Index: Source/platform/graphics/BitmapPatternBase.cpp |
diff --git a/Source/platform/graphics/BitmapPatternBase.cpp b/Source/platform/graphics/BitmapPatternBase.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..8093828dc8df1d4266655b4d6a92973250c59ece |
--- /dev/null |
+++ b/Source/platform/graphics/BitmapPatternBase.cpp |
@@ -0,0 +1,66 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "config.h" |
+#include "platform/graphics/BitmapPatternBase.h" |
+ |
+#include "platform/graphics/skia/SkiaUtils.h" |
+#include "third_party/skia/include/core/SkCanvas.h" |
+#include "third_party/skia/include/core/SkShader.h" |
+ |
+namespace blink { |
+ |
+BitmapPatternBase::BitmapPatternBase(RepeatMode repeatMode, int64_t externalMemoryAllocated) : Pattern(repeatMode, externalMemoryAllocated) { } |
+ |
+BitmapPatternBase::~BitmapPatternBase() { } |
+ |
+PassRefPtr<SkShader> BitmapPatternBase::createShader() |
+{ |
+ // Skia does not have a "draw the tile only once" option. Clamp_TileMode |
+ // repeats the last line of the image after drawing one tile. To avoid |
+ // filling the space with arbitrary pixels, this workaround forces the |
+ // image to have a line of transparent pixels on the "repeated" edge(s), |
+ // thus causing extra space to be transparent filled. |
+ SkShader::TileMode tileModeX = isRepeatX() ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; |
+ SkShader::TileMode tileModeY = isRepeatY() ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; |
+ int expandW = isRepeatX() ? 0 : 1; |
+ int expandH = isRepeatY() ? 0 : 1; |
+ |
+ // Create a transparent bitmap 1 pixel wider and/or taller than the |
+ // original, then copy the orignal into it. |
+ // FIXME: Is there a better way to pad (not scale) an image in skia? |
+ SkImageInfo info = this->getBitmapInfo(); |
+ info.fWidth = info.width() + expandW; |
+ info.fHeight = info.height() + expandH; |
+ // we explicitly require non-opaquness, since we are going to add a transparent strip. |
+ info.fAlphaType = kPremul_SkAlphaType; |
+ |
+ SkBitmap bm2; |
+ bm2.allocPixels(info); |
+ SkCanvas canvas(bm2); |
+ |
+ SkPaint paint; |
+ paint.setXfermodeMode(SkXfermode::kSrc_Mode); |
+ |
+ this->drawBitmapToCanvas(canvas, paint); |
+ |
+ paint.setARGB(0x00, 0x00, 0x00, 0x00); |
+ paint.setStyle(SkPaint::kFill_Style); |
+ |
+ if (!isRepeatX()) |
+ canvas.drawRect(SkRect::MakeXYWH(info.width() - 1, 0, 1, info.height()), paint); |
+ |
+ if (!isRepeatY()) |
+ canvas.drawRect(SkRect::MakeXYWH(0, info.height() - 1, info.width(), 1), paint); |
+ |
+ bm2.setImmutable(); |
+ |
+ adjustExternalMemoryAllocated(bm2.getSafeSize()); |
+ |
+ SkMatrix localMatrix = affineTransformToSkMatrix(m_patternSpaceTransformation); |
+ |
+ return adoptRef(SkShader::CreateBitmapShader(bm2, tileModeX, tileModeY, &localMatrix)); |
+} |
+ |
+} // namespace |