| Index: Source/platform/graphics/Pattern.cpp
|
| diff --git a/Source/platform/graphics/Pattern.cpp b/Source/platform/graphics/Pattern.cpp
|
| index 2c889683b038ce3e5e2d9ac6f21ea33ded08d250..82455abff09d73de8d29d86b08c0db62e74bc4de 100644
|
| --- a/Source/platform/graphics/Pattern.cpp
|
| +++ b/Source/platform/graphics/Pattern.cpp
|
| @@ -24,26 +24,22 @@
|
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| */
|
| -
|
| #include "config.h"
|
| #include "platform/graphics/Pattern.h"
|
|
|
| +#include "platform/graphics/BitmapPattern.h"
|
| +#include "platform/graphics/StaticBitmapPattern.h"
|
| #include <v8.h>
|
| -#include "SkCanvas.h"
|
| -#include "SkColorShader.h"
|
| -#include "platform/graphics/skia/SkiaUtils.h"
|
|
|
|
|
| namespace blink {
|
|
|
| -Pattern::Pattern(PassRefPtr<Image> image, bool repeatX, bool repeatY)
|
| - : m_repeatX(repeatX)
|
| - , m_repeatY(repeatY)
|
| - , m_externalMemoryAllocated(0)
|
| +PassRefPtr<Pattern> Pattern::create(PassRefPtr<Image> tileImage, bool repeatX, bool repeatY)
|
| {
|
| - if (image) {
|
| - m_tileImage = image->nativeImageForCurrentFrame();
|
| - }
|
| + if (tileImage->image())
|
| + return StaticBitmapPattern::create(tileImage, repeatX, repeatY);
|
| +
|
| + return BitmapPattern::create(tileImage, repeatX, repeatY);
|
| }
|
|
|
| Pattern::~Pattern()
|
| @@ -52,53 +48,6 @@ Pattern::~Pattern()
|
| v8::Isolate::GetCurrent()->AdjustAmountOfExternalAllocatedMemory(-m_externalMemoryAllocated);
|
| }
|
|
|
| -SkShader* Pattern::shader()
|
| -{
|
| - if (m_pattern)
|
| - return m_pattern.get();
|
| -
|
| - SkMatrix localMatrix = affineTransformToSkMatrix(m_patternSpaceTransformation);
|
| -
|
| - // If we don't have a bitmap, return a transparent shader.
|
| - if (!m_tileImage)
|
| - m_pattern = adoptRef(new SkColorShader(SK_ColorTRANSPARENT));
|
| - else if (m_repeatX && m_repeatY)
|
| - m_pattern = adoptRef(SkShader::CreateBitmapShader(m_tileImage->bitmap(), SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMatrix));
|
| - else {
|
| - // Skia does not have a "draw the tile only once" option. Clamp_TileMode
|
| - // repeats the last line of the image after drawing one tile. To avoid
|
| - // filling the space with arbitrary pixels, this workaround forces the
|
| - // image to have a line of transparent pixels on the "repeated" edge(s),
|
| - // thus causing extra space to be transparent filled.
|
| - SkShader::TileMode tileModeX = m_repeatX ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
|
| - SkShader::TileMode tileModeY = m_repeatY ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
|
| - int expandW = m_repeatX ? 0 : 1;
|
| - int expandH = m_repeatY ? 0 : 1;
|
| -
|
| - // Create a transparent bitmap 1 pixel wider and/or taller than the
|
| - // original, then copy the orignal into it.
|
| - // FIXME: Is there a better way to pad (not scale) an image in skia?
|
| - SkImageInfo info = m_tileImage->bitmap().info();
|
| - info.fWidth += expandW;
|
| - info.fHeight += expandH;
|
| - // we explicitly require non-opaquness, since we are going to add a transparent strip.
|
| - info.fAlphaType = kPremul_SkAlphaType;
|
| -
|
| - SkBitmap bm2;
|
| - bm2.allocPixels(info);
|
| - bm2.eraseARGB(0x00, 0x00, 0x00, 0x00);
|
| - SkCanvas canvas(bm2);
|
| - canvas.drawBitmap(m_tileImage->bitmap(), 0, 0);
|
| - bm2.setImmutable();
|
| - m_pattern = adoptRef(SkShader::CreateBitmapShader(bm2, tileModeX, tileModeY, &localMatrix));
|
| -
|
| - // Clamp to int, since that's what the adjust function takes.
|
| - m_externalMemoryAllocated = static_cast<int>(std::min(static_cast<size_t>(INT_MAX), bm2.getSafeSize()));
|
| - v8::Isolate::GetCurrent()->AdjustAmountOfExternalAllocatedMemory(m_externalMemoryAllocated);
|
| - }
|
| - return m_pattern.get();
|
| -}
|
| -
|
| void Pattern::setPatternSpaceTransform(const AffineTransform& patternSpaceTransformation)
|
| {
|
| m_patternSpaceTransformation = patternSpaceTransformation;
|
| @@ -106,4 +55,13 @@ void Pattern::setPatternSpaceTransform(const AffineTransform& patternSpaceTransf
|
| m_pattern.clear();
|
| }
|
|
|
| +SkShader* Pattern::shader()
|
| +{
|
| + if (!m_pattern) {
|
| + m_pattern = createShader();
|
| + }
|
| +
|
| + return m_pattern.get();
|
| +}
|
| +
|
| }
|
|
|