| Index: Source/platform/graphics/BitmapPatternBase.cpp
|
| diff --git a/Source/platform/graphics/BitmapPatternBase.cpp b/Source/platform/graphics/BitmapPatternBase.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..8093828dc8df1d4266655b4d6a92973250c59ece
|
| --- /dev/null
|
| +++ b/Source/platform/graphics/BitmapPatternBase.cpp
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| @@ -0,0 +1,66 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "config.h"
|
| +#include "platform/graphics/BitmapPatternBase.h"
|
| +
|
| +#include "platform/graphics/skia/SkiaUtils.h"
|
| +#include "third_party/skia/include/core/SkCanvas.h"
|
| +#include "third_party/skia/include/core/SkShader.h"
|
| +
|
| +namespace blink {
|
| +
|
| +BitmapPatternBase::BitmapPatternBase(RepeatMode repeatMode, int64_t externalMemoryAllocated) : Pattern(repeatMode, externalMemoryAllocated) { }
|
| +
|
| +BitmapPatternBase::~BitmapPatternBase() { }
|
| +
|
| +PassRefPtr<SkShader> BitmapPatternBase::createShader()
|
| +{
|
| + // Skia does not have a "draw the tile only once" option. Clamp_TileMode
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| + // repeats the last line of the image after drawing one tile. To avoid
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| + // filling the space with arbitrary pixels, this workaround forces the
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| + // image to have a line of transparent pixels on the "repeated" edge(s),
|
| + // thus causing extra space to be transparent filled.
|
| + SkShader::TileMode tileModeX = isRepeatX() ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
|
| + SkShader::TileMode tileModeY = isRepeatY() ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
|
| + int expandW = isRepeatX() ? 0 : 1;
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| + int expandH = isRepeatY() ? 0 : 1;
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| +
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| + // Create a transparent bitmap 1 pixel wider and/or taller than the
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| + // original, then copy the orignal into it.
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| + // FIXME: Is there a better way to pad (not scale) an image in skia?
|
| + SkImageInfo info = this->getBitmapInfo();
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| + info.fWidth = info.width() + expandW;
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| + info.fHeight = info.height() + expandH;
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| + // we explicitly require non-opaquness, since we are going to add a transparent strip.
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| + info.fAlphaType = kPremul_SkAlphaType;
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| +
|
| + SkBitmap bm2;
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| + bm2.allocPixels(info);
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| + SkCanvas canvas(bm2);
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| +
|
| + SkPaint paint;
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| + paint.setXfermodeMode(SkXfermode::kSrc_Mode);
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| +
|
| + this->drawBitmapToCanvas(canvas, paint);
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| +
|
| + paint.setARGB(0x00, 0x00, 0x00, 0x00);
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| + paint.setStyle(SkPaint::kFill_Style);
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| +
|
| + if (!isRepeatX())
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| + canvas.drawRect(SkRect::MakeXYWH(info.width() - 1, 0, 1, info.height()), paint);
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| +
|
| + if (!isRepeatY())
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| + canvas.drawRect(SkRect::MakeXYWH(0, info.height() - 1, info.width(), 1), paint);
|
| +
|
| + bm2.setImmutable();
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| +
|
| + adjustExternalMemoryAllocated(bm2.getSafeSize());
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| +
|
| + SkMatrix localMatrix = affineTransformToSkMatrix(m_patternSpaceTransformation);
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| +
|
| + return adoptRef(SkShader::CreateBitmapShader(bm2, tileModeX, tileModeY, &localMatrix));
|
| +}
|
| +
|
| +} // namespace
|
|
|