| Index: Source/core/rendering/compositing/CompositedLayerMapping.cpp
|
| diff --git a/Source/core/rendering/compositing/CompositedLayerMapping.cpp b/Source/core/rendering/compositing/CompositedLayerMapping.cpp
|
| index 4ba28f57c0d9d02067112deb5889b31d1e3167e5..d88f31f3a18192f1979ad119f444cfa1b9e43b8d 100644
|
| --- a/Source/core/rendering/compositing/CompositedLayerMapping.cpp
|
| +++ b/Source/core/rendering/compositing/CompositedLayerMapping.cpp
|
| @@ -604,10 +604,6 @@ void CompositedLayerMapping::updateSquashingLayerGeometry(const LayoutPoint& off
|
| layers[i].offsetFromRendererSet = true;
|
|
|
| layers[i].renderLayer->setSubpixelAccumulation(subpixelAccumulation);
|
| -
|
| - // FIXME: find a better design to avoid this redundant value - most likely it will make
|
| - // sense to move the paint task info into RenderLayer's m_compositingProperties.
|
| - layers[i].renderLayer->setOffsetFromSquashingLayerOrigin(layers[i].offsetFromRenderer);
|
| }
|
|
|
| squashingLayer->setPosition(squashLayerBounds.location());
|
|
|