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Side by Side Diff: Source/platform/graphics/Pattern.cpp

Issue 358893002: Use newImageSnapshot() to get an image from a Canvas (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Bitmap caching for Shaders/Patterns from StaticBitmapImage/SkImage Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 2006, 2007, 2008 Apple Computer, Inc. All rights reserved. 2 * Copyright (C) 2006, 2007, 2008 Apple Computer, Inc. All rights reserved.
3 * Copyright (C) 2008 Eric Seidel <eric@webkit.org> 3 * Copyright (C) 2008 Eric Seidel <eric@webkit.org>
4 * Copyright (C) 2013 Google, Inc. All rights reserved. 4 * Copyright (C) 2013 Google, Inc. All rights reserved.
5 * 5 *
6 * Redistribution and use in source and binary forms, with or without 6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions 7 * modification, are permitted provided that the following conditions
8 * are met: 8 * are met:
9 * 1. Redistributions of source code must retain the above copyright 9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
11 * 2. Redistributions in binary form must reproduce the above copyright 11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the 12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution. 13 * documentation and/or other materials provided with the distribution.
14 * 14 *
15 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 15 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
16 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 16 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
18 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 18 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
19 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 19 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
20 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 20 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
22 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 22 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
23 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27
28 #include "config.h" 27 #include "config.h"
29 #include "platform/graphics/Pattern.h" 28 #include "platform/graphics/Pattern.h"
30 29
30 #include "platform/graphics/BitmapPattern.h"
31 #include "platform/graphics/StaticBitmapPattern.h"
32 #include "platform/graphics/skia/SkiaUtils.h"
33 #include "third_party/skia/include/core/SkCanvas.h"
34 #include "third_party/skia/include/core/SkImage.h"
31 #include <v8.h> 35 #include <v8.h>
32 #include "SkCanvas.h"
33 #include "SkColorShader.h"
34 #include "platform/graphics/skia/SkiaUtils.h"
35
36 36
37 namespace blink { 37 namespace blink {
38 38
39 Pattern::Pattern(PassRefPtr<Image> image, bool repeatX, bool repeatY) 39 PassRefPtr<Pattern> Pattern::create(PassRefPtr<Image> tileImage, bool repeatX, b ool repeatY)
40 : m_repeatX(repeatX)
41 , m_repeatY(repeatY)
42 , m_externalMemoryAllocated(0)
43 { 40 {
44 if (image) { 41 if (tileImage->image())
45 m_tileImage = image->nativeImageForCurrentFrame(); 42 return StaticBitmapPattern::create(tileImage, repeatX, repeatY);
46 } 43
44 return BitmapPattern::create(tileImage, repeatX, repeatY);
47 } 45 }
48 46
49 Pattern::~Pattern() 47 Pattern::~Pattern()
50 { 48 {
51 if (m_externalMemoryAllocated) 49 adjustExternalMemoryAllocated(-m_externalMemoryAllocated);
52 v8::Isolate::GetCurrent()->AdjustAmountOfExternalAllocatedMemory(-m_exte rnalMemoryAllocated);
53 }
54
55 SkShader* Pattern::shader()
56 {
57 if (m_pattern)
58 return m_pattern.get();
59
60 SkMatrix localMatrix = affineTransformToSkMatrix(m_patternSpaceTransformatio n);
61
62 // If we don't have a bitmap, return a transparent shader.
63 if (!m_tileImage)
64 m_pattern = adoptRef(new SkColorShader(SK_ColorTRANSPARENT));
65 else if (m_repeatX && m_repeatY)
66 m_pattern = adoptRef(SkShader::CreateBitmapShader(m_tileImage->bitmap(), SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMatrix));
67 else {
68 // Skia does not have a "draw the tile only once" option. Clamp_TileMode
69 // repeats the last line of the image after drawing one tile. To avoid
70 // filling the space with arbitrary pixels, this workaround forces the
71 // image to have a line of transparent pixels on the "repeated" edge(s),
72 // thus causing extra space to be transparent filled.
73 SkShader::TileMode tileModeX = m_repeatX ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
74 SkShader::TileMode tileModeY = m_repeatY ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
75 int expandW = m_repeatX ? 0 : 1;
76 int expandH = m_repeatY ? 0 : 1;
77
78 // Create a transparent bitmap 1 pixel wider and/or taller than the
79 // original, then copy the orignal into it.
80 // FIXME: Is there a better way to pad (not scale) an image in skia?
81 SkImageInfo info = m_tileImage->bitmap().info();
82 info.fWidth += expandW;
83 info.fHeight += expandH;
84 // we explicitly require non-opaquness, since we are going to add a tran sparent strip.
85 info.fAlphaType = kPremul_SkAlphaType;
86
87 SkBitmap bm2;
88 bm2.allocPixels(info);
89 bm2.eraseARGB(0x00, 0x00, 0x00, 0x00);
90 SkCanvas canvas(bm2);
91 canvas.drawBitmap(m_tileImage->bitmap(), 0, 0);
92 bm2.setImmutable();
93 m_pattern = adoptRef(SkShader::CreateBitmapShader(bm2, tileModeX, tileMo deY, &localMatrix));
94
95 // Clamp to int, since that's what the adjust function takes.
96 m_externalMemoryAllocated = static_cast<int>(std::min(static_cast<size_t >(INT_MAX), bm2.getSafeSize()));
97 v8::Isolate::GetCurrent()->AdjustAmountOfExternalAllocatedMemory(m_exter nalMemoryAllocated);
98 }
99 return m_pattern.get();
100 } 50 }
101 51
102 void Pattern::setPatternSpaceTransform(const AffineTransform& patternSpaceTransf ormation) 52 void Pattern::setPatternSpaceTransform(const AffineTransform& patternSpaceTransf ormation)
103 { 53 {
104 m_patternSpaceTransformation = patternSpaceTransformation; 54 m_patternSpaceTransformation = patternSpaceTransformation;
105 if (m_pattern) 55 if (m_pattern)
106 m_pattern.clear(); 56 m_pattern.clear();
107 } 57 }
108 58
59 SkShader* Pattern::shader(SkShader::ShaderLocation preferredLocation)
60 {
61 if (!m_pattern) {
62 m_pattern = createShader(preferredLocation);
63 }
64
65 return m_pattern.get();
109 } 66 }
67
68 void Pattern::adjustExternalMemoryAllocated(int64_t delta)
69 {
70 delta = std::max(-m_externalMemoryAllocated, delta);
71
72 v8::Isolate::GetCurrent()->AdjustAmountOfExternalAllocatedMemory(delta);
73
74 m_externalMemoryAllocated += delta;
75 }
76
77 BitmapBackedPattern::BitmapBackedPattern(bool repeatX, bool repeatY, int64_t ext ernalMemoryAllocated) : Pattern(repeatX, repeatY, externalMemoryAllocated) { }
78
79 BitmapBackedPattern::~BitmapBackedPattern() { }
80
81 PassRefPtr<SkShader> BitmapBackedPattern::createShader(SkShader::ShaderLocation preferredLocation)
Justin Novosad 2014/08/05 17:31:26 unused argument should be commented-out
Rémi Piotaix 2014/08/06 18:09:14 Done.
82 {
83 // Skia does not have a "draw the tile only once" option. Clamp_TileMode
84 // repeats the last line of the image after drawing one tile. To avoid
85 // filling the space with arbitrary pixels, this workaround forces the
86 // image to have a line of transparent pixels on the "repeated" edge(s),
87 // thus causing extra space to be transparent filled.
88 SkShader::TileMode tileModeX = m_repeatX ? SkShader::kRepeat_TileMode : SkSh ader::kClamp_TileMode;
89 SkShader::TileMode tileModeY = m_repeatY ? SkShader::kRepeat_TileMode : SkSh ader::kClamp_TileMode;
90 int expandW = m_repeatX ? 0 : 1;
91 int expandH = m_repeatY ? 0 : 1;
92
93 // Create a transparent bitmap 1 pixel wider and/or taller than the
94 // original, then copy the orignal into it.
95 // FIXME: Is there a better way to pad (not scale) an image in skia?
96 SkImageInfo info = this->getBitmapInfo();
97 info.fWidth = info.width() + expandW;
98 info.fHeight = info.height() + expandH;
99 // we explicitly require non-opaquness, since we are going to add a transpar ent strip.
100 info.fAlphaType = kPremul_SkAlphaType;
101
102 SkBitmap bm2;
103 bm2.allocPixels(info);
104 SkCanvas canvas(bm2);
105
106 SkPaint paint;
107 paint.setXfermode(SkXfermode::Create(SkXfermode::kSrc_Mode))->unref();
Justin Novosad 2014/08/05 17:31:26 You should use the version of setXfermode that tak
Rémi Piotaix 2014/08/06 18:09:14 Done.
108
109 this->drawBitmapToCanvas(canvas, paint);
110
111 paint.setARGB(0x00, 0x00, 0x00, 0x00);
112 paint.setStyle(SkPaint::kFill_Style);
113
114 if (!m_repeatX)
115 canvas.drawRect(SkRect::MakeXYWH(info.width() - 1, 0, 1, info.height()), paint);
116
117 if (!m_repeatY)
118 canvas.drawRect(SkRect::MakeXYWH(0, info.height()-1, info.width(), 1), p aint);
119
120 bm2.setImmutable();
121
122 // Clamp to int, since that's what the adjust function takes.
123 adjustExternalMemoryAllocated(bm2.getSafeSize());
124
125 SkMatrix localMatrix = affineTransformToSkMatrix(m_patternSpaceTransformatio n);
126
127 return adoptRef(SkShader::CreateBitmapShader(bm2, tileModeX, tileModeY, &loc alMatrix));
128 }
129
130 }
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