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1 // Copyright (C) 2013 Google Inc. All rights reserved. | 1 // Copyright (C) 2013 Google Inc. All rights reserved. |
2 // | 2 // |
3 // Redistribution and use in source and binary forms, with or without | 3 // Redistribution and use in source and binary forms, with or without |
4 // modification, are permitted provided that the following conditions are | 4 // modification, are permitted provided that the following conditions are |
5 // met: | 5 // met: |
6 // | 6 // |
7 // * Redistributions of source code must retain the above copyright | 7 // * Redistributions of source code must retain the above copyright |
8 // notice, this list of conditions and the following disclaimer. | 8 // notice, this list of conditions and the following disclaimer. |
9 // * Redistributions in binary form must reproduce the above | 9 // * Redistributions in binary form must reproduce the above |
10 // copyright notice, this list of conditions and the following disclaimer | 10 // copyright notice, this list of conditions and the following disclaimer |
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74 void setStrokeStyle(StrokeStyle); | 74 void setStrokeStyle(StrokeStyle); |
75 | 75 |
76 void setStrokeThickness(float); | 76 void setStrokeThickness(float); |
77 | 77 |
78 SkColor effectiveStrokeColor() const { return applyAlpha(m_strokeData.color(
).rgb()); } | 78 SkColor effectiveStrokeColor() const { return applyAlpha(m_strokeData.color(
).rgb()); } |
79 void setStrokeColor(const Color&); | 79 void setStrokeColor(const Color&); |
80 | 80 |
81 void setStrokeGradient(const PassRefPtr<Gradient>); | 81 void setStrokeGradient(const PassRefPtr<Gradient>); |
82 void clearStrokeGradient(); | 82 void clearStrokeGradient(); |
83 | 83 |
84 void setStrokePattern(const PassRefPtr<Pattern>); | 84 void setStrokePattern(const PassRefPtr<Pattern>, SkShader::ShaderLocation pr
eferredLocation); |
85 void clearStrokePattern(); | 85 void clearStrokePattern(); |
86 | 86 |
87 void setLineCap(LineCap); | 87 void setLineCap(LineCap); |
88 | 88 |
89 void setLineJoin(LineJoin); | 89 void setLineJoin(LineJoin); |
90 | 90 |
91 void setMiterLimit(float); | 91 void setMiterLimit(float); |
92 | 92 |
93 void setLineDash(const DashArray&, float); | 93 void setLineDash(const DashArray&, float); |
94 | 94 |
95 // Fill data | 95 // Fill data |
96 Color fillColor() const { return m_fillColor; } | 96 Color fillColor() const { return m_fillColor; } |
97 SkColor effectiveFillColor() const { return applyAlpha(m_fillColor.rgb()); } | 97 SkColor effectiveFillColor() const { return applyAlpha(m_fillColor.rgb()); } |
98 void setFillColor(const Color&); | 98 void setFillColor(const Color&); |
99 | 99 |
100 Gradient* fillGradient() const { return m_fillGradient.get(); } | 100 Gradient* fillGradient() const { return m_fillGradient.get(); } |
101 void setFillGradient(const PassRefPtr<Gradient>); | 101 void setFillGradient(const PassRefPtr<Gradient>); |
102 void clearFillGradient(); | 102 void clearFillGradient(); |
103 | 103 |
104 Pattern* fillPattern() const { return m_fillPattern.get(); } | 104 Pattern* fillPattern() const { return m_fillPattern.get(); } |
105 void setFillPattern(const PassRefPtr<Pattern>); | 105 void setFillPattern(const PassRefPtr<Pattern>, SkShader::ShaderLocation pref
erredLocation); |
106 void clearFillPattern(); | 106 void clearFillPattern(); |
107 | 107 |
108 // Path fill rule | 108 // Path fill rule |
109 WindRule fillRule() const { return m_fillRule; } | 109 WindRule fillRule() const { return m_fillRule; } |
110 void setFillRule(WindRule rule) { m_fillRule = rule; } | 110 void setFillRule(WindRule rule) { m_fillRule = rule; } |
111 | 111 |
112 // Shadow. (This will need tweaking if we use draw loopers for other things.
) | 112 // Shadow. (This will need tweaking if we use draw loopers for other things.
) |
113 SkDrawLooper* drawLooper() const { return m_looper.get(); } | 113 SkDrawLooper* drawLooper() const { return m_looper.get(); } |
114 void setDrawLooper(PassRefPtr<SkDrawLooper>); | 114 void setDrawLooper(PassRefPtr<SkDrawLooper>); |
115 void clearDrawLooper(); | 115 void clearDrawLooper(); |
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184 uint16_t m_saveCount; | 184 uint16_t m_saveCount; |
185 | 185 |
186 bool m_shouldAntialias : 1; | 186 bool m_shouldAntialias : 1; |
187 bool m_shouldSmoothFonts : 1; | 187 bool m_shouldSmoothFonts : 1; |
188 bool m_shouldClampToSourceRect : 1; | 188 bool m_shouldClampToSourceRect : 1; |
189 }; | 189 }; |
190 | 190 |
191 } // namespace blink | 191 } // namespace blink |
192 | 192 |
193 #endif // GraphicsContextState_h | 193 #endif // GraphicsContextState_h |
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