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1 /* | 1 /* |
2 * Copyright (C) 2006, 2007, 2008 Apple Computer, Inc. All rights reserved. | 2 * Copyright (C) 2006, 2007, 2008 Apple Computer, Inc. All rights reserved. |
3 * Copyright (C) 2008 Eric Seidel <eric@webkit.org> | 3 * Copyright (C) 2008 Eric Seidel <eric@webkit.org> |
4 * Copyright (C) 2007-2008 Torch Mobile, Inc. | 4 * Copyright (C) 2007-2008 Torch Mobile, Inc. |
5 * Copyright (C) 2013 Google, Inc. All rights reserved. | 5 * Copyright (C) 2013 Google, Inc. All rights reserved. |
6 * | 6 * |
7 * Redistribution and use in source and binary forms, with or without | 7 * Redistribution and use in source and binary forms, with or without |
8 * modification, are permitted provided that the following conditions | 8 * modification, are permitted provided that the following conditions |
9 * are met: | 9 * are met: |
10 * 1. Redistributions of source code must retain the above copyright | 10 * 1. Redistributions of source code must retain the above copyright |
(...skipping 22 matching lines...) Expand all Loading... | |
33 #include "platform/PlatformExport.h" | 33 #include "platform/PlatformExport.h" |
34 #include "platform/graphics/Image.h" | 34 #include "platform/graphics/Image.h" |
35 #include "platform/transforms/AffineTransform.h" | 35 #include "platform/transforms/AffineTransform.h" |
36 | 36 |
37 #include "wtf/PassRefPtr.h" | 37 #include "wtf/PassRefPtr.h" |
38 #include "wtf/RefCounted.h" | 38 #include "wtf/RefCounted.h" |
39 #include "wtf/RefPtr.h" | 39 #include "wtf/RefPtr.h" |
40 | 40 |
41 namespace blink { | 41 namespace blink { |
42 | 42 |
43 class AffineTransform; | |
44 | |
45 class PLATFORM_EXPORT Pattern : public RefCounted<Pattern> { | 43 class PLATFORM_EXPORT Pattern : public RefCounted<Pattern> { |
46 public: | 44 public: |
47 static PassRefPtr<Pattern> create(PassRefPtr<Image> tileImage, bool repeatX, bool repeatY) | 45 static PassRefPtr<Pattern> create(PassRefPtr<Image> tileImage, bool repeatX, bool repeatY); |
48 { | |
49 return adoptRef(new Pattern(tileImage, repeatX, repeatY)); | |
50 } | |
51 ~Pattern(); | |
52 | 46 |
53 SkShader* shader(); | 47 virtual ~Pattern(); |
48 | |
49 SkShader* shader(SkShader::ShaderLocation preferredLocation = SkShader::kKee p_ShaderLocation); | |
54 | 50 |
55 void setPatternSpaceTransform(const AffineTransform& patternSpaceTransformat ion); | 51 void setPatternSpaceTransform(const AffineTransform& patternSpaceTransformat ion); |
56 const AffineTransform& getPatternSpaceTransform() { return m_patternSpaceTra nsformation; }; | 52 const AffineTransform& getPatternSpaceTransform() { return m_patternSpaceTra nsformation; } |
57 | 53 |
58 bool repeatX() const { return m_repeatX; } | 54 bool repeatX() const { return m_repeatX; } |
59 bool repeatY() const { return m_repeatY; } | 55 bool repeatY() const { return m_repeatY; } |
56 protected: | |
57 virtual PassRefPtr<SkShader> createShader(SkShader::ShaderLocation preferred Location) = 0; | |
60 | 58 |
61 private: | 59 Pattern(bool repeatX, bool repeatY, int64_t externalMemoryAllocated = 0) |
62 Pattern(PassRefPtr<Image>, bool repeatX, bool repeatY); | 60 : m_repeatX(repeatX) |
61 , m_repeatY(repeatY) | |
62 , m_externalMemoryAllocated(0) | |
63 { | |
64 adjustExternalMemoryAllocated(externalMemoryAllocated); | |
65 } | |
63 | 66 |
64 RefPtr<NativeImageSkia> m_tileImage; | |
65 bool m_repeatX; | 67 bool m_repeatX; |
66 bool m_repeatY; | 68 bool m_repeatY; |
67 AffineTransform m_patternSpaceTransformation; | 69 AffineTransform m_patternSpaceTransformation; |
70 | |
71 void adjustExternalMemoryAllocated(int64_t delta); | |
72 | |
73 private: | |
68 RefPtr<SkShader> m_pattern; | 74 RefPtr<SkShader> m_pattern; |
69 int m_externalMemoryAllocated; | 75 int64_t m_externalMemoryAllocated; |
70 }; | 76 }; |
71 | 77 |
72 } //namespace | 78 class BitmapBackedPattern : public Pattern { |
Justin Novosad
2014/08/05 17:31:26
This should be in its own header and I think it sh
Rémi Piotaix
2014/08/06 18:09:14
Done.
| |
79 public: | |
80 BitmapBackedPattern(bool repeatX, bool repeatY, int64_t externalMemoryAlloca ted = 0); | |
81 virtual ~BitmapBackedPattern(); | |
82 | |
83 virtual PassRefPtr<SkShader> createShader(SkShader::ShaderLocation preferred Location) OVERRIDE; | |
84 | |
85 protected: | |
86 virtual SkImageInfo getBitmapInfo() = 0; | |
87 virtual void drawBitmapToCanvas(SkCanvas&, SkPaint&) = 0; | |
88 }; | |
89 | |
90 } // namespace | |
73 | 91 |
74 #endif | 92 #endif |
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