Index: Source/core/rendering/compositing/CompositedLayerMapping.cpp |
diff --git a/Source/core/rendering/compositing/CompositedLayerMapping.cpp b/Source/core/rendering/compositing/CompositedLayerMapping.cpp |
index 4ba28f57c0d9d02067112deb5889b31d1e3167e5..d88f31f3a18192f1979ad119f444cfa1b9e43b8d 100644 |
--- a/Source/core/rendering/compositing/CompositedLayerMapping.cpp |
+++ b/Source/core/rendering/compositing/CompositedLayerMapping.cpp |
@@ -604,10 +604,6 @@ void CompositedLayerMapping::updateSquashingLayerGeometry(const LayoutPoint& off |
layers[i].offsetFromRendererSet = true; |
layers[i].renderLayer->setSubpixelAccumulation(subpixelAccumulation); |
- |
- // FIXME: find a better design to avoid this redundant value - most likely it will make |
- // sense to move the paint task info into RenderLayer's m_compositingProperties. |
- layers[i].renderLayer->setOffsetFromSquashingLayerOrigin(layers[i].offsetFromRenderer); |
} |
squashingLayer->setPosition(squashLayerBounds.location()); |