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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/wm/overview/window_selector_panels.h" | 5 #include "ash/wm/overview/window_selector_panels.h" |
| 6 | 6 |
| 7 #include "ash/screen_util.h" | 7 #include "ash/screen_util.h" |
| 8 #include "ash/shell.h" | 8 #include "ash/shell.h" |
| 9 #include "ash/shell_window_ids.h" | 9 #include "ash/shell_window_ids.h" |
| 10 #include "ash/wm/overview/scoped_transform_overview_window.h" | 10 #include "ash/wm/overview/scoped_transform_overview_window.h" |
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| 192 gfx::Rect bounds = (*iter)->GetBoundsInScreen(); | 192 gfx::Rect bounds = (*iter)->GetBoundsInScreen(); |
| 193 transform.Translate(bounding_rect.x() - bounds.x(), | 193 transform.Translate(bounding_rect.x() - bounds.x(), |
| 194 bounding_rect.y() - bounds.y()); | 194 bounding_rect.y() - bounds.y()); |
| 195 transform.PreconcatTransform(bounding_transform); | 195 transform.PreconcatTransform(bounding_transform); |
| 196 transform.Translate(bounds.x() - bounding_rect.x(), | 196 transform.Translate(bounds.x() - bounding_rect.x(), |
| 197 bounds.y() - bounding_rect.y()); | 197 bounds.y() - bounding_rect.y()); |
| 198 (*iter)->SetTransform(root_window, transform, animate); | 198 (*iter)->SetTransform(root_window, transform, animate); |
| 199 } | 199 } |
| 200 } | 200 } |
| 201 | 201 |
| 202 void WindowSelectorPanels::ChangeItemVisibility(bool visible) { | |
| 203 for (WindowList::iterator iter = transform_windows_.begin(); | |
| 204 iter != transform_windows_.end(); iter++) { | |
| 205 (*iter)->window()->layer()->SetOpacity(visible ? 1 : 0.5); | |
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flackr
2014/06/26 17:33:08
This may deserve a TODO as I think this will let y
Nina
2014/06/27 15:20:39
True, I've already seen that and I don't like how
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| 206 } | |
| 207 } | |
| 208 | |
| 202 } // namespace ash | 209 } // namespace ash |
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