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| 1 /* | 1 /* |
| 2 * Copyright (C) 2006, 2007, 2008 Apple Computer, Inc. All rights reserved. | 2 * Copyright (C) 2006, 2007, 2008 Apple Computer, Inc. All rights reserved. |
| 3 * Copyright (C) 2008 Eric Seidel <eric@webkit.org> | 3 * Copyright (C) 2008 Eric Seidel <eric@webkit.org> |
| 4 * Copyright (C) 2013 Google, Inc. All rights reserved. | 4 * Copyright (C) 2013 Google, Inc. All rights reserved. |
| 5 * | 5 * |
| 6 * Redistribution and use in source and binary forms, with or without | 6 * Redistribution and use in source and binary forms, with or without |
| 7 * modification, are permitted provided that the following conditions | 7 * modification, are permitted provided that the following conditions |
| 8 * are met: | 8 * are met: |
| 9 * 1. Redistributions of source code must retain the above copyright | 9 * 1. Redistributions of source code must retain the above copyright |
| 10 * notice, this list of conditions and the following disclaimer. | 10 * notice, this list of conditions and the following disclaimer. |
| 11 * 2. Redistributions in binary form must reproduce the above copyright | 11 * 2. Redistributions in binary form must reproduce the above copyright |
| 12 * notice, this list of conditions and the following disclaimer in the | 12 * notice, this list of conditions and the following disclaimer in the |
| 13 * documentation and/or other materials provided with the distribution. | 13 * documentation and/or other materials provided with the distribution. |
| 14 * | 14 * |
| 15 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | 15 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| 16 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 16 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 18 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | 18 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| 19 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 19 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 20 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 20 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 22 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 22 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 23 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 25 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 26 */ | 26 */ |
| 27 | 27 |
| 28 #include "config.h" | 28 #include "config.h" |
| 29 #include "platform/graphics/Pattern.h" | 29 #include "platform/graphics/BitmapPattern.h" |
| 30 | 30 |
| 31 #include <v8.h> | 31 |
| 32 #include "SkCanvas.h" | 32 #include "SkCanvas.h" |
| 33 #include "SkColorShader.h" | 33 #include "SkColorShader.h" |
| 34 #include "platform/graphics/skia/SkiaUtils.h" | 34 #include "platform/graphics/skia/SkiaUtils.h" |
| 35 | 35 #include <v8.h> |
| 36 | 36 |
| 37 namespace WebCore { | 37 namespace WebCore { |
| 38 | 38 |
| 39 Pattern::Pattern(PassRefPtr<Image> image, bool repeatX, bool repeatY) | 39 BitmapPattern::BitmapPattern(PassRefPtr<Image> image, bool repeatX, bool repeatY
) |
| 40 : m_repeatX(repeatX) | 40 : Pattern(repeatX, repeatY) |
| 41 , m_repeatY(repeatY) | |
| 42 , m_externalMemoryAllocated(0) | |
| 43 { | 41 { |
| 44 if (image) { | 42 if (image) { |
| 45 m_tileImage = image->nativeImageForCurrentFrame(); | 43 m_tileImage = image->nativeImageForCurrentFrame(); |
| 46 } | 44 } |
| 47 } | 45 } |
| 48 | 46 |
| 49 Pattern::~Pattern() | 47 PassRefPtr<SkShader> BitmapPattern::createShader() |
| 50 { | 48 { |
| 51 if (m_externalMemoryAllocated) | |
| 52 v8::Isolate::GetCurrent()->AdjustAmountOfExternalAllocatedMemory(-m_exte
rnalMemoryAllocated); | |
| 53 } | |
| 54 | |
| 55 SkShader* Pattern::shader() | |
| 56 { | |
| 57 if (m_pattern) | |
| 58 return m_pattern.get(); | |
| 59 | |
| 60 SkMatrix localMatrix = affineTransformToSkMatrix(m_patternSpaceTransformatio
n); | 49 SkMatrix localMatrix = affineTransformToSkMatrix(m_patternSpaceTransformatio
n); |
| 61 | 50 |
| 51 RefPtr<SkShader> shader; |
| 52 |
| 62 // If we don't have a bitmap, return a transparent shader. | 53 // If we don't have a bitmap, return a transparent shader. |
| 63 if (!m_tileImage) | 54 if (!m_tileImage) { |
| 64 m_pattern = adoptRef(new SkColorShader(SK_ColorTRANSPARENT)); | 55 shader = adoptRef(new SkColorShader(SK_ColorTRANSPARENT)); |
| 65 else if (m_repeatX && m_repeatY) | 56 } else if (m_repeatX && m_repeatY) { |
| 66 m_pattern = adoptRef(SkShader::CreateBitmapShader(m_tileImage->bitmap(),
SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMatrix)); | 57 shader = adoptRef(SkShader::CreateBitmapShader(m_tileImage->bitmap(), Sk
Shader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMatrix)); |
| 67 else { | 58 } else { |
| 68 // Skia does not have a "draw the tile only once" option. Clamp_TileMode | 59 // Skia does not have a "draw the tile only once" option. Clamp_TileMode |
| 69 // repeats the last line of the image after drawing one tile. To avoid | 60 // repeats the last line of the image after drawing one tile. To avoid |
| 70 // filling the space with arbitrary pixels, this workaround forces the | 61 // filling the space with arbitrary pixels, this workaround forces the |
| 71 // image to have a line of transparent pixels on the "repeated" edge(s), | 62 // image to have a line of transparent pixels on the "repeated" edge(s), |
| 72 // thus causing extra space to be transparent filled. | 63 // thus causing extra space to be transparent filled. |
| 73 SkShader::TileMode tileModeX = m_repeatX ? SkShader::kRepeat_TileMode :
SkShader::kClamp_TileMode; | 64 SkShader::TileMode tileModeX = m_repeatX ? SkShader::kRepeat_TileMode :
SkShader::kClamp_TileMode; |
| 74 SkShader::TileMode tileModeY = m_repeatY ? SkShader::kRepeat_TileMode :
SkShader::kClamp_TileMode; | 65 SkShader::TileMode tileModeY = m_repeatY ? SkShader::kRepeat_TileMode :
SkShader::kClamp_TileMode; |
| 75 int expandW = m_repeatX ? 0 : 1; | 66 int expandW = m_repeatX ? 0 : 1; |
| 76 int expandH = m_repeatY ? 0 : 1; | 67 int expandH = m_repeatY ? 0 : 1; |
| 77 | 68 |
| 78 // Create a transparent bitmap 1 pixel wider and/or taller than the | 69 // Create a transparent bitmap 1 pixel wider and/or taller than the |
| 79 // original, then copy the orignal into it. | 70 // original, then copy the orignal into it. |
| 80 // FIXME: Is there a better way to pad (not scale) an image in skia? | 71 // FIXME: Is there a better way to pad (not scale) an image in skia? |
| 81 SkImageInfo info = m_tileImage->bitmap().info(); | 72 SkImageInfo info = m_tileImage->bitmap().info(); |
| 82 info.fWidth += expandW; | 73 info.fWidth += expandW; |
| 83 info.fHeight += expandH; | 74 info.fHeight += expandH; |
| 84 // we explicitly require non-opaquness, since we are going to add a tran
sparent strip. | 75 // we explicitly require non-opaquness, since we are going to add a tran
sparent strip. |
| 85 info.fAlphaType = kPremul_SkAlphaType; | 76 info.fAlphaType = kPremul_SkAlphaType; |
| 86 | 77 |
| 87 SkBitmap bm2; | 78 SkBitmap bm2; |
| 88 bm2.allocPixels(info); | 79 bm2.allocPixels(info); |
| 89 bm2.eraseARGB(0x00, 0x00, 0x00, 0x00); | 80 bm2.eraseARGB(0x00, 0x00, 0x00, 0x00); |
| 90 SkCanvas canvas(bm2); | 81 SkCanvas canvas(bm2); |
| 91 canvas.drawBitmap(m_tileImage->bitmap(), 0, 0); | 82 canvas.drawBitmap(m_tileImage->bitmap(), 0, 0); |
| 92 bm2.setImmutable(); | 83 bm2.setImmutable(); |
| 93 m_pattern = adoptRef(SkShader::CreateBitmapShader(bm2, tileModeX, tileMo
deY, &localMatrix)); | 84 shader = adoptRef(SkShader::CreateBitmapShader(bm2, tileModeX, tileModeY
, &localMatrix)); |
| 94 | 85 |
| 95 // Clamp to int, since that's what the adjust function takes. | 86 // Clamp to int, since that's what the adjust function takes. |
| 96 m_externalMemoryAllocated = static_cast<int>(std::min(static_cast<size_t
>(INT_MAX), bm2.getSafeSize())); | 87 m_externalMemoryAllocated = static_cast<int> (std::min(static_cast<size_
t> (INT_MAX), bm2.getSafeSize())); |
| 97 v8::Isolate::GetCurrent()->AdjustAmountOfExternalAllocatedMemory(m_exter
nalMemoryAllocated); | 88 v8::Isolate::GetCurrent()->AdjustAmountOfExternalAllocatedMemory(m_exter
nalMemoryAllocated); |
| 98 } | 89 } |
| 99 return m_pattern.get(); | 90 return shader; |
| 100 } | 91 } |
| 101 | 92 |
| 102 void Pattern::setPatternSpaceTransform(const AffineTransform& patternSpaceTransf
ormation) | 93 } // namespace |
| 103 { | |
| 104 m_patternSpaceTransformation = patternSpaceTransformation; | |
| 105 if (m_pattern) | |
| 106 m_pattern.clear(); | |
| 107 } | |
| 108 | |
| 109 } | |
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