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Side by Side Diff: Source/platform/graphics/Pattern.h

Issue 358893002: Use newImageSnapshot() to get an image from a Canvas (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Correcting bugs and use new cache mechanism from SkImage Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 2006, 2007, 2008 Apple Computer, Inc. All rights reserved. 2 * Copyright (C) 2006, 2007, 2008 Apple Computer, Inc. All rights reserved.
3 * Copyright (C) 2008 Eric Seidel <eric@webkit.org> 3 * Copyright (C) 2008 Eric Seidel <eric@webkit.org>
4 * Copyright (C) 2007-2008 Torch Mobile, Inc. 4 * Copyright (C) 2007-2008 Torch Mobile, Inc.
5 * Copyright (C) 2013 Google, Inc. All rights reserved. 5 * Copyright (C) 2013 Google, Inc. All rights reserved.
6 * 6 *
7 * Redistribution and use in source and binary forms, with or without 7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions 8 * modification, are permitted provided that the following conditions
9 * are met: 9 * are met:
10 * 1. Redistributions of source code must retain the above copyright 10 * 1. Redistributions of source code must retain the above copyright
(...skipping 14 matching lines...) Expand all
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 */ 27 */
28 28
29 #ifndef Pattern_h 29 #ifndef Pattern_h
30 #define Pattern_h 30 #define Pattern_h
31 31
32 #include "SkShader.h" 32 #include "SkShader.h"
33 #include "platform/PlatformExport.h" 33 #include "platform/PlatformExport.h"
34 #include "platform/graphics/Image.h" 34 #include "platform/graphics/Image.h"
35 #include "platform/graphics/StaticBitmapImage.h"
Justin Novosad 2014/07/29 14:56:52 No need for include.
Rémi Piotaix 2014/07/29 17:18:23 Done.
35 #include "platform/transforms/AffineTransform.h" 36 #include "platform/transforms/AffineTransform.h"
36 37
37 #include "wtf/PassRefPtr.h" 38 #include "wtf/PassRefPtr.h"
38 #include "wtf/RefCounted.h" 39 #include "wtf/RefCounted.h"
39 #include "wtf/RefPtr.h" 40 #include "wtf/RefPtr.h"
40 41
41 namespace blink { 42 namespace blink {
42 43
43 class AffineTransform;
44
45 class PLATFORM_EXPORT Pattern : public RefCounted<Pattern> { 44 class PLATFORM_EXPORT Pattern : public RefCounted<Pattern> {
46 public: 45 public:
47 static PassRefPtr<Pattern> create(PassRefPtr<Image> tileImage, bool repeatX, bool repeatY) 46 static PassRefPtr<Pattern> create(PassRefPtr<Image> tileImage, bool repeatX, bool repeatY);
48 { 47
49 return adoptRef(new Pattern(tileImage, repeatX, repeatY)); 48 virtual ~Pattern();
Justin Novosad 2014/07/29 14:56:52 The pattern destructor should be responsible for f
Rémi Piotaix 2014/07/29 17:18:23 Already in Pattern.cpp ?
50 }
51 ~Pattern();
52 49
53 SkShader* shader(); 50 SkShader* shader();
54 51
55 void setPatternSpaceTransform(const AffineTransform& patternSpaceTransformat ion); 52 void setPatternSpaceTransform(const AffineTransform& patternSpaceTransformat ion);
56 const AffineTransform& getPatternSpaceTransform() { return m_patternSpaceTra nsformation; }; 53 const AffineTransform& getPatternSpaceTransform() { return m_patternSpaceTra nsformation; }
57 54
58 bool repeatX() const { return m_repeatX; } 55 bool repeatX() const { return m_repeatX; }
59 bool repeatY() const { return m_repeatY; } 56 bool repeatY() const { return m_repeatY; }
57 protected:
58 virtual PassRefPtr<SkShader> createShader() = 0;
60 59
61 private: 60 Pattern(bool repeatX, bool repeatY)
62 Pattern(PassRefPtr<Image>, bool repeatX, bool repeatY); 61 : m_repeatX(repeatX)
62 , m_repeatY(repeatY)
63 , m_externalMemoryAllocated(0) { }
63 64
64 RefPtr<NativeImageSkia> m_tileImage;
65 bool m_repeatX; 65 bool m_repeatX;
66 bool m_repeatY; 66 bool m_repeatY;
67 AffineTransform m_patternSpaceTransformation; 67 AffineTransform m_patternSpaceTransformation;
68 int m_externalMemoryAllocated;
Justin Novosad 2014/07/29 14:56:52 should probably be intptr_t. What type does v8 ex
Rémi Piotaix 2014/07/30 18:59:12 Done.
69
70 private:
68 RefPtr<SkShader> m_pattern; 71 RefPtr<SkShader> m_pattern;
69 int m_externalMemoryAllocated;
70 }; 72 };
71 73
72 } //namespace 74 } // namespace
73 75
74 #endif 76 #endif
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