Index: Source/platform/graphics/Pattern.cpp |
diff --git a/Source/platform/graphics/Pattern.cpp b/Source/platform/graphics/Pattern.cpp |
index 2c889683b038ce3e5e2d9ac6f21ea33ded08d250..ecd379ee9813776f7d0498dd56d463157c128c24 100644 |
--- a/Source/platform/graphics/Pattern.cpp |
+++ b/Source/platform/graphics/Pattern.cpp |
@@ -24,86 +24,107 @@ |
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
*/ |
- |
#include "config.h" |
#include "platform/graphics/Pattern.h" |
-#include <v8.h> |
-#include "SkCanvas.h" |
-#include "SkColorShader.h" |
+#include "platform/graphics/BitmapPattern.h" |
+#include "platform/graphics/StaticBitmapPattern.h" |
#include "platform/graphics/skia/SkiaUtils.h" |
- |
+#include "third_party/skia/include/core/SkCanvas.h" |
+#include "third_party/skia/include/core/SkImage.h" |
+#include <v8.h> |
namespace blink { |
-Pattern::Pattern(PassRefPtr<Image> image, bool repeatX, bool repeatY) |
- : m_repeatX(repeatX) |
- , m_repeatY(repeatY) |
- , m_externalMemoryAllocated(0) |
+PassRefPtr<Pattern> Pattern::create(PassRefPtr<Image> tileImage, bool repeatX, bool repeatY) |
{ |
- if (image) { |
- m_tileImage = image->nativeImageForCurrentFrame(); |
- } |
+ if (tileImage->image()) |
+ return StaticBitmapPattern::create(tileImage, repeatX, repeatY); |
+ |
+ return BitmapPattern::create(tileImage, repeatX, repeatY); |
} |
Pattern::~Pattern() |
{ |
- if (m_externalMemoryAllocated) |
- v8::Isolate::GetCurrent()->AdjustAmountOfExternalAllocatedMemory(-m_externalMemoryAllocated); |
+ adjustExternalMemoryAllocated(-m_externalMemoryAllocated); |
} |
-SkShader* Pattern::shader() |
+void Pattern::setPatternSpaceTransform(const AffineTransform& patternSpaceTransformation) |
{ |
+ m_patternSpaceTransformation = patternSpaceTransformation; |
if (m_pattern) |
- return m_pattern.get(); |
- |
- SkMatrix localMatrix = affineTransformToSkMatrix(m_patternSpaceTransformation); |
+ m_pattern.clear(); |
+} |
- // If we don't have a bitmap, return a transparent shader. |
- if (!m_tileImage) |
- m_pattern = adoptRef(new SkColorShader(SK_ColorTRANSPARENT)); |
- else if (m_repeatX && m_repeatY) |
- m_pattern = adoptRef(SkShader::CreateBitmapShader(m_tileImage->bitmap(), SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMatrix)); |
- else { |
- // Skia does not have a "draw the tile only once" option. Clamp_TileMode |
- // repeats the last line of the image after drawing one tile. To avoid |
- // filling the space with arbitrary pixels, this workaround forces the |
- // image to have a line of transparent pixels on the "repeated" edge(s), |
- // thus causing extra space to be transparent filled. |
- SkShader::TileMode tileModeX = m_repeatX ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; |
- SkShader::TileMode tileModeY = m_repeatY ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; |
- int expandW = m_repeatX ? 0 : 1; |
- int expandH = m_repeatY ? 0 : 1; |
- |
- // Create a transparent bitmap 1 pixel wider and/or taller than the |
- // original, then copy the orignal into it. |
- // FIXME: Is there a better way to pad (not scale) an image in skia? |
- SkImageInfo info = m_tileImage->bitmap().info(); |
- info.fWidth += expandW; |
- info.fHeight += expandH; |
- // we explicitly require non-opaquness, since we are going to add a transparent strip. |
- info.fAlphaType = kPremul_SkAlphaType; |
- |
- SkBitmap bm2; |
- bm2.allocPixels(info); |
- bm2.eraseARGB(0x00, 0x00, 0x00, 0x00); |
- SkCanvas canvas(bm2); |
- canvas.drawBitmap(m_tileImage->bitmap(), 0, 0); |
- bm2.setImmutable(); |
- m_pattern = adoptRef(SkShader::CreateBitmapShader(bm2, tileModeX, tileModeY, &localMatrix)); |
- |
- // Clamp to int, since that's what the adjust function takes. |
- m_externalMemoryAllocated = static_cast<int>(std::min(static_cast<size_t>(INT_MAX), bm2.getSafeSize())); |
- v8::Isolate::GetCurrent()->AdjustAmountOfExternalAllocatedMemory(m_externalMemoryAllocated); |
+SkShader* Pattern::shader(SkShader::ShaderLocation preferredLocation) |
+{ |
+ if (!m_pattern) { |
+ m_pattern = createShader(preferredLocation); |
} |
+ |
return m_pattern.get(); |
} |
-void Pattern::setPatternSpaceTransform(const AffineTransform& patternSpaceTransformation) |
+void Pattern::adjustExternalMemoryAllocated(int64_t delta) |
{ |
- m_patternSpaceTransformation = patternSpaceTransformation; |
- if (m_pattern) |
- m_pattern.clear(); |
+ delta = std::max(-m_externalMemoryAllocated, delta); |
+ |
+ v8::Isolate::GetCurrent()->AdjustAmountOfExternalAllocatedMemory(delta); |
+ |
+ m_externalMemoryAllocated += delta; |
+} |
+ |
+BitmapBackedPattern::BitmapBackedPattern(bool repeatX, bool repeatY, int64_t externalMemoryAllocated) : Pattern(repeatX, repeatY, externalMemoryAllocated) { } |
+ |
+BitmapBackedPattern::~BitmapBackedPattern() { } |
+ |
+PassRefPtr<SkShader> BitmapBackedPattern::createShader(SkShader::ShaderLocation preferredLocation) |
Justin Novosad
2014/08/05 17:31:26
unused argument should be commented-out
Rémi Piotaix
2014/08/06 18:09:14
Done.
|
+{ |
+ // Skia does not have a "draw the tile only once" option. Clamp_TileMode |
+ // repeats the last line of the image after drawing one tile. To avoid |
+ // filling the space with arbitrary pixels, this workaround forces the |
+ // image to have a line of transparent pixels on the "repeated" edge(s), |
+ // thus causing extra space to be transparent filled. |
+ SkShader::TileMode tileModeX = m_repeatX ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; |
+ SkShader::TileMode tileModeY = m_repeatY ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; |
+ int expandW = m_repeatX ? 0 : 1; |
+ int expandH = m_repeatY ? 0 : 1; |
+ |
+ // Create a transparent bitmap 1 pixel wider and/or taller than the |
+ // original, then copy the orignal into it. |
+ // FIXME: Is there a better way to pad (not scale) an image in skia? |
+ SkImageInfo info = this->getBitmapInfo(); |
+ info.fWidth = info.width() + expandW; |
+ info.fHeight = info.height() + expandH; |
+ // we explicitly require non-opaquness, since we are going to add a transparent strip. |
+ info.fAlphaType = kPremul_SkAlphaType; |
+ |
+ SkBitmap bm2; |
+ bm2.allocPixels(info); |
+ SkCanvas canvas(bm2); |
+ |
+ SkPaint paint; |
+ paint.setXfermode(SkXfermode::Create(SkXfermode::kSrc_Mode))->unref(); |
Justin Novosad
2014/08/05 17:31:26
You should use the version of setXfermode that tak
Rémi Piotaix
2014/08/06 18:09:14
Done.
|
+ |
+ this->drawBitmapToCanvas(canvas, paint); |
+ |
+ paint.setARGB(0x00, 0x00, 0x00, 0x00); |
+ paint.setStyle(SkPaint::kFill_Style); |
+ |
+ if (!m_repeatX) |
+ canvas.drawRect(SkRect::MakeXYWH(info.width() - 1, 0, 1, info.height()), paint); |
+ |
+ if (!m_repeatY) |
+ canvas.drawRect(SkRect::MakeXYWH(0, info.height()-1, info.width(), 1), paint); |
+ |
+ bm2.setImmutable(); |
+ |
+ // Clamp to int, since that's what the adjust function takes. |
+ adjustExternalMemoryAllocated(bm2.getSafeSize()); |
+ |
+ SkMatrix localMatrix = affineTransformToSkMatrix(m_patternSpaceTransformation); |
+ |
+ return adoptRef(SkShader::CreateBitmapShader(bm2, tileModeX, tileModeY, &localMatrix)); |
} |
} |