVENT_REWRITE_REWRITTEN; 508 return ui::EVENT_REWRITE_REWRITTEN;
509 } 509 }
510 NOTREACHED() << "Unexpected event type received: " << event.name(); 510 NOTREACHED() << "Unexpected event type received: " << event.name();
511 return ui::EVENT_REWRITE_CONTINUE; 511 return ui::EVENT_REWRITE_CONTINUE;
512 } 512 }
513 513
514 ui::EventRewriteStatus TouchExplorationController::InWaitForRelease( 514 ui::EventRewriteStatus TouchExplorationController::InWaitForRelease(
515 const ui::TouchEvent& event, 515 const ui::TouchEvent& event,
516 scoped_ptr<ui::Event>* rewritten_event) { 516 scoped_ptr<ui::Event>* rewritten_event) {
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723 return "TWO_TO_ONE_FINGER"; 723 return "TWO_TO_ONE_FINGER";
724 case PASSTHROUGH: 724 case PASSTHROUGH:
725 return "PASSTHROUGH"; 725 return "PASSTHROUGH";
726 case WAIT_FOR_RELEASE: 726 case WAIT_FOR_RELEASE:
727 return "WAIT_FOR_RELEASE"; 727 return "WAIT_FOR_RELEASE";
728 } 728 }
729 return "Not a state"; 729 return "Not a state";
730 } 730 }
731 731
732 } // namespace ui 732 } // namespace ui
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