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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef BitmapPattern_h |
| 6 #define BitmapPattern_h |
| 7 |
| 8 #include "platform/graphics/Pattern.h" |
| 9 |
| 10 namespace blink { |
| 11 |
| 12 class BitmapPattern : public BitmapBackedPattern { |
| 13 public: |
| 14 static PassRefPtr<BitmapPattern> create(PassRefPtr<Image> tileImage, bool re
peatX, bool repeatY) |
| 15 { |
| 16 return adoptRef(new BitmapPattern(tileImage, repeatX, repeatY)); |
| 17 } |
| 18 |
| 19 virtual ~BitmapPattern() { } |
| 20 |
| 21 virtual PassRefPtr<SkShader> createShader(SkShader::ShaderLocation preferred
Location) OVERRIDE; |
| 22 |
| 23 protected: |
| 24 virtual SkImageInfo getBitmapInfo() OVERRIDE; |
| 25 virtual void drawBitmapToCanvas(SkCanvas&, SkPaint&) OVERRIDE; |
| 26 |
| 27 private: |
| 28 BitmapPattern(PassRefPtr<Image>, bool repeatX, bool repeatY); |
| 29 |
| 30 RefPtr<NativeImageSkia> m_tileImage; |
| 31 }; |
| 32 |
| 33 } // namespace |
| 34 |
| 35 #endif |
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