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Side by Side Diff: Source/core/page/scrolling/ScrollingCoordinator.cpp

Issue 358913003: Get rid of one-off code in ScrollingCoordinator to handle graphics layer offsets. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fix. Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Apple Inc. All rights reserved. 2 * Copyright (C) 2011 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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412 continue; 412 continue;
413 const RenderLayer* containingLayer = ownerRenderer->enclosingLayer(); 413 const RenderLayer* containingLayer = ownerRenderer->enclosingLayer();
414 LayerFrameMap::iterator iter = map->find(containingLayer); 414 LayerFrameMap::iterator iter = map->find(containingLayer);
415 if (iter == map->end()) 415 if (iter == map->end())
416 map->add(containingLayer, Vector<const LocalFrame*>()).storedValue-> value.append(toLocalFrame(child)); 416 map->add(containingLayer, Vector<const LocalFrame*>()).storedValue-> value.append(toLocalFrame(child));
417 else 417 else
418 iter->value.append(toLocalFrame(child)); 418 iter->value.append(toLocalFrame(child));
419 } 419 }
420 } 420 }
421 421
422 // Return the enclosingCompositedLayerForRepaint for the given RenderLayer 422 // Return the enclosingCompositedLayerForPaintInvalidation for the given RenderL ayer
423 // including crossing frame boundaries. 423 // including crossing frame boundaries.
424 static const RenderLayer* enclosingCompositedLayer(const RenderLayer* layer) 424 static const RenderLayer* enclosingCompositedLayer(const RenderLayer* layer)
425 { 425 {
426 RenderLayer* compositedLayer = 0; 426 RenderLayer* compositedLayer = 0;
427 while (!compositedLayer) { 427 while (!compositedLayer) {
428 compositedLayer = layer->enclosingCompositingLayerForPaintInvalidation() ; 428 compositedLayer = layer->enclosingCompositingLayerForPaintInvalidation() ;
429 if (!compositedLayer) { 429 if (!compositedLayer) {
430 RenderObject* owner = layer->renderer()->frame()->ownerRenderer(); 430 RenderObject* owner = layer->renderer()->frame()->ownerRenderer();
431 if (!owner) 431 if (!owner)
432 break; 432 break;
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450 // Project any rects for the current layer 450 // Project any rects for the current layer
451 LayerHitTestRects::const_iterator layerIter = layerRects.find(curLayer); 451 LayerHitTestRects::const_iterator layerIter = layerRects.find(curLayer);
452 if (layerIter != layerRects.end()) { 452 if (layerIter != layerRects.end()) {
453 // Find the enclosing composited layer when it's in another document (fo r non-composited iframes). 453 // Find the enclosing composited layer when it's in another document (fo r non-composited iframes).
454 const RenderLayer* compositedLayer = enclosingCompositedLayer(layerIter- >key); 454 const RenderLayer* compositedLayer = enclosingCompositedLayer(layerIter- >key);
455 if (!compositedLayer) 455 if (!compositedLayer)
456 return; 456 return;
457 457
458 // Find the appropriate GraphicsLayer for the composited RenderLayer. 458 // Find the appropriate GraphicsLayer for the composited RenderLayer.
459 GraphicsLayer* graphicsLayer; 459 GraphicsLayer* graphicsLayer;
460 LayoutSize extraOffset;
461 if (compositedLayer->compositingState() == PaintsIntoGroupedBacking) { 460 if (compositedLayer->compositingState() == PaintsIntoGroupedBacking) {
462 graphicsLayer = compositedLayer->groupedMapping()->squashingLayer(); 461 graphicsLayer = compositedLayer->groupedMapping()->squashingLayer();
463 extraOffset = -compositedLayer->offsetFromSquashingLayerOrigin();
464 } else { 462 } else {
465 ASSERT(compositedLayer->hasCompositedLayerMapping()); 463 ASSERT(compositedLayer->hasCompositedLayerMapping());
466 CompositedLayerMappingPtr compositedLayerMapping = compositedLayer-> compositedLayerMapping(); 464 CompositedLayerMappingPtr compositedLayerMapping = compositedLayer-> compositedLayerMapping();
467 // The origin for the graphics layer does not have to be the same
468 // as the composited layer (e.g. when a child layer has negative
469 // offset and paints into this layer), so when projecting rects to
470 // graphics layer space they have to be offset by the origin for
471 // the composited layer.
472 extraOffset = compositedLayerMapping->contentOffsetInCompositingLaye r();
473 // If the layer is using composited scrolling, then it's the content s that these
474 // rects apply to.
475 graphicsLayer = compositedLayerMapping->scrollingContentsLayer(); 465 graphicsLayer = compositedLayerMapping->scrollingContentsLayer();
476 if (!graphicsLayer) 466 if (!graphicsLayer)
477 graphicsLayer = compositedLayerMapping->mainGraphicsLayer(); 467 graphicsLayer = compositedLayerMapping->mainGraphicsLayer();
478 } 468 }
479 469
480 GraphicsLayerHitTestRects::iterator glIter = graphicsRects.find(graphics Layer); 470 GraphicsLayerHitTestRects::iterator glIter = graphicsRects.find(graphics Layer);
481 Vector<LayoutRect>* glRects; 471 Vector<LayoutRect>* glRects;
482 if (glIter == graphicsRects.end()) 472 if (glIter == graphicsRects.end())
483 glRects = &graphicsRects.add(graphicsLayer, Vector<LayoutRect>()).st oredValue->value; 473 glRects = &graphicsRects.add(graphicsLayer, Vector<LayoutRect>()).st oredValue->value;
484 else 474 else
485 glRects = &glIter->value; 475 glRects = &glIter->value;
476
486 // Transform each rect to the co-ordinate space of the graphicsLayer. 477 // Transform each rect to the co-ordinate space of the graphicsLayer.
487 for (size_t i = 0; i < layerIter->value.size(); ++i) { 478 for (size_t i = 0; i < layerIter->value.size(); ++i) {
488 LayoutRect rect = layerIter->value[i]; 479 LayoutRect rect = layerIter->value[i];
489 if (compositedLayer != curLayer) { 480 if (compositedLayer != curLayer) {
490 FloatQuad compositorQuad = geometryMap.mapToContainer(rect, comp ositedLayer->renderer()); 481 FloatQuad compositorQuad = geometryMap.mapToContainer(rect, comp ositedLayer->renderer());
491 rect = LayoutRect(compositorQuad.boundingBox()); 482 rect = LayoutRect(compositorQuad.boundingBox());
492 // If the enclosing composited layer itself is scrolled, we have to undo the subtraction 483 // If the enclosing composited layer itself is scrolled, we have to undo the subtraction
493 // of its scroll offset since we want the offset relative to the scrolling content, not 484 // of its scroll offset since we want the offset relative to the scrolling content, not
494 // the element itself. 485 // the element itself.
495 if (compositedLayer->renderer()->hasOverflowClip()) 486 if (compositedLayer->renderer()->hasOverflowClip())
496 rect.move(compositedLayer->renderBox()->scrolledContentOffse t()); 487 rect.move(compositedLayer->renderBox()->scrolledContentOffse t());
497 } 488 }
498 rect.move(extraOffset); 489 RenderLayer::mapRectToPaintBackingCoordinates(compositedLayer->rende rer(), rect);
499 glRects->append(rect); 490 glRects->append(rect);
500 } 491 }
501 } 492 }
502 493
503 // Walk child layers of interest 494 // Walk child layers of interest
504 for (const RenderLayer* childLayer = curLayer->firstChild(); childLayer; chi ldLayer = childLayer->nextSibling()) { 495 for (const RenderLayer* childLayer = curLayer->firstChild(); childLayer; chi ldLayer = childLayer->nextSibling()) {
505 if (layersWithRects.contains(childLayer)) { 496 if (layersWithRects.contains(childLayer)) {
506 geometryMap.pushMappingsToAncestor(childLayer, curLayer); 497 geometryMap.pushMappingsToAncestor(childLayer, curLayer);
507 projectRectsToGraphicsLayerSpaceRecursive(childLayer, layerRects, gr aphicsRects, geometryMap, layersWithRects, layerChildFrameMap); 498 projectRectsToGraphicsLayerSpaceRecursive(childLayer, layerRects, gr aphicsRects, geometryMap, layersWithRects, layerChildFrameMap);
508 geometryMap.popMappingsToAncestor(curLayer); 499 geometryMap.popMappingsToAncestor(curLayer);
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1000 bool frameIsScrollable = frameView && frameView->isScrollable(); 991 bool frameIsScrollable = frameView && frameView->isScrollable();
1001 if (frameIsScrollable != m_wasFrameScrollable) 992 if (frameIsScrollable != m_wasFrameScrollable)
1002 return true; 993 return true;
1003 994
1004 if (WebLayer* scrollLayer = frameView ? toWebLayer(frameView->layerForScroll ing()) : 0) 995 if (WebLayer* scrollLayer = frameView ? toWebLayer(frameView->layerForScroll ing()) : 0)
1005 return blink::WebSize(frameView->contentsSize()) != scrollLayer->bounds( ); 996 return blink::WebSize(frameView->contentsSize()) != scrollLayer->bounds( );
1006 return false; 997 return false;
1007 } 998 }
1008 999
1009 } // namespace WebCore 1000 } // namespace WebCore
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