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| 1 /* | 1 /* | 
| 2  * Copyright (c) 2013, Google Inc. All rights reserved. | 2  * Copyright (c) 2013, Google Inc. All rights reserved. | 
| 3  * | 3  * | 
| 4  * Redistribution and use in source and binary forms, with or without | 4  * Redistribution and use in source and binary forms, with or without | 
| 5  * modification, are permitted provided that the following conditions are | 5  * modification, are permitted provided that the following conditions are | 
| 6  * met: | 6  * met: | 
| 7  * | 7  * | 
| 8  *     * Redistributions of source code must retain the above copyright | 8  *     * Redistributions of source code must retain the above copyright | 
| 9  * notice, this list of conditions and the following disclaimer. | 9  * notice, this list of conditions and the following disclaimer. | 
| 10  *     * Redistributions in binary form must reproduce the above | 10  *     * Redistributions in binary form must reproduce the above | 
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| 28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
| 29  */ | 29  */ | 
| 30 | 30 | 
| 31 #include "config.h" | 31 #include "config.h" | 
| 32 | 32 | 
| 33 #include "platform/graphics/ImageBufferSurface.h" | 33 #include "platform/graphics/ImageBufferSurface.h" | 
| 34 | 34 | 
| 35 #include "platform/graphics/ImageBuffer.h" | 35 #include "platform/graphics/ImageBuffer.h" | 
| 36 #include "third_party/skia/include/core/SkCanvas.h" | 36 #include "third_party/skia/include/core/SkCanvas.h" | 
| 37 #include "third_party/skia/include/core/SkDevice.h" | 37 #include "third_party/skia/include/core/SkDevice.h" | 
|  | 38 #include "third_party/skia/include/core/SkImage.h" | 
| 38 #include "third_party/skia/include/core/SkPicture.h" | 39 #include "third_party/skia/include/core/SkPicture.h" | 
| 39 | 40 | 
| 40 namespace blink { | 41 namespace blink { | 
| 41 | 42 | 
| 42 ImageBufferSurface::ImageBufferSurface(const IntSize& size, OpacityMode opacityM
    ode) | 43 ImageBufferSurface::ImageBufferSurface(const IntSize& size, OpacityMode opacityM
    ode) | 
| 43     : m_opacityMode(opacityMode) | 44     : m_opacityMode(opacityMode) | 
| 44     , m_size(size) | 45     , m_size(size) | 
| 45 { | 46 { | 
| 46     setIsHidden(false); | 47     setIsHidden(false); | 
| 47 } | 48 } | 
| 48 | 49 | 
|  | 50 ImageBufferSurface::~ImageBufferSurface() { } | 
|  | 51 | 
| 49 PassRefPtr<SkPicture> ImageBufferSurface::getPicture() | 52 PassRefPtr<SkPicture> ImageBufferSurface::getPicture() | 
| 50 { | 53 { | 
| 51     return nullptr; | 54     return nullptr; | 
| 52 } | 55 } | 
| 53 | 56 | 
| 54 void ImageBufferSurface::clear() | 57 void ImageBufferSurface::clear() | 
| 55 { | 58 { | 
| 56     // Clear the background transparent or opaque, as required. It would be nice
     if this wasn't | 59     // Clear the background transparent or opaque, as required. It would be nice
     if this wasn't | 
| 57     // required, but the canvas is currently filled with the magic transparency | 60     // required, but the canvas is currently filled with the magic transparency | 
| 58     // color. Can we have another way to manage this? | 61     // color. Can we have another way to manage this? | 
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| 71     willAccessPixels(); | 74     willAccessPixels(); | 
| 72     return canvas()->getTopDevice()->accessBitmap(false); | 75     return canvas()->getTopDevice()->accessBitmap(false); | 
| 73 } | 76 } | 
| 74 | 77 | 
| 75 const SkBitmap& ImageBufferSurface::cachedBitmap() const | 78 const SkBitmap& ImageBufferSurface::cachedBitmap() const | 
| 76 { | 79 { | 
| 77     DEFINE_STATIC_LOCAL(SkBitmap, nullBitmap, ()); | 80     DEFINE_STATIC_LOCAL(SkBitmap, nullBitmap, ()); | 
| 78     return nullBitmap; | 81     return nullBitmap; | 
| 79 } | 82 } | 
| 80 | 83 | 
|  | 84 PassRefPtr<SkImage> ImageBufferSurface::newImageSnapshot() const | 
|  | 85 { | 
|  | 86     return nullptr; | 
|  | 87 } | 
|  | 88 | 
| 81 } // namespace blink | 89 } // namespace blink | 
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