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1 /* | 1 /* |
2 * Copyright (C) 2006, 2007, 2008 Apple Computer, Inc. All rights reserved. | 2 * Copyright (C) 2006, 2007, 2008 Apple Computer, Inc. All rights reserved. |
3 * Copyright (C) 2008 Eric Seidel <eric@webkit.org> | 3 * Copyright (C) 2008 Eric Seidel <eric@webkit.org> |
4 * Copyright (C) 2007-2008 Torch Mobile, Inc. | 4 * Copyright (C) 2007-2008 Torch Mobile, Inc. |
5 * Copyright (C) 2013 Google, Inc. All rights reserved. | 5 * Copyright (C) 2013 Google, Inc. All rights reserved. |
6 * | 6 * |
7 * Redistribution and use in source and binary forms, with or without | 7 * Redistribution and use in source and binary forms, with or without |
8 * modification, are permitted provided that the following conditions | 8 * modification, are permitted provided that the following conditions |
9 * are met: | 9 * are met: |
10 * 1. Redistributions of source code must retain the above copyright | 10 * 1. Redistributions of source code must retain the above copyright |
(...skipping 14 matching lines...) Expand all Loading... | |
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
26 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
27 */ | 27 */ |
28 | 28 |
29 #ifndef Pattern_h | 29 #ifndef Pattern_h |
30 #define Pattern_h | 30 #define Pattern_h |
31 | 31 |
32 #include "SkShader.h" | 32 #include "SkShader.h" |
33 #include "platform/PlatformExport.h" | 33 #include "platform/PlatformExport.h" |
34 #include "platform/graphics/Image.h" | 34 #include "platform/graphics/Image.h" |
35 #include "platform/graphics/StaticBitmapImage.h" | |
Justin Novosad
2014/07/29 14:56:52
No need for include.
Rémi Piotaix
2014/07/29 17:18:23
Done.
| |
35 #include "platform/transforms/AffineTransform.h" | 36 #include "platform/transforms/AffineTransform.h" |
36 | 37 |
37 #include "wtf/PassRefPtr.h" | 38 #include "wtf/PassRefPtr.h" |
38 #include "wtf/RefCounted.h" | 39 #include "wtf/RefCounted.h" |
39 #include "wtf/RefPtr.h" | 40 #include "wtf/RefPtr.h" |
40 | 41 |
41 namespace blink { | 42 namespace blink { |
42 | 43 |
43 class AffineTransform; | |
44 | |
45 class PLATFORM_EXPORT Pattern : public RefCounted<Pattern> { | 44 class PLATFORM_EXPORT Pattern : public RefCounted<Pattern> { |
46 public: | 45 public: |
47 static PassRefPtr<Pattern> create(PassRefPtr<Image> tileImage, bool repeatX, bool repeatY) | 46 static PassRefPtr<Pattern> create(PassRefPtr<Image> tileImage, bool repeatX, bool repeatY); |
48 { | 47 |
49 return adoptRef(new Pattern(tileImage, repeatX, repeatY)); | 48 virtual ~Pattern(); |
Justin Novosad
2014/07/29 14:56:52
The pattern destructor should be responsible for f
Rémi Piotaix
2014/07/29 17:18:23
Already in Pattern.cpp ?
| |
50 } | |
51 ~Pattern(); | |
52 | 49 |
53 SkShader* shader(); | 50 SkShader* shader(); |
54 | 51 |
55 void setPatternSpaceTransform(const AffineTransform& patternSpaceTransformat ion); | 52 void setPatternSpaceTransform(const AffineTransform& patternSpaceTransformat ion); |
56 const AffineTransform& getPatternSpaceTransform() { return m_patternSpaceTra nsformation; }; | 53 const AffineTransform& getPatternSpaceTransform() { return m_patternSpaceTra nsformation; } |
57 | 54 |
58 bool repeatX() const { return m_repeatX; } | 55 bool repeatX() const { return m_repeatX; } |
59 bool repeatY() const { return m_repeatY; } | 56 bool repeatY() const { return m_repeatY; } |
57 protected: | |
58 virtual PassRefPtr<SkShader> createShader() = 0; | |
60 | 59 |
61 private: | 60 Pattern(bool repeatX, bool repeatY) |
62 Pattern(PassRefPtr<Image>, bool repeatX, bool repeatY); | 61 : m_repeatX(repeatX) |
62 , m_repeatY(repeatY) | |
63 , m_externalMemoryAllocated(0) { } | |
63 | 64 |
64 RefPtr<NativeImageSkia> m_tileImage; | |
65 bool m_repeatX; | 65 bool m_repeatX; |
66 bool m_repeatY; | 66 bool m_repeatY; |
67 AffineTransform m_patternSpaceTransformation; | 67 AffineTransform m_patternSpaceTransformation; |
68 int m_externalMemoryAllocated; | |
Justin Novosad
2014/07/29 14:56:52
should probably be intptr_t. What type does v8 ex
Rémi Piotaix
2014/07/30 18:59:12
Done.
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69 | |
70 private: | |
68 RefPtr<SkShader> m_pattern; | 71 RefPtr<SkShader> m_pattern; |
69 int m_externalMemoryAllocated; | |
70 }; | 72 }; |
71 | 73 |
72 } //namespace | 74 } // namespace |
73 | 75 |
74 #endif | 76 #endif |
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