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1 /* | 1 /* |
2 * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org> | 2 * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org> |
3 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> | 3 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> |
4 * Copyright (C) 2005 Eric Seidel <eric@webkit.org> | 4 * Copyright (C) 2005 Eric Seidel <eric@webkit.org> |
5 * Copyright (C) 2009 Dirk Schulze <krit@webkit.org> | 5 * Copyright (C) 2009 Dirk Schulze <krit@webkit.org> |
6 * Copyright (C) Research In Motion Limited 2010. All rights reserved. | 6 * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
7 * | 7 * |
8 * This library is free software; you can redistribute it and/or | 8 * This library is free software; you can redistribute it and/or |
9 * modify it under the terms of the GNU Library General Public | 9 * modify it under the terms of the GNU Library General Public |
10 * License as published by the Free Software Foundation; either | 10 * License as published by the Free Software Foundation; either |
11 * version 2 of the License, or (at your option) any later version. | 11 * version 2 of the License, or (at your option) any later version. |
12 * | 12 * |
13 * This library is distributed in the hope that it will be useful, | 13 * This library is distributed in the hope that it will be useful, |
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
16 * Library General Public License for more details. | 16 * Library General Public License for more details. |
17 * | 17 * |
18 * You should have received a copy of the GNU Library General Public License | 18 * You should have received a copy of the GNU Library General Public License |
19 * along with this library; see the file COPYING.LIB. If not, write to | 19 * along with this library; see the file COPYING.LIB. If not, write to |
20 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | 20 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
21 * Boston, MA 02110-1301, USA. | 21 * Boston, MA 02110-1301, USA. |
22 */ | 22 */ |
23 | 23 |
24 #include "config.h" | 24 #include "config.h" |
25 | 25 |
26 #include "core/rendering/svg/RenderSVGResourceFilter.h" | 26 #include "core/rendering/svg/RenderSVGResourceFilter.h" |
27 | 27 |
| 28 #include "core/dom/ElementTraversal.h" |
28 #include "core/frame/Settings.h" | 29 #include "core/frame/Settings.h" |
29 #include "core/rendering/svg/RenderSVGResourceFilterPrimitive.h" | 30 #include "core/rendering/svg/RenderSVGResourceFilterPrimitive.h" |
30 #include "core/rendering/svg/SVGRenderingContext.h" | 31 #include "core/rendering/svg/SVGRenderingContext.h" |
31 #include "core/svg/SVGFilterPrimitiveStandardAttributes.h" | 32 #include "core/svg/SVGFilterPrimitiveStandardAttributes.h" |
32 #include "platform/graphics/UnacceleratedImageBufferSurface.h" | 33 #include "platform/graphics/UnacceleratedImageBufferSurface.h" |
33 #include "platform/graphics/filters/SkiaImageFilterBuilder.h" | 34 #include "platform/graphics/filters/SkiaImageFilterBuilder.h" |
34 #include "platform/graphics/filters/SourceAlpha.h" | 35 #include "platform/graphics/filters/SourceAlpha.h" |
35 #include "platform/graphics/filters/SourceGraphic.h" | 36 #include "platform/graphics/filters/SourceGraphic.h" |
36 | 37 |
37 namespace WebCore { | 38 namespace WebCore { |
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416 markAllClientLayersForInvalidation(); | 417 markAllClientLayersForInvalidation(); |
417 } | 418 } |
418 | 419 |
419 FloatRect RenderSVGResourceFilter::drawingRegion(RenderObject* object) const | 420 FloatRect RenderSVGResourceFilter::drawingRegion(RenderObject* object) const |
420 { | 421 { |
421 FilterData* filterData = m_filter.get(object); | 422 FilterData* filterData = m_filter.get(object); |
422 return filterData ? filterData->drawingRegion : FloatRect(); | 423 return filterData ? filterData->drawingRegion : FloatRect(); |
423 } | 424 } |
424 | 425 |
425 } | 426 } |
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