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| 1 /* | 1 /* |
| 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| 3 * (C) 1999 Antti Koivisto (koivisto@kde.org) | 3 * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| 4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) | 4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) |
| 5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) | 5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) |
| 6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. | 6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. |
| 7 * Copyright (C) 2010 Google Inc. All rights reserved. | 7 * Copyright (C) 2010 Google Inc. All rights reserved. |
| 8 * | 8 * |
| 9 * This library is free software; you can redistribute it and/or | 9 * This library is free software; you can redistribute it and/or |
| 10 * modify it under the terms of the GNU Library General Public | 10 * modify it under the terms of the GNU Library General Public |
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| 29 #include "core/HTMLNames.h" | 29 #include "core/HTMLNames.h" |
| 30 #include "core/frame/Settings.h" | 30 #include "core/frame/Settings.h" |
| 31 #include "core/html/HTMLFrameOwnerElement.h" | 31 #include "core/html/HTMLFrameOwnerElement.h" |
| 32 #include "core/page/scrolling/ScrollingConstraints.h" | 32 #include "core/page/scrolling/ScrollingConstraints.h" |
| 33 #include "core/rendering/ImageQualityController.h" | 33 #include "core/rendering/ImageQualityController.h" |
| 34 #include "core/rendering/RenderBlock.h" | 34 #include "core/rendering/RenderBlock.h" |
| 35 #include "core/rendering/RenderFlowThread.h" | 35 #include "core/rendering/RenderFlowThread.h" |
| 36 #include "core/rendering/RenderGeometryMap.h" | 36 #include "core/rendering/RenderGeometryMap.h" |
| 37 #include "core/rendering/RenderInline.h" | 37 #include "core/rendering/RenderInline.h" |
| 38 #include "core/rendering/RenderLayer.h" | 38 #include "core/rendering/RenderLayer.h" |
| 39 #include "core/rendering/RenderObjectInlines.h" |
| 39 #include "core/rendering/RenderRegion.h" | 40 #include "core/rendering/RenderRegion.h" |
| 40 #include "core/rendering/RenderView.h" | 41 #include "core/rendering/RenderView.h" |
| 41 #include "core/rendering/compositing/CompositedLayerMapping.h" | 42 #include "core/rendering/compositing/CompositedLayerMapping.h" |
| 42 #include "core/rendering/compositing/RenderLayerCompositor.h" | 43 #include "core/rendering/compositing/RenderLayerCompositor.h" |
| 43 #include "core/rendering/style/ShadowList.h" | 44 #include "core/rendering/style/ShadowList.h" |
| 44 #include "platform/LengthFunctions.h" | 45 #include "platform/LengthFunctions.h" |
| 45 #include "platform/geometry/TransformState.h" | 46 #include "platform/geometry/TransformState.h" |
| 46 #include "platform/graphics/DrawLooperBuilder.h" | 47 #include "platform/graphics/DrawLooperBuilder.h" |
| 47 #include "platform/graphics/GraphicsContextStateSaver.h" | 48 #include "platform/graphics/GraphicsContextStateSaver.h" |
| 48 #include "platform/graphics/Path.h" | 49 #include "platform/graphics/Path.h" |
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| 2732 ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent()); | 2733 ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent()); |
| 2733 for (RenderObject* child = startChild; child && child != endChild; ) { | 2734 for (RenderObject* child = startChild; child && child != endChild; ) { |
| 2734 // Save our next sibling as moveChildTo will clear it. | 2735 // Save our next sibling as moveChildTo will clear it. |
| 2735 RenderObject* nextSibling = child->nextSibling(); | 2736 RenderObject* nextSibling = child->nextSibling(); |
| 2736 moveChildTo(toBoxModelObject, child, beforeChild, fullRemoveInsert); | 2737 moveChildTo(toBoxModelObject, child, beforeChild, fullRemoveInsert); |
| 2737 child = nextSibling; | 2738 child = nextSibling; |
| 2738 } | 2739 } |
| 2739 } | 2740 } |
| 2740 | 2741 |
| 2741 } // namespace WebCore | 2742 } // namespace WebCore |
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