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Unified Diff: src/effects/SkPerlinNoiseShader.cpp

Issue 358903002: Make perlin noise do CTM-correct scaling. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix delete -> SkDELETE, add missing SkDELETE Created 6 years, 6 months ago
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Index: src/effects/SkPerlinNoiseShader.cpp
diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp
index 84026b6046434c972faff51ad59b0a53b465b6bb..7f0127ea5a4c5c382390a0259ad0070644211028 100644
--- a/src/effects/SkPerlinNoiseShader.cpp
+++ b/src/effects/SkPerlinNoiseShader.cpp
@@ -79,10 +79,19 @@ struct SkPerlinNoiseShader::StitchData {
struct SkPerlinNoiseShader::PaintingData {
PaintingData(const SkISize& tileSize, SkScalar seed,
- SkScalar baseFrequencyX, SkScalar baseFrequencyY)
- : fTileSize(tileSize)
- , fBaseFrequency(SkPoint::Make(baseFrequencyX, baseFrequencyY))
+ SkScalar baseFrequencyX, SkScalar baseFrequencyY,
+ const SkMatrix& matrix)
{
+ SkVector wavelength = SkVector::Make(SkScalarInvert(baseFrequencyX),
+ SkScalarInvert(baseFrequencyY));
+ matrix.mapVectors(&wavelength, 1);
+ fBaseFrequency.fX = SkScalarInvert(wavelength.fX);
+ fBaseFrequency.fY = SkScalarInvert(wavelength.fY);
+ SkVector sizeVec = SkVector::Make(SkIntToScalar(tileSize.fWidth),
+ SkIntToScalar(tileSize.fHeight));
+ matrix.mapVectors(&sizeVec, 1);
+ fTileSize.fWidth = SkScalarRoundToInt(sizeVec.fX);
+ fTileSize.fHeight = SkScalarRoundToInt(sizeVec.fY);
this->init(seed);
if (!fTileSize.isEmpty()) {
this->stitch();
@@ -275,7 +284,6 @@ SkPerlinNoiseShader::SkPerlinNoiseShader(SkPerlinNoiseShader::Type type,
, fStitchTiles(!fTileSize.isEmpty())
{
SkASSERT(numOctaves >= 0 && numOctaves < 256);
- fPaintingData = SkNEW_ARGS(PaintingData, (fTileSize, fSeed, fBaseFrequencyX, fBaseFrequencyY));
}
SkPerlinNoiseShader::SkPerlinNoiseShader(SkReadBuffer& buffer)
@@ -289,15 +297,12 @@ SkPerlinNoiseShader::SkPerlinNoiseShader(SkReadBuffer& buffer)
fStitchTiles = buffer.readBool();
fTileSize.fWidth = buffer.readInt();
fTileSize.fHeight = buffer.readInt();
- fPaintingData = SkNEW_ARGS(PaintingData, (fTileSize, fSeed, fBaseFrequencyX, fBaseFrequencyY));
buffer.validate(perlin_noise_type_is_valid(fType) &&
(fNumOctaves >= 0) && (fNumOctaves <= 255) &&
(fStitchTiles != fTileSize.isEmpty()));
}
SkPerlinNoiseShader::~SkPerlinNoiseShader() {
- // Safety, should have been done in endContext()
- SkDELETE(fPaintingData);
}
void SkPerlinNoiseShader::flatten(SkWriteBuffer& buffer) const {
@@ -313,8 +318,7 @@ void SkPerlinNoiseShader::flatten(SkWriteBuffer& buffer) const {
}
SkScalar SkPerlinNoiseShader::PerlinNoiseShaderContext::noise2D(
- int channel, const PaintingData& paintingData,
- const StitchData& stitchData, const SkPoint& noiseVector) const {
+ int channel, const StitchData& stitchData, const SkPoint& noiseVector) const {
struct Noise {
int noisePositionIntegerValue;
int nextNoisePositionIntegerValue;
@@ -347,9 +351,9 @@ SkScalar SkPerlinNoiseShader::PerlinNoiseShaderContext::noise2D(
noiseX.nextNoisePositionIntegerValue &= kBlockMask;
noiseY.nextNoisePositionIntegerValue &= kBlockMask;
int i =
- paintingData.fLatticeSelector[noiseX.noisePositionIntegerValue];
+ fPaintingData->fLatticeSelector[noiseX.noisePositionIntegerValue];
int j =
- paintingData.fLatticeSelector[noiseX.nextNoisePositionIntegerValue];
+ fPaintingData->fLatticeSelector[noiseX.nextNoisePositionIntegerValue];
int b00 = (i + noiseY.noisePositionIntegerValue) & kBlockMask;
int b10 = (j + noiseY.noisePositionIntegerValue) & kBlockMask;
int b01 = (i + noiseY.nextNoisePositionIntegerValue) & kBlockMask;
@@ -359,32 +363,31 @@ SkScalar SkPerlinNoiseShader::PerlinNoiseShaderContext::noise2D(
// This is taken 1:1 from SVG spec: http://www.w3.org/TR/SVG11/filters.html#feTurbulenceElement
SkPoint fractionValue = SkPoint::Make(noiseX.noisePositionFractionValue,
noiseY.noisePositionFractionValue); // Offset (0,0)
- u = paintingData.fGradient[channel][b00].dot(fractionValue);
+ u = fPaintingData->fGradient[channel][b00].dot(fractionValue);
fractionValue.fX -= SK_Scalar1; // Offset (-1,0)
- v = paintingData.fGradient[channel][b10].dot(fractionValue);
+ v = fPaintingData->fGradient[channel][b10].dot(fractionValue);
SkScalar a = SkScalarInterp(u, v, sx);
fractionValue.fY -= SK_Scalar1; // Offset (-1,-1)
- v = paintingData.fGradient[channel][b11].dot(fractionValue);
+ v = fPaintingData->fGradient[channel][b11].dot(fractionValue);
fractionValue.fX = noiseX.noisePositionFractionValue; // Offset (0,-1)
- u = paintingData.fGradient[channel][b01].dot(fractionValue);
+ u = fPaintingData->fGradient[channel][b01].dot(fractionValue);
SkScalar b = SkScalarInterp(u, v, sx);
return SkScalarInterp(a, b, sy);
}
SkScalar SkPerlinNoiseShader::PerlinNoiseShaderContext::calculateTurbulenceValueForPoint(
- int channel, const PaintingData& paintingData,
- StitchData& stitchData, const SkPoint& point) const {
+ int channel, StitchData& stitchData, const SkPoint& point) const {
const SkPerlinNoiseShader& perlinNoiseShader = static_cast<const SkPerlinNoiseShader&>(fShader);
if (perlinNoiseShader.fStitchTiles) {
// Set up TurbulenceInitial stitch values.
- stitchData = paintingData.fStitchDataInit;
+ stitchData = fPaintingData->fStitchDataInit;
}
SkScalar turbulenceFunctionResult = 0;
- SkPoint noiseVector(SkPoint::Make(SkScalarMul(point.x(), paintingData.fBaseFrequency.fX),
- SkScalarMul(point.y(), paintingData.fBaseFrequency.fY)));
+ SkPoint noiseVector(SkPoint::Make(SkScalarMul(point.x(), fPaintingData->fBaseFrequency.fX),
+ SkScalarMul(point.y(), fPaintingData->fBaseFrequency.fY)));
SkScalar ratio = SK_Scalar1;
for (int octave = 0; octave < perlinNoiseShader.fNumOctaves; ++octave) {
- SkScalar noise = noise2D(channel, paintingData, stitchData, noiseVector);
+ SkScalar noise = noise2D(channel, stitchData, noiseVector);
turbulenceFunctionResult += SkScalarDiv(
(perlinNoiseShader.fType == kFractalNoise_Type) ? noise : SkScalarAbs(noise), ratio);
noiseVector.fX *= 2;
@@ -417,7 +420,6 @@ SkScalar SkPerlinNoiseShader::PerlinNoiseShaderContext::calculateTurbulenceValue
SkPMColor SkPerlinNoiseShader::PerlinNoiseShaderContext::shade(
const SkPoint& point, StitchData& stitchData) const {
- const SkPerlinNoiseShader& perlinNoiseShader = static_cast<const SkPerlinNoiseShader&>(fShader);
SkPoint newPoint;
fMatrix.mapPoints(&newPoint, &point, 1);
newPoint.fX = SkScalarRoundToScalar(newPoint.fX);
@@ -426,8 +428,7 @@ SkPMColor SkPerlinNoiseShader::PerlinNoiseShaderContext::shade(
U8CPU rgba[4];
for (int channel = 3; channel >= 0; --channel) {
rgba[channel] = SkScalarFloorToInt(255 *
- calculateTurbulenceValueForPoint(channel, *perlinNoiseShader.fPaintingData,
- stitchData, newPoint));
+ calculateTurbulenceValueForPoint(channel, stitchData, newPoint));
}
return SkPreMultiplyARGB(rgba[3], rgba[0], rgba[1], rgba[2]);
}
@@ -450,16 +451,14 @@ SkPerlinNoiseShader::PerlinNoiseShaderContext::PerlinNoiseShaderContext(
if (rec.fLocalMatrix) {
newMatrix.preConcat(*rec.fLocalMatrix);
}
- SkMatrix invMatrix;
- if (!newMatrix.invert(&invMatrix)) {
- invMatrix.reset();
- }
// This (1,1) translation is due to WebKit's 1 based coordinates for the noise
// (as opposed to 0 based, usually). The same adjustment is in the setData() function.
- newMatrix.postTranslate(SK_Scalar1, SK_Scalar1);
- newMatrix.postConcat(invMatrix);
- newMatrix.postConcat(invMatrix);
- fMatrix = newMatrix;
+ fMatrix.setTranslate(-newMatrix.getTranslateX() + SK_Scalar1, -newMatrix.getTranslateY() + SK_Scalar1);
+ fPaintingData = SkNEW_ARGS(PaintingData, (shader.fTileSize, shader.fSeed, shader.fBaseFrequencyX, shader.fBaseFrequencyY, newMatrix));
+}
+
+SkPerlinNoiseShader::PerlinNoiseShaderContext::~PerlinNoiseShaderContext() {
+ SkDELETE(fPaintingData);
}
void SkPerlinNoiseShader::PerlinNoiseShaderContext::shadeSpan(
@@ -517,7 +516,6 @@ private:
int fNumOctaves;
GrGLUniformManager::UniformHandle fBaseFrequencyUni;
GrGLUniformManager::UniformHandle fAlphaUni;
- GrGLUniformManager::UniformHandle fInvMatrixUni;
private:
typedef GrGLEffect INHERITED;
@@ -527,27 +525,29 @@ private:
class GrPerlinNoiseEffect : public GrEffect {
public:
- static GrEffectRef* Create(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency,
+ static GrEffectRef* Create(SkPerlinNoiseShader::Type type,
int numOctaves, bool stitchTiles,
- const SkPerlinNoiseShader::StitchData& stitchData,
+ SkPerlinNoiseShader::PaintingData* paintingData,
GrTexture* permutationsTexture, GrTexture* noiseTexture,
const SkMatrix& matrix, uint8_t alpha) {
- AutoEffectUnref effect(SkNEW_ARGS(GrPerlinNoiseEffect, (type, baseFrequency, numOctaves,
- stitchTiles, stitchData, permutationsTexture, noiseTexture, matrix, alpha)));
+ AutoEffectUnref effect(SkNEW_ARGS(GrPerlinNoiseEffect, (type, numOctaves,
+ stitchTiles, paintingData, permutationsTexture, noiseTexture, matrix, alpha)));
return CreateEffectRef(effect);
}
- virtual ~GrPerlinNoiseEffect() { }
+ virtual ~GrPerlinNoiseEffect() {
+ SkDELETE(fPaintingData);
+ }
static const char* Name() { return "PerlinNoise"; }
virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
return GrTBackendEffectFactory<GrPerlinNoiseEffect>::getInstance();
}
- const SkPerlinNoiseShader::StitchData& stitchData() const { return fStitchData; }
+ const SkPerlinNoiseShader::StitchData& stitchData() const { return fPaintingData->fStitchDataInit; }
SkPerlinNoiseShader::Type type() const { return fType; }
bool stitchTiles() const { return fStitchTiles; }
- const SkVector& baseFrequency() const { return fBaseFrequency; }
+ const SkVector& baseFrequency() const { return fPaintingData->fBaseFrequency; }
int numOctaves() const { return fNumOctaves; }
const SkMatrix& matrix() const { return fCoordTransform.getMatrix(); }
uint8_t alpha() const { return fAlpha; }
@@ -558,34 +558,31 @@ private:
virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE {
const GrPerlinNoiseEffect& s = CastEffect<GrPerlinNoiseEffect>(sBase);
return fType == s.fType &&
- fBaseFrequency == s.fBaseFrequency &&
+ fPaintingData->fBaseFrequency == s.fPaintingData->fBaseFrequency &&
fNumOctaves == s.fNumOctaves &&
fStitchTiles == s.fStitchTiles &&
fCoordTransform.getMatrix() == s.fCoordTransform.getMatrix() &&
fAlpha == s.fAlpha &&
fPermutationsAccess.getTexture() == s.fPermutationsAccess.getTexture() &&
fNoiseAccess.getTexture() == s.fNoiseAccess.getTexture() &&
- fStitchData == s.fStitchData;
+ fPaintingData->fStitchDataInit == s.fPaintingData->fStitchDataInit;
}
- GrPerlinNoiseEffect(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency,
+ GrPerlinNoiseEffect(SkPerlinNoiseShader::Type type,
int numOctaves, bool stitchTiles,
- const SkPerlinNoiseShader::StitchData& stitchData,
+ SkPerlinNoiseShader::PaintingData* paintingData,
GrTexture* permutationsTexture, GrTexture* noiseTexture,
const SkMatrix& matrix, uint8_t alpha)
: fType(type)
- , fBaseFrequency(baseFrequency)
, fNumOctaves(numOctaves)
, fStitchTiles(stitchTiles)
, fAlpha(alpha)
, fPermutationsAccess(permutationsTexture)
, fNoiseAccess(noiseTexture)
- , fStitchData(stitchData) {
+ , fPaintingData(paintingData) {
this->addTextureAccess(&fPermutationsAccess);
this->addTextureAccess(&fNoiseAccess);
- SkMatrix m = matrix;
- m.postTranslate(SK_Scalar1, SK_Scalar1);
- fCoordTransform.reset(kLocal_GrCoordSet, m);
+ fCoordTransform.reset(kLocal_GrCoordSet, matrix);
this->addCoordTransform(&fCoordTransform);
this->setWillNotUseInputColor();
}
@@ -594,13 +591,12 @@ private:
SkPerlinNoiseShader::Type fType;
GrCoordTransform fCoordTransform;
- SkVector fBaseFrequency;
int fNumOctaves;
bool fStitchTiles;
uint8_t fAlpha;
GrTextureAccess fPermutationsAccess;
GrTextureAccess fNoiseAccess;
- SkPerlinNoiseShader::StitchData fStitchData;
+ SkPerlinNoiseShader::PaintingData *fPaintingData;
void getConstantColorComponents(GrColor*, uint32_t* validFlags) const SK_OVERRIDE {
*validFlags = 0; // This is noise. Nothing is constant.
@@ -660,9 +656,6 @@ void GrGLPerlinNoise::emitCode(GrGLShaderBuilder* builder,
SkString vCoords = builder->ensureFSCoords2D(coords, 0);
- fInvMatrixUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
- kMat33f_GrSLType, "invMatrix");
- const char* invMatrixUni = builder->getUniformCStr(fInvMatrixUni);
fBaseFrequencyUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kVec2f_GrSLType, "baseFrequency");
const char* baseFrequencyUni = builder->getUniformCStr(fBaseFrequencyUni);
@@ -841,8 +834,8 @@ void GrGLPerlinNoise::emitCode(GrGLShaderBuilder* builder,
}
// There are rounding errors if the floor operation is not performed here
- builder->fsCodeAppendf("\n\t\tvec2 %s = floor((%s * vec3(%s, 1.0)).xy) * %s;",
- noiseVec, invMatrixUni, vCoords.c_str(), baseFrequencyUni);
+ builder->fsCodeAppendf("\n\t\tvec2 %s = floor(%s.xy) * %s;",
+ noiseVec, vCoords.c_str(), baseFrequencyUni);
// Clear the color accumulator
builder->fsCodeAppendf("\n\t\t%s = vec4(0.0);", outputColor);
@@ -942,16 +935,6 @@ void GrGLPerlinNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect
uman.set2f(fBaseFrequencyUni, baseFrequency.fX, baseFrequency.fY);
uman.set1f(fAlphaUni, SkScalarDiv(SkIntToScalar(turbulence.alpha()), SkIntToScalar(255)));
- SkMatrix m = turbulence.matrix();
- m.postTranslate(-SK_Scalar1, -SK_Scalar1);
- SkMatrix invM;
- if (!m.invert(&invM)) {
- invM.reset();
- } else {
- invM.postConcat(invM); // Square the matrix
- }
- uman.setSkMatrix(fInvMatrixUni, invM);
-
if (turbulence.stitchTiles()) {
const SkPerlinNoiseShader::StitchData& stitchData = turbulence.stitchData();
uman.set2f(fStitchDataUni, SkIntToScalar(stitchData.fWidth),
@@ -967,12 +950,15 @@ bool SkPerlinNoiseShader::asNewEffect(GrContext* context, const SkPaint& paint,
SkASSERT(NULL != context);
*grColor = SkColor2GrColorJustAlpha(paint.getColor());
-
+
SkMatrix localMatrix = this->getLocalMatrix();
if (externalLocalMatrix) {
localMatrix.preConcat(*externalLocalMatrix);
}
+ SkMatrix matrix = context->getMatrix();
+ matrix.preConcat(localMatrix);
+
if (0 == fNumOctaves) {
SkColor clearColor = 0;
if (kFractalNoise_Type == fType) {
@@ -987,18 +973,26 @@ bool SkPerlinNoiseShader::asNewEffect(GrContext* context, const SkPaint& paint,
// Either we don't stitch tiles, either we have a valid tile size
SkASSERT(!fStitchTiles || !fTileSize.isEmpty());
+ SkPerlinNoiseShader::PaintingData* paintingData = SkNEW_ARGS(PaintingData, (fTileSize, fSeed, fBaseFrequencyX, fBaseFrequencyY, matrix));
GrTexture* permutationsTexture = GrLockAndRefCachedBitmapTexture(
- context, fPaintingData->getPermutationsBitmap(), NULL);
+ context, paintingData->getPermutationsBitmap(), NULL);
GrTexture* noiseTexture = GrLockAndRefCachedBitmapTexture(
- context, fPaintingData->getNoiseBitmap(), NULL);
-
- *grEffect = (NULL != permutationsTexture) && (NULL != noiseTexture) ?
- GrPerlinNoiseEffect::Create(fType, fPaintingData->fBaseFrequency,
- fNumOctaves, fStitchTiles,
- fPaintingData->fStitchDataInit,
- permutationsTexture, noiseTexture,
- localMatrix, paint.getAlpha()) :
- NULL;
+ context, paintingData->getNoiseBitmap(), NULL);
+
+ SkMatrix m = context->getMatrix();
+ m.setTranslateX(-localMatrix.getTranslateX() + SK_Scalar1);
+ m.setTranslateY(-localMatrix.getTranslateY() + SK_Scalar1);
+ if ((NULL != permutationsTexture) && (NULL != noiseTexture)) {
+ *grEffect = GrPerlinNoiseEffect::Create(fType,
+ fNumOctaves,
+ fStitchTiles,
+ paintingData,
+ permutationsTexture, noiseTexture,
+ m, paint.getAlpha());
+ } else {
+ SkDELETE(paintingData);
+ *grEffect = NULL;
+ }
// Unlock immediately, this is not great, but we don't have a way of
// knowing when else to unlock it currently. TODO: Remove this when
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