Index: ui/views/controls/textfield/textfield.cc |
diff --git a/ui/views/controls/textfield/textfield.cc b/ui/views/controls/textfield/textfield.cc |
index cb3e5423814432168664c60ec7a6ce84ce167ebc..a8a0544420e045e049fc71ed431996ddb9600229 100644 |
--- a/ui/views/controls/textfield/textfield.cc |
+++ b/ui/views/controls/textfield/textfield.cc |
@@ -409,6 +409,11 @@ void Textfield::UseDefaultSelectionTextColor() { |
SchedulePaint(); |
} |
+void Textfield::SetShadows(const gfx::ShadowValues& shadows) { |
+ shadows_ = shadows; |
msw
2014/07/03 05:28:55
Just set the shadows on the RenderText here, you d
Nina
2014/07/04 13:56:48
Done.
|
+ SchedulePaint(); |
+} |
+ |
SkColor Textfield::GetSelectionBackgroundColor() const { |
return use_default_selection_background_color_ ? |
GetNativeTheme()->GetSystemColor( |
@@ -601,7 +606,7 @@ bool Textfield::OnMousePressed(const ui::MouseEvent& event) { |
ui::Clipboard::GetForCurrentThread(), |
ui::CLIPBOARD_TYPE_SELECTION).WriteText(base::string16()); |
OnAfterUserAction(); |
- } else if(!read_only()) { |
+ } else if (!read_only()) { |
PasteSelectionClipboard(event); |
} |
} |
@@ -1588,6 +1593,8 @@ void Textfield::PaintTextAndCursor(gfx::Canvas* canvas) { |
// Draw the text, cursor, and selection. |
render_text->set_cursor_visible(cursor_visible_ && !drop_cursor_visible_ && |
!HasSelection()); |
+ render_text->set_shadows(shadows_); |
+ |
render_text->Draw(canvas); |
// Draw the detached drop cursor that marks where the text will be dropped. |