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Side by Side Diff: Source/platform/graphics/ImageBufferSurface.cpp

Issue 358893002: Use newImageSnapshot() to get an image from a Canvas (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Again in StaticBitmapPattern Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright (c) 2013, Google Inc. All rights reserved. 2 * Copyright (c) 2013, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 17 matching lines...) Expand all
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #include "config.h" 31 #include "config.h"
32 32
33 #include "platform/graphics/ImageBufferSurface.h" 33 #include "platform/graphics/ImageBufferSurface.h"
34 34
35 #include "platform/graphics/ImageBuffer.h" 35 #include "platform/graphics/ImageBuffer.h"
36 #include "third_party/skia/include/core/SkCanvas.h" 36 #include "third_party/skia/include/core/SkCanvas.h"
37 #include "third_party/skia/include/core/SkDevice.h" 37 #include "third_party/skia/include/core/SkDevice.h"
38 #include "third_party/skia/include/core/SkImage.h"
38 #include "third_party/skia/include/core/SkPicture.h" 39 #include "third_party/skia/include/core/SkPicture.h"
39 40
40 namespace blink { 41 namespace blink {
41 42
42 ImageBufferSurface::ImageBufferSurface(const IntSize& size, OpacityMode opacityM ode) 43 ImageBufferSurface::ImageBufferSurface(const IntSize& size, OpacityMode opacityM ode)
43 : m_opacityMode(opacityMode) 44 : m_opacityMode(opacityMode)
44 , m_size(size) 45 , m_size(size)
45 { 46 {
46 setIsHidden(false); 47 setIsHidden(false);
47 } 48 }
48 49
50 ImageBufferSurface::~ImageBufferSurface() { }
51
49 PassRefPtr<SkPicture> ImageBufferSurface::getPicture() 52 PassRefPtr<SkPicture> ImageBufferSurface::getPicture()
50 { 53 {
51 return nullptr; 54 return nullptr;
52 } 55 }
53 56
54 void ImageBufferSurface::clear() 57 void ImageBufferSurface::clear()
55 { 58 {
56 // Clear the background transparent or opaque, as required. It would be nice if this wasn't 59 // Clear the background transparent or opaque, as required. It would be nice if this wasn't
57 // required, but the canvas is currently filled with the magic transparency 60 // required, but the canvas is currently filled with the magic transparency
58 // color. Can we have another way to manage this? 61 // color. Can we have another way to manage this?
(...skipping 12 matching lines...) Expand all
71 willAccessPixels(); 74 willAccessPixels();
72 return canvas()->getTopDevice()->accessBitmap(false); 75 return canvas()->getTopDevice()->accessBitmap(false);
73 } 76 }
74 77
75 const SkBitmap& ImageBufferSurface::cachedBitmap() const 78 const SkBitmap& ImageBufferSurface::cachedBitmap() const
76 { 79 {
77 DEFINE_STATIC_LOCAL(SkBitmap, nullBitmap, ()); 80 DEFINE_STATIC_LOCAL(SkBitmap, nullBitmap, ());
78 return nullBitmap; 81 return nullBitmap;
79 } 82 }
80 83
84 PassRefPtr<SkImage> ImageBufferSurface::newImageSnapshot() const
85 {
86 return nullptr;
87 }
88
81 } // namespace blink 89 } // namespace blink
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