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Side by Side Diff: Source/platform/graphics/Pattern.h

Issue 358893002: Use newImageSnapshot() to get an image from a Canvas (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Bitmap caching for Shaders/Patterns from StaticBitmapImage/SkImage Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 2006, 2007, 2008 Apple Computer, Inc. All rights reserved. 2 * Copyright (C) 2006, 2007, 2008 Apple Computer, Inc. All rights reserved.
3 * Copyright (C) 2008 Eric Seidel <eric@webkit.org> 3 * Copyright (C) 2008 Eric Seidel <eric@webkit.org>
4 * Copyright (C) 2007-2008 Torch Mobile, Inc. 4 * Copyright (C) 2007-2008 Torch Mobile, Inc.
5 * Copyright (C) 2013 Google, Inc. All rights reserved. 5 * Copyright (C) 2013 Google, Inc. All rights reserved.
6 * 6 *
7 * Redistribution and use in source and binary forms, with or without 7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions 8 * modification, are permitted provided that the following conditions
9 * are met: 9 * are met:
10 * 1. Redistributions of source code must retain the above copyright 10 * 1. Redistributions of source code must retain the above copyright
(...skipping 22 matching lines...) Expand all
33 #include "platform/PlatformExport.h" 33 #include "platform/PlatformExport.h"
34 #include "platform/graphics/Image.h" 34 #include "platform/graphics/Image.h"
35 #include "platform/transforms/AffineTransform.h" 35 #include "platform/transforms/AffineTransform.h"
36 36
37 #include "wtf/PassRefPtr.h" 37 #include "wtf/PassRefPtr.h"
38 #include "wtf/RefCounted.h" 38 #include "wtf/RefCounted.h"
39 #include "wtf/RefPtr.h" 39 #include "wtf/RefPtr.h"
40 40
41 namespace blink { 41 namespace blink {
42 42
43 class AffineTransform;
44
45 class PLATFORM_EXPORT Pattern : public RefCounted<Pattern> { 43 class PLATFORM_EXPORT Pattern : public RefCounted<Pattern> {
46 public: 44 public:
47 static PassRefPtr<Pattern> create(PassRefPtr<Image> tileImage, bool repeatX, bool repeatY) 45 static PassRefPtr<Pattern> create(PassRefPtr<Image> tileImage, bool repeatX, bool repeatY);
48 {
49 return adoptRef(new Pattern(tileImage, repeatX, repeatY));
50 }
51 ~Pattern();
52 46
53 SkShader* shader(); 47 virtual ~Pattern();
48
49 SkShader* shader(SkShader::ShaderLocation preferredLocation = SkShader::kKee p_ShaderLocation);
54 50
55 void setPatternSpaceTransform(const AffineTransform& patternSpaceTransformat ion); 51 void setPatternSpaceTransform(const AffineTransform& patternSpaceTransformat ion);
56 const AffineTransform& getPatternSpaceTransform() { return m_patternSpaceTra nsformation; }; 52 const AffineTransform& getPatternSpaceTransform() { return m_patternSpaceTra nsformation; }
57 53
58 bool repeatX() const { return m_repeatX; } 54 bool repeatX() const { return m_repeatX; }
59 bool repeatY() const { return m_repeatY; } 55 bool repeatY() const { return m_repeatY; }
56 protected:
57 virtual PassRefPtr<SkShader> createShader(SkShader::ShaderLocation preferred Location) = 0;
60 58
61 private: 59 Pattern(bool repeatX, bool repeatY, int64_t externalMemoryAllocated = 0)
62 Pattern(PassRefPtr<Image>, bool repeatX, bool repeatY); 60 : m_repeatX(repeatX)
61 , m_repeatY(repeatY)
62 , m_externalMemoryAllocated(0)
63 {
64 adjustExternalMemoryAllocated(externalMemoryAllocated);
65 }
63 66
64 RefPtr<NativeImageSkia> m_tileImage;
65 bool m_repeatX; 67 bool m_repeatX;
66 bool m_repeatY; 68 bool m_repeatY;
67 AffineTransform m_patternSpaceTransformation; 69 AffineTransform m_patternSpaceTransformation;
70
71 void adjustExternalMemoryAllocated(int64_t delta);
72
73 private:
68 RefPtr<SkShader> m_pattern; 74 RefPtr<SkShader> m_pattern;
69 int m_externalMemoryAllocated; 75 int64_t m_externalMemoryAllocated;
70 }; 76 };
71 77
72 } //namespace 78 class BitmapBackedPattern : public Pattern {
Justin Novosad 2014/08/05 17:31:26 This should be in its own header and I think it sh
Rémi Piotaix 2014/08/06 18:09:14 Done.
79 public:
80 BitmapBackedPattern(bool repeatX, bool repeatY, int64_t externalMemoryAlloca ted = 0);
81 virtual ~BitmapBackedPattern();
82
83 virtual PassRefPtr<SkShader> createShader(SkShader::ShaderLocation preferred Location) OVERRIDE;
84
85 protected:
86 virtual SkImageInfo getBitmapInfo() = 0;
87 virtual void drawBitmapToCanvas(SkCanvas&, SkPaint&) = 0;
88 };
89
90 } // namespace
73 91
74 #endif 92 #endif
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