Chromium Code Reviews| Index: ash/wm/overview/window_selector.cc |
| diff --git a/ash/wm/overview/window_selector.cc b/ash/wm/overview/window_selector.cc |
| index 467aca6a8be669310006d0cafc85b779f1f87e3f..146ddeb7cc6d0a3d138c69bbf28cc7b3726751e9 100644 |
| --- a/ash/wm/overview/window_selector.cc |
| +++ b/ash/wm/overview/window_selector.cc |
| @@ -19,6 +19,7 @@ |
| #include "ash/wm/overview/window_selector_item.h" |
| #include "ash/wm/window_state.h" |
| #include "base/auto_reset.h" |
| +#include "base/command_line.h" |
| #include "base/metrics/histogram.h" |
| #include "ui/aura/client/focus_client.h" |
| #include "ui/aura/window.h" |
| @@ -27,6 +28,8 @@ |
| #include "ui/compositor/scoped_layer_animation_settings.h" |
| #include "ui/events/event.h" |
| #include "ui/gfx/screen.h" |
| +#include "ui/views/border.h" |
| +#include "ui/views/controls/textfield/textfield.h" |
| #include "ui/wm/core/window_util.h" |
| #include "ui/wm/public/activation_client.h" |
| @@ -34,6 +37,21 @@ namespace ash { |
| namespace { |
| +// The proportion of screen width that the text filter takes. |
| +const float kTextFilterScreenProportion = 0.5; |
| + |
| +// The height of the text filter. |
| +const int kTextFilterHeight = 50; |
| + |
| +// Solid shadow length from the text filter. |
| +const int kVerticalShadowOffset = 1; |
| + |
| +// Amount of blur applied to the text filter shadow. |
| +const int kShadowBlur = 10; |
| + |
| +// Text filter shadow color. |
| +const SkColor kTextFilterShadow = 0xB0000000; |
| + |
| // A comparator for locating a grid with a given root window. |
| struct RootWindowGridComparator |
| : public std::unary_function<WindowGrid*, bool> { |
| @@ -87,6 +105,38 @@ void UpdateShelfVisibility() { |
| } |
| } |
| +// Initializes the text filter on the top of the main root window and requests |
| +// focus on its textfield. |
| +views::Widget* CreateTextFilter(views::TextfieldController* controller, |
| + aura::Window* root_window) { |
| + views::Widget* widget = new views::Widget; |
| + views::Widget::InitParams params; |
| + params.type = views::Widget::InitParams::TYPE_WINDOW_FRAMELESS; |
| + params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; |
| + params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW; |
| + params.parent = |
| + Shell::GetContainer(root_window, ash::kShellWindowId_OverlayContainer); |
| + params.accept_events = true; |
| + params.bounds = gfx::Rect( |
| + root_window->bounds().width() / 2 * (1 - kTextFilterScreenProportion), |
| + -kTextFilterHeight, |
|
flackr
2014/06/27 20:00:06
Should this be created at 0 and transformed to -kT
Nina
2014/06/27 22:42:02
Done.
|
| + root_window->bounds().width() * kTextFilterScreenProportion, |
| + kTextFilterHeight); |
| + widget->Init(params); |
| + views::Textfield* textfield = new views::Textfield; |
| + textfield->set_controller(controller); |
| + textfield->SetBackgroundColor(SK_ColorTRANSPARENT); |
| + textfield->SetBorder(views::Border::NullBorder()); |
| + textfield->SetTextColor(SK_ColorWHITE); |
| + textfield->set_shadows(gfx::ShadowValues(1, gfx::ShadowValue( |
| + gfx::Point(0, kVerticalShadowOffset), kShadowBlur, kTextFilterShadow))); |
| + widget->SetContentsView(textfield); |
| + widget->Show(); |
| + textfield->RequestFocus(); |
| + |
| + return widget; |
| +} |
| + |
| } // namespace |
| WindowSelector::WindowSelector(const WindowList& windows, |
| @@ -98,7 +148,8 @@ WindowSelector::WindowSelector(const WindowList& windows, |
| selected_grid_index_(0), |
| overview_start_time_(base::Time::Now()), |
| num_key_presses_(0), |
| - num_items_(0) { |
| + num_items_(0), |
| + showing_selection_widget_(false) { |
| DCHECK(delegate_); |
| Shell* shell = Shell::GetInstance(); |
| shell->OnOverviewModeStarting(); |
| @@ -127,13 +178,11 @@ WindowSelector::WindowSelector(const WindowList& windows, |
| DCHECK(!grid_list_.empty()); |
| UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.Items", num_items_); |
| - shell->activation_client()->AddObserver(this); |
| + text_filter_widget_.reset( |
| + CreateTextFilter(this, Shell::GetPrimaryRootWindow())); |
|
flackr
2014/06/27 20:00:07
Do we have to worry about the text input element l
Nina
2014/06/27 22:42:02
I really don't think it can happen, as we are obse
|
| - // Remove focus from active window before entering overview. |
| - aura::client::GetFocusClient( |
| - Shell::GetPrimaryRootWindow())->FocusWindow(NULL); |
| + shell->activation_client()->AddObserver(this); |
| - shell->PrependPreTargetHandler(this); |
| shell->GetScreen()->AddObserver(this); |
| shell->metrics()->RecordUserMetricsAction(UMA_WINDOW_OVERVIEW); |
| HideAndTrackNonOverviewWindows(); |
| @@ -168,7 +217,6 @@ WindowSelector::~WindowSelector() { |
| (*iter)->Show(); |
| } |
| - shell->RemovePreTargetHandler(this); |
| shell->GetScreen()->RemoveObserver(this); |
| size_t remaining_items = 0; |
| @@ -207,34 +255,35 @@ void WindowSelector::OnGridEmpty(WindowGrid* grid) { |
| CancelSelection(); |
| } |
| -void WindowSelector::OnKeyEvent(ui::KeyEvent* event) { |
| - if (event->type() != ui::ET_KEY_PRESSED) |
| - return; |
| +bool WindowSelector::HandleKeyEvent(views::Textfield* sender, |
| + const ui::KeyEvent& key_event) { |
| + if (key_event.type() != ui::ET_KEY_PRESSED) |
| + return false; |
| - switch (event->key_code()) { |
| + switch (key_event.key_code()) { |
| case ui::VKEY_ESCAPE: |
| CancelSelection(); |
| break; |
| case ui::VKEY_UP: |
| num_key_presses_++; |
| - Move(WindowSelector::UP); |
| + Move(WindowSelector::UP, true); |
| break; |
| case ui::VKEY_DOWN: |
| num_key_presses_++; |
| - Move(WindowSelector::DOWN); |
| + Move(WindowSelector::DOWN, true); |
| break; |
| case ui::VKEY_RIGHT: |
| num_key_presses_++; |
| - Move(WindowSelector::RIGHT); |
| + Move(WindowSelector::RIGHT, true); |
| break; |
| case ui::VKEY_LEFT: |
| num_key_presses_++; |
| - Move(WindowSelector::LEFT); |
| + Move(WindowSelector::LEFT, true); |
| break; |
| case ui::VKEY_RETURN: |
| // Ignore if no item is selected. |
| if (!grid_list_[selected_grid_index_]->is_selecting()) |
| - return; |
| + return true; |
|
flackr
2014/06/27 20:00:06
Isn't this technically not handled? Should we retu
Nina
2014/06/27 22:42:01
Well, apparently both options have the same effect
|
| UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.ArrowKeyPresses", |
| num_key_presses_); |
| UMA_HISTOGRAM_CUSTOM_COUNTS( |
| @@ -246,10 +295,10 @@ void WindowSelector::OnKeyEvent(ui::KeyEvent* event) { |
| SelectedWindow()->SelectionWindow())->Activate(); |
| break; |
| default: |
| - // Not a key we are interested in. |
| - return; |
| + // Not a key we are interested in, allow the textfield to handle it. |
| + return false; |
| } |
| - event->StopPropagation(); |
| + return true; |
| } |
| void WindowSelector::OnDisplayAdded(const gfx::Display& display) { |
| @@ -290,8 +339,11 @@ void WindowSelector::OnWindowDestroying(aura::Window* window) { |
| void WindowSelector::OnWindowActivated(aura::Window* gained_active, |
| aura::Window* lost_active) { |
| - if (ignore_activations_ || !gained_active) |
| + if (ignore_activations_ || |
| + !gained_active || |
| + gained_active == text_filter_widget_->GetNativeWindow()) { |
| return; |
| + } |
| ScopedVector<WindowGrid>::iterator grid = |
| std::find_if(grid_list_.begin(), grid_list_.end(), |
| @@ -317,6 +369,41 @@ void WindowSelector::OnAttemptToReactivateWindow(aura::Window* request_active, |
| OnWindowActivated(request_active, actual_active); |
| } |
| +void WindowSelector::ContentsChanged(views::Textfield* sender, |
| + const base::string16& new_contents) { |
| + if (CommandLine::ForCurrentProcess()->HasSwitch( |
| + switches::kAshDisableTextFilteringInOverviewMode)) { |
|
flackr
2014/06/27 20:00:06
nit: Indend 4 from '(', I guess a total of 10 spac
Nina
2014/06/27 22:42:02
Damn Eclipse!
|
| + return; |
| + } |
|
flackr
2014/06/27 20:00:06
nit: blank line to separate this early return from
Nina
2014/06/27 22:42:02
Done.
|
| + if (!showing_selection_widget_ || new_contents.empty()) { |
|
flackr
2014/06/27 20:00:06
nit: To make sure this always does the right thing
Nina
2014/06/27 22:42:01
I'll take you meant should_show_*. Done.
|
| + ui::ScopedLayerAnimationSettings animation_settings( |
| + text_filter_widget_->GetNativeWindow()->layer()->GetAnimator()); |
| + animation_settings.SetPreemptionStrategy( |
| + ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
| + animation_settings.SetTweenType(showing_selection_widget_ ? |
| + gfx::Tween::FAST_OUT_LINEAR_IN : gfx::Tween::LINEAR_OUT_SLOW_IN); |
| + |
| + gfx::Transform transform; |
| + if (showing_selection_widget_) |
|
flackr
2014/06/27 20:00:06
This is confusing because you're doing the opposit
Nina
2014/06/27 22:42:02
Done.
|
| + transform.Translate(0, -kTextFilterHeight); |
| + else |
| + transform.Translate(0, kTextFilterHeight); |
|
flackr
2014/06/27 20:00:06
This should just be transformed to (0, 0), we shou
Nina
2014/06/27 22:42:01
Done.
|
| + |
| + text_filter_widget_->GetNativeWindow()->SetTransform(transform); |
| + showing_selection_widget_ = !showing_selection_widget_; |
| + } |
| + for (ScopedVector<WindowGrid>::iterator iter = grid_list_.begin(); |
| + iter != grid_list_.end(); iter++) { |
| + (*iter)->FilterItems(new_contents); |
| + } |
| + |
| + // If the selection widget is not active, execute a Move() command so that it |
| + // shows up on the first undimmed item. |
| + if (grid_list_[selected_grid_index_]->is_selecting()) |
| + return; |
| + Move(WindowSelector::RIGHT, false); |
| +} |
| + |
| void WindowSelector::PositionWindows(bool animate) { |
| for (ScopedVector<WindowGrid>::iterator iter = grid_list_.begin(); |
| iter != grid_list_.end(); iter++) { |
| @@ -379,16 +466,15 @@ void WindowSelector::ResetFocusRestoreWindow(bool focus) { |
| restore_focus_window_ = NULL; |
| } |
| -void WindowSelector::Move(Direction direction) { |
| - bool overflowed = grid_list_[selected_grid_index_]->Move(direction); |
| - if (overflowed) { |
| - // The grid reported that the movement command corresponds to the next |
| - // root window, identify it and call Move() on it to initialize the |
| - // selection widget. |
| +void WindowSelector::Move(Direction direction, bool animate) { |
| + // Keep calling Move() on the grids until one of them reports no overflow or |
| + // we made a full cycle on all the grids. |
| + for (size_t i = 0; |
| + i <= grid_list_.size() && |
| + grid_list_[selected_grid_index_]->Move(direction, animate); i++) { |
| // TODO(nsatragno): If there are more than two monitors, move between grids |
| // in the requested direction. |
| selected_grid_index_ = (selected_grid_index_ + 1) % grid_list_.size(); |
| - grid_list_[selected_grid_index_]->Move(direction); |
| } |
| } |