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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/overview/window_selector.h" | 5 #include "ash/wm/overview/window_selector.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "ash/accessibility_delegate.h" | 9 #include "ash/accessibility_delegate.h" |
10 #include "ash/ash_switches.h" | 10 #include "ash/ash_switches.h" |
11 #include "ash/metrics/user_metrics_recorder.h" | 11 #include "ash/metrics/user_metrics_recorder.h" |
12 #include "ash/root_window_controller.h" | 12 #include "ash/root_window_controller.h" |
13 #include "ash/shell.h" | 13 #include "ash/shell.h" |
14 #include "ash/shell_window_ids.h" | 14 #include "ash/shell_window_ids.h" |
15 #include "ash/switchable_windows.h" | 15 #include "ash/switchable_windows.h" |
16 #include "ash/wm/overview/scoped_transform_overview_window.h" | 16 #include "ash/wm/overview/scoped_transform_overview_window.h" |
17 #include "ash/wm/overview/window_grid.h" | 17 #include "ash/wm/overview/window_grid.h" |
18 #include "ash/wm/overview/window_selector_delegate.h" | 18 #include "ash/wm/overview/window_selector_delegate.h" |
19 #include "ash/wm/overview/window_selector_item.h" | 19 #include "ash/wm/overview/window_selector_item.h" |
20 #include "ash/wm/window_state.h" | 20 #include "ash/wm/window_state.h" |
21 #include "base/auto_reset.h" | 21 #include "base/auto_reset.h" |
22 #include "base/metrics/histogram.h" | 22 #include "base/metrics/histogram.h" |
23 #include "ui/aura/client/focus_client.h" | 23 #include "ui/aura/client/focus_client.h" |
24 #include "ui/aura/window.h" | 24 #include "ui/aura/window.h" |
25 #include "ui/aura/window_event_dispatcher.h" | 25 #include "ui/aura/window_event_dispatcher.h" |
26 #include "ui/aura/window_observer.h" | 26 #include "ui/aura/window_observer.h" |
27 #include "ui/compositor/scoped_layer_animation_settings.h" | 27 #include "ui/compositor/scoped_layer_animation_settings.h" |
28 #include "ui/events/event.h" | 28 #include "ui/events/event.h" |
29 #include "ui/gfx/screen.h" | 29 #include "ui/gfx/screen.h" |
30 #include "ui/views/border.h" | |
31 #include "ui/views/controls/textfield/textfield.h" | |
30 #include "ui/wm/core/window_util.h" | 32 #include "ui/wm/core/window_util.h" |
31 #include "ui/wm/public/activation_client.h" | 33 #include "ui/wm/public/activation_client.h" |
32 | 34 |
33 namespace ash { | 35 namespace ash { |
34 | 36 |
35 namespace { | 37 namespace { |
36 | 38 |
37 // A comparator for locating a grid with a given root window. | 39 // A comparator for locating a grid with a given root window. |
38 struct RootWindowGridComparator | 40 struct RootWindowGridComparator |
39 : public std::unary_function<WindowGrid*, bool> { | 41 : public std::unary_function<WindowGrid*, bool> { |
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80 void UpdateShelfVisibility() { | 82 void UpdateShelfVisibility() { |
81 Shell::RootWindowControllerList root_window_controllers = | 83 Shell::RootWindowControllerList root_window_controllers = |
82 Shell::GetInstance()->GetAllRootWindowControllers(); | 84 Shell::GetInstance()->GetAllRootWindowControllers(); |
83 for (Shell::RootWindowControllerList::iterator iter = | 85 for (Shell::RootWindowControllerList::iterator iter = |
84 root_window_controllers.begin(); | 86 root_window_controllers.begin(); |
85 iter != root_window_controllers.end(); ++iter) { | 87 iter != root_window_controllers.end(); ++iter) { |
86 (*iter)->UpdateShelfVisibility(); | 88 (*iter)->UpdateShelfVisibility(); |
87 } | 89 } |
88 } | 90 } |
89 | 91 |
92 // Initializes the text filter on the top of the main root window and requests | |
93 // focus on its textfield. | |
94 views::Widget* CreateTextFilter(views::TextfieldController* controller, | |
95 aura::Window* root_window) { | |
96 views::Widget* widget = new views::Widget; | |
97 views::Widget::InitParams params; | |
98 params.type = views::Widget::InitParams::TYPE_WINDOW_FRAMELESS; | |
99 params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; | |
100 params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW; | |
101 params.parent = | |
102 Shell::GetContainer(root_window, ash::kShellWindowId_OverlayContainer); | |
103 params.accept_events = true; | |
104 params.bounds = gfx::Rect(root_window->bounds().width() / 4, 0, | |
105 root_window->bounds().width() / 2, 0); | |
flackr
2014/06/26 17:33:07
nit: use constants, in this case something like kT
Nina
2014/06/27 15:20:39
Done.
| |
106 widget->Init(params); | |
107 views::Textfield* textfield = new views::Textfield; | |
108 textfield->set_controller(controller); | |
109 textfield->SetBackgroundColor(SK_ColorTRANSPARENT); | |
110 textfield->SetBorder(views::Border::NullBorder()); | |
111 textfield->SetTextColor(SK_ColorWHITE); | |
112 textfield->DisplayShadow(true); | |
113 widget->SetContentsView(textfield); | |
114 widget->Show(); | |
115 textfield->RequestFocus(); | |
116 | |
117 return widget; | |
118 } | |
119 | |
90 } // namespace | 120 } // namespace |
91 | 121 |
92 WindowSelector::WindowSelector(const WindowList& windows, | 122 WindowSelector::WindowSelector(const WindowList& windows, |
93 WindowSelectorDelegate* delegate) | 123 WindowSelectorDelegate* delegate) |
94 : delegate_(delegate), | 124 : delegate_(delegate), |
95 restore_focus_window_(aura::client::GetFocusClient( | 125 restore_focus_window_(aura::client::GetFocusClient( |
96 Shell::GetPrimaryRootWindow())->GetFocusedWindow()), | 126 Shell::GetPrimaryRootWindow())->GetFocusedWindow()), |
97 ignore_activations_(false), | 127 ignore_activations_(false), |
98 selected_grid_index_(0), | 128 selected_grid_index_(0), |
99 overview_start_time_(base::Time::Now()), | 129 overview_start_time_(base::Time::Now()), |
100 num_key_presses_(0), | 130 num_key_presses_(0), |
101 num_items_(0) { | 131 num_items_(0), |
132 showing_selection_widget_(false) { | |
flackr
2014/06/26 17:33:07
Do we need this variable or can we just check if t
Nina
2014/06/27 15:20:39
We could remove the variable at the cost of having
| |
102 DCHECK(delegate_); | 133 DCHECK(delegate_); |
103 Shell* shell = Shell::GetInstance(); | 134 Shell* shell = Shell::GetInstance(); |
104 shell->OnOverviewModeStarting(); | 135 shell->OnOverviewModeStarting(); |
105 | 136 |
106 if (restore_focus_window_) | 137 if (restore_focus_window_) |
107 restore_focus_window_->AddObserver(this); | 138 restore_focus_window_->AddObserver(this); |
108 | 139 |
109 const aura::Window::Windows root_windows = Shell::GetAllRootWindows(); | 140 const aura::Window::Windows root_windows = Shell::GetAllRootWindows(); |
110 for (aura::Window::Windows::const_iterator iter = root_windows.begin(); | 141 for (aura::Window::Windows::const_iterator iter = root_windows.begin(); |
111 iter != root_windows.end(); iter++) { | 142 iter != root_windows.end(); iter++) { |
112 // Observed switchable containers for newly created windows on all root | 143 // Observed switchable containers for newly created windows on all root |
113 // windows. | 144 // windows. |
114 for (size_t i = 0; i < kSwitchableWindowContainerIdsLength; ++i) { | 145 for (size_t i = 0; i < kSwitchableWindowContainerIdsLength; ++i) { |
115 aura::Window* container = Shell::GetContainer(*iter, | 146 aura::Window* container = Shell::GetContainer(*iter, |
116 kSwitchableWindowContainerIds[i]); | 147 kSwitchableWindowContainerIds[i]); |
117 container->AddObserver(this); | 148 container->AddObserver(this); |
118 observed_windows_.insert(container); | 149 observed_windows_.insert(container); |
119 } | 150 } |
120 scoped_ptr<WindowGrid> grid(new WindowGrid(*iter, windows, this)); | 151 scoped_ptr<WindowGrid> grid(new WindowGrid(*iter, windows, this)); |
121 if (grid->empty()) | 152 if (grid->empty()) |
122 continue; | 153 continue; |
123 num_items_ += grid->size(); | 154 num_items_ += grid->size(); |
124 grid_list_.push_back(grid.release()); | 155 grid_list_.push_back(grid.release()); |
125 } | 156 } |
126 | 157 |
127 DCHECK(!grid_list_.empty()); | 158 DCHECK(!grid_list_.empty()); |
128 UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.Items", num_items_); | 159 UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.Items", num_items_); |
129 | 160 |
161 text_filter_widget_.reset( | |
162 CreateTextFilter(this, Shell::GetPrimaryRootWindow())); | |
163 | |
130 shell->activation_client()->AddObserver(this); | 164 shell->activation_client()->AddObserver(this); |
131 | 165 |
132 // Remove focus from active window before entering overview. | |
133 aura::client::GetFocusClient( | |
134 Shell::GetPrimaryRootWindow())->FocusWindow(NULL); | |
135 | |
136 shell->PrependPreTargetHandler(this); | |
137 shell->GetScreen()->AddObserver(this); | 166 shell->GetScreen()->AddObserver(this); |
138 shell->metrics()->RecordUserMetricsAction(UMA_WINDOW_OVERVIEW); | 167 shell->metrics()->RecordUserMetricsAction(UMA_WINDOW_OVERVIEW); |
139 HideAndTrackNonOverviewWindows(); | 168 HideAndTrackNonOverviewWindows(); |
140 // Send an a11y alert. | 169 // Send an a11y alert. |
141 shell->accessibility_delegate()->TriggerAccessibilityAlert( | 170 shell->accessibility_delegate()->TriggerAccessibilityAlert( |
142 A11Y_ALERT_WINDOW_OVERVIEW_MODE_ENTERED); | 171 A11Y_ALERT_WINDOW_OVERVIEW_MODE_ENTERED); |
143 | 172 |
144 UpdateShelfVisibility(); | 173 UpdateShelfVisibility(); |
145 } | 174 } |
146 | 175 |
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161 ui::ScopedLayerAnimationSettings settings( | 190 ui::ScopedLayerAnimationSettings settings( |
162 (*iter)->layer()->GetAnimator()); | 191 (*iter)->layer()->GetAnimator()); |
163 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( | 192 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( |
164 ScopedTransformOverviewWindow::kTransitionMilliseconds)); | 193 ScopedTransformOverviewWindow::kTransitionMilliseconds)); |
165 settings.SetPreemptionStrategy( | 194 settings.SetPreemptionStrategy( |
166 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | 195 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
167 (*iter)->layer()->SetOpacity(1); | 196 (*iter)->layer()->SetOpacity(1); |
168 (*iter)->Show(); | 197 (*iter)->Show(); |
169 } | 198 } |
170 | 199 |
171 shell->RemovePreTargetHandler(this); | |
172 shell->GetScreen()->RemoveObserver(this); | 200 shell->GetScreen()->RemoveObserver(this); |
173 | 201 |
174 size_t remaining_items = 0; | 202 size_t remaining_items = 0; |
175 for (ScopedVector<WindowGrid>::iterator iter = grid_list_.begin(); | 203 for (ScopedVector<WindowGrid>::iterator iter = grid_list_.begin(); |
176 iter != grid_list_.end(); iter++) { | 204 iter != grid_list_.end(); iter++) { |
177 remaining_items += (*iter)->size(); | 205 remaining_items += (*iter)->size(); |
178 } | 206 } |
179 | 207 |
180 DCHECK(num_items_ >= remaining_items); | 208 DCHECK(num_items_ >= remaining_items); |
181 UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.OverviewClosedItems", | 209 UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.OverviewClosedItems", |
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200 ScopedVector<WindowGrid>::iterator iter = | 228 ScopedVector<WindowGrid>::iterator iter = |
201 std::find(grid_list_.begin(), grid_list_.end(), grid); | 229 std::find(grid_list_.begin(), grid_list_.end(), grid); |
202 DCHECK(iter != grid_list_.end()); | 230 DCHECK(iter != grid_list_.end()); |
203 grid_list_.erase(iter); | 231 grid_list_.erase(iter); |
204 // TODO(nsatragno): Use the previous index for more than two displays. | 232 // TODO(nsatragno): Use the previous index for more than two displays. |
205 selected_grid_index_ = 0; | 233 selected_grid_index_ = 0; |
206 if (grid_list_.empty()) | 234 if (grid_list_.empty()) |
207 CancelSelection(); | 235 CancelSelection(); |
208 } | 236 } |
209 | 237 |
210 void WindowSelector::OnKeyEvent(ui::KeyEvent* event) { | 238 bool WindowSelector::HandleKeyEvent(views::Textfield* sender, |
211 if (event->type() != ui::ET_KEY_PRESSED) | 239 const ui::KeyEvent& key_event) { |
212 return; | 240 if (key_event.type() != ui::ET_KEY_PRESSED) |
241 return false; | |
213 | 242 |
214 switch (event->key_code()) { | 243 switch (key_event.key_code()) { |
215 case ui::VKEY_ESCAPE: | 244 case ui::VKEY_ESCAPE: |
216 CancelSelection(); | 245 CancelSelection(); |
217 break; | 246 break; |
218 case ui::VKEY_UP: | 247 case ui::VKEY_UP: |
219 num_key_presses_++; | 248 num_key_presses_++; |
220 Move(WindowSelector::UP); | 249 Move(WindowSelector::UP); |
221 break; | 250 break; |
222 case ui::VKEY_DOWN: | 251 case ui::VKEY_DOWN: |
223 num_key_presses_++; | 252 num_key_presses_++; |
224 Move(WindowSelector::DOWN); | 253 Move(WindowSelector::DOWN); |
225 break; | 254 break; |
226 case ui::VKEY_RIGHT: | 255 case ui::VKEY_RIGHT: |
227 num_key_presses_++; | 256 num_key_presses_++; |
228 Move(WindowSelector::RIGHT); | 257 Move(WindowSelector::RIGHT); |
229 break; | 258 break; |
230 case ui::VKEY_LEFT: | 259 case ui::VKEY_LEFT: |
231 num_key_presses_++; | 260 num_key_presses_++; |
232 Move(WindowSelector::LEFT); | 261 Move(WindowSelector::LEFT); |
233 break; | 262 break; |
234 case ui::VKEY_RETURN: | 263 case ui::VKEY_RETURN: |
235 // Ignore if no item is selected. | 264 // Ignore if no item is selected. |
236 if (!grid_list_[selected_grid_index_]->is_selecting()) | 265 if (!grid_list_[selected_grid_index_]->is_selecting()) |
237 return; | 266 return true; |
238 UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.ArrowKeyPresses", | 267 UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.ArrowKeyPresses", |
239 num_key_presses_); | 268 num_key_presses_); |
240 UMA_HISTOGRAM_CUSTOM_COUNTS( | 269 UMA_HISTOGRAM_CUSTOM_COUNTS( |
241 "Ash.WindowSelector.KeyPressesOverItemsRatio", | 270 "Ash.WindowSelector.KeyPressesOverItemsRatio", |
242 (num_key_presses_ * 100) / num_items_, 1, 300, 30); | 271 (num_key_presses_ * 100) / num_items_, 1, 300, 30); |
243 Shell::GetInstance()->metrics()->RecordUserMetricsAction( | 272 Shell::GetInstance()->metrics()->RecordUserMetricsAction( |
244 UMA_WINDOW_OVERVIEW_ENTER_KEY); | 273 UMA_WINDOW_OVERVIEW_ENTER_KEY); |
245 wm::GetWindowState(grid_list_[selected_grid_index_]-> | 274 wm::GetWindowState(grid_list_[selected_grid_index_]-> |
246 SelectedWindow()->SelectionWindow())->Activate(); | 275 SelectedWindow()->SelectionWindow())->Activate(); |
247 break; | 276 break; |
248 default: | 277 default: |
249 // Not a key we are interested in. | 278 // Not a key we are interested in, allow the textfield to handle it. |
250 return; | 279 return false; |
251 } | 280 } |
252 event->StopPropagation(); | 281 return true; |
253 } | 282 } |
254 | 283 |
255 void WindowSelector::OnDisplayAdded(const gfx::Display& display) { | 284 void WindowSelector::OnDisplayAdded(const gfx::Display& display) { |
256 } | 285 } |
257 | 286 |
258 void WindowSelector::OnDisplayRemoved(const gfx::Display& display) { | 287 void WindowSelector::OnDisplayRemoved(const gfx::Display& display) { |
259 // TODO(nsatragno): Keep window selection active on remaining displays. | 288 // TODO(nsatragno): Keep window selection active on remaining displays. |
260 CancelSelection(); | 289 CancelSelection(); |
261 } | 290 } |
262 | 291 |
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283 | 312 |
284 void WindowSelector::OnWindowDestroying(aura::Window* window) { | 313 void WindowSelector::OnWindowDestroying(aura::Window* window) { |
285 window->RemoveObserver(this); | 314 window->RemoveObserver(this); |
286 observed_windows_.erase(window); | 315 observed_windows_.erase(window); |
287 if (window == restore_focus_window_) | 316 if (window == restore_focus_window_) |
288 restore_focus_window_ = NULL; | 317 restore_focus_window_ = NULL; |
289 } | 318 } |
290 | 319 |
291 void WindowSelector::OnWindowActivated(aura::Window* gained_active, | 320 void WindowSelector::OnWindowActivated(aura::Window* gained_active, |
292 aura::Window* lost_active) { | 321 aura::Window* lost_active) { |
293 if (ignore_activations_ || !gained_active) | 322 if (ignore_activations_ || |
323 !gained_active || | |
324 gained_active == text_filter_widget_->GetNativeWindow()) { | |
294 return; | 325 return; |
326 } | |
295 | 327 |
296 ScopedVector<WindowGrid>::iterator grid = | 328 ScopedVector<WindowGrid>::iterator grid = |
297 std::find_if(grid_list_.begin(), grid_list_.end(), | 329 std::find_if(grid_list_.begin(), grid_list_.end(), |
298 RootWindowGridComparator(gained_active->GetRootWindow())); | 330 RootWindowGridComparator(gained_active->GetRootWindow())); |
299 if (grid == grid_list_.end()) | 331 if (grid == grid_list_.end()) |
300 return; | 332 return; |
301 const std::vector<WindowSelectorItem*> windows = (*grid)->window_list(); | 333 const std::vector<WindowSelectorItem*> windows = (*grid)->window_list(); |
302 | 334 |
303 ScopedVector<WindowSelectorItem>::const_iterator iter = std::find_if( | 335 ScopedVector<WindowSelectorItem>::const_iterator iter = std::find_if( |
304 windows.begin(), windows.end(), | 336 windows.begin(), windows.end(), |
305 WindowSelectorItemTargetComparator(gained_active)); | 337 WindowSelectorItemTargetComparator(gained_active)); |
306 | 338 |
307 if (iter != windows.end()) | 339 if (iter != windows.end()) |
308 (*iter)->RestoreWindowOnExit(gained_active); | 340 (*iter)->RestoreWindowOnExit(gained_active); |
309 | 341 |
310 // Don't restore focus on exit if a window was just activated. | 342 // Don't restore focus on exit if a window was just activated. |
311 ResetFocusRestoreWindow(false); | 343 ResetFocusRestoreWindow(false); |
312 CancelSelection(); | 344 CancelSelection(); |
313 } | 345 } |
314 | 346 |
315 void WindowSelector::OnAttemptToReactivateWindow(aura::Window* request_active, | 347 void WindowSelector::OnAttemptToReactivateWindow(aura::Window* request_active, |
316 aura::Window* actual_active) { | 348 aura::Window* actual_active) { |
317 OnWindowActivated(request_active, actual_active); | 349 OnWindowActivated(request_active, actual_active); |
318 } | 350 } |
319 | 351 |
352 void WindowSelector::ContentsChanged(views::Textfield* sender, | |
353 const base::string16& new_contents) { | |
354 if (!showing_selection_widget_ || new_contents.empty()) { | |
flackr
2014/06/26 17:33:07
We did say this should be behind a flag right? Can
Nina
2014/06/27 15:20:39
Added --disable* flag
| |
355 ui::ScopedLayerAnimationSettings animation_settings( | |
356 text_filter_widget_->GetNativeWindow()->layer()->GetAnimator()); | |
357 animation_settings.SetPreemptionStrategy( | |
358 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
359 animation_settings.SetTweenType(showing_selection_widget_ ? | |
360 gfx::Tween::FAST_OUT_LINEAR_IN : gfx::Tween::LINEAR_OUT_SLOW_IN); | |
361 size_t root_window_width = Shell::GetPrimaryRootWindow()->bounds().width(); | |
362 text_filter_widget_->SetBounds( | |
363 gfx::Rect(root_window_width / 4, 0,root_window_width / 2, | |
364 showing_selection_widget_ ? 0 : 50)); | |
flackr
2014/06/26 17:33:07
To do this animation on the compositor this should
Nina
2014/06/27 15:20:39
Done!
| |
365 showing_selection_widget_ = !showing_selection_widget_; | |
366 } | |
367 for (ScopedVector<WindowGrid>::iterator iter = grid_list_.begin(); | |
368 iter != grid_list_.end(); iter++) { | |
369 (*iter)->FilterItems(new_contents); | |
370 } | |
371 } | |
372 | |
320 void WindowSelector::PositionWindows(bool animate) { | 373 void WindowSelector::PositionWindows(bool animate) { |
321 for (ScopedVector<WindowGrid>::iterator iter = grid_list_.begin(); | 374 for (ScopedVector<WindowGrid>::iterator iter = grid_list_.begin(); |
322 iter != grid_list_.end(); iter++) { | 375 iter != grid_list_.end(); iter++) { |
323 (*iter)->PositionWindows(animate); | 376 (*iter)->PositionWindows(animate); |
324 } | 377 } |
325 } | 378 } |
326 | 379 |
327 void WindowSelector::HideAndTrackNonOverviewWindows() { | 380 void WindowSelector::HideAndTrackNonOverviewWindows() { |
328 // Add the windows to hidden_windows first so that if any are destroyed | 381 // Add the windows to hidden_windows first so that if any are destroyed |
329 // while hiding them they are tracked. | 382 // while hiding them they are tracked. |
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386 // root window, identify it and call Move() on it to initialize the | 439 // root window, identify it and call Move() on it to initialize the |
387 // selection widget. | 440 // selection widget. |
388 // TODO(nsatragno): If there are more than two monitors, move between grids | 441 // TODO(nsatragno): If there are more than two monitors, move between grids |
389 // in the requested direction. | 442 // in the requested direction. |
390 selected_grid_index_ = (selected_grid_index_ + 1) % grid_list_.size(); | 443 selected_grid_index_ = (selected_grid_index_ + 1) % grid_list_.size(); |
391 grid_list_[selected_grid_index_]->Move(direction); | 444 grid_list_[selected_grid_index_]->Move(direction); |
392 } | 445 } |
393 } | 446 } |
394 | 447 |
395 } // namespace ash | 448 } // namespace ash |
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