| Index: net/spdy/spdy_priority_tree.h
|
| diff --git a/net/spdy/spdy_priority_tree.h b/net/spdy/spdy_priority_tree.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..19113d753a0349f5bebfac5c7b52e87c20b0b69e
|
| --- /dev/null
|
| +++ b/net/spdy/spdy_priority_tree.h
|
| @@ -0,0 +1,558 @@
|
| +// Copyright (c) 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef NET_SPDY_SPDY_PRIORITY_TREE_H_
|
| +#define NET_SPDY_SPDY_PRIORITY_TREE_H_
|
| +
|
| +#include <cmath>
|
| +#include <list>
|
| +#include <map>
|
| +#include <queue>
|
| +#include <set>
|
| +
|
| +#include "base/basictypes.h"
|
| +#include "base/containers/hash_tables.h"
|
| +#include "base/logging.h"
|
| +#include "base/memory/scoped_ptr.h"
|
| +
|
| +namespace net {
|
| +
|
| +// This data structure implements the HTTP2 prioritization data structure
|
| +// defined in draft standard:
|
| +// http://tools.ietf.org/html/draft-ietf-httpbis-http2-13
|
| +//
|
| +// Nodes can be added and removed, and dependencies between them defined. Each
|
| +// node can have at most one parent and at most one child (forming a list), but
|
| +// there can be multiple lists, with each list root having its own priority.
|
| +// Individual nodes can also be marked as ready to read/write, and then the
|
| +// whole structure can be queried to pick the next node to read/write out of
|
| +// those ready.
|
| +//
|
| +// The NodeId type must be a POD that supports comparison (most
|
| +// likely, it will be a number).
|
| +
|
| +namespace test {
|
| +template <typename NodeId>
|
| +class SpdyPriorityTreePeer;
|
| +}
|
| +
|
| +const int kRootNodeId = 0;
|
| +const int kDefaultWeight = 16;
|
| +const int kMinWeight = 1;
|
| +const int kMaxWeight = 256;
|
| +
|
| +template <typename NodeId>
|
| +class SpdyPriorityTree {
|
| + typedef std::vector<std::pair<NodeId, float> > PriorityNodeList;
|
| +
|
| + public:
|
| + SpdyPriorityTree();
|
| + ~SpdyPriorityTree();
|
| +
|
| + typedef std::list<NodeId> List;
|
| + struct Node {
|
| + Node();
|
| + ~Node();
|
| +
|
| + NodeId id;
|
| + NodeId parent_id;
|
| + int weight; // Weights can range between 1 and 256 (inclusive).
|
| + // The total weight of this node's direct descendants.
|
| + int total_child_weights;
|
| + // The total weight of direct descendants that are writeable
|
| + // (ready to write and not blocked). This value does not necessarily
|
| + // reflect the current state of the tree; instead, we lazily update it
|
| + // on calls to PropagateNodeState(node.id).
|
| + int total_writeable_child_weights;
|
| + List* child_list; // node ID's of children, if any
|
| + bool blocked; // Is the associated stream write-blocked?
|
| + bool ready; // Does the stream have data ready for writing?
|
| + float priority; // The fraction of resources to dedicate to this node.
|
| + };
|
| +
|
| + // Orders in descending order of priority.
|
| + struct NodePriorityComparator {
|
| + bool operator ()(const std::pair<NodeId, float>& lhs,
|
| + const std::pair<NodeId, float>& rhs);
|
| + };
|
| +
|
| + friend class test::SpdyPriorityTreePeer<NodeId>;
|
| +
|
| + // Return the number of nodes currently in the tree.
|
| + int num_nodes() const;
|
| +
|
| + // Return true if the tree contains a node with the given ID.
|
| + bool NodeExists(NodeId node_id) const;
|
| +
|
| + // Add a new node with the given weight and parent. Non-exclusive nodes
|
| + // simply get added below the parent node. If exclusive = true, the node
|
| + // becomes the parent's sole child and the parent's previous children
|
| + // become the children of the new node.
|
| + // Returns true on success. Returns false if the node already exists
|
| + // in the tree, or if the parent node does not exist.
|
| + bool AddNode(NodeId node_id, NodeId parent_id, int weight, bool exclusive);
|
| +
|
| + // Remove an existing node from the tree. Returns true on success, or
|
| + // false if the node doesn't exist.
|
| + bool RemoveNode(NodeId node_id);
|
| +
|
| + // Get the weight of the given node.
|
| + int GetWeight(NodeId node_id) const;
|
| +
|
| + // Get the parent of the given node. If the node doesn't exist, or is a root
|
| + // node (and thus has no parent), returns NodeId().
|
| + NodeId GetParent(NodeId node_id) const;
|
| +
|
| + // Get the child list of the given node. If the node doesn't exist, or has no
|
| + // child, returns NULL.
|
| + std::list<NodeId>* GetChildren(NodeId node_id) const;
|
| +
|
| + // Set the priority of the given node.
|
| + bool SetWeight(NodeId node_id, int weight);
|
| +
|
| + // Set the parent of the given node. Returns true on success.
|
| + // Returns false and has no effect if the node and/or the parent doesn't
|
| + // exist. If the new parent is a descendant of the node (i.e. this would have
|
| + // created a cycle) then we rearrange the topology of the tree as described
|
| + // in the HTTP2 spec.
|
| + bool SetParent(NodeId node_id, NodeId parent_id, bool exclusive);
|
| +
|
| + // Returns true if the node parent_id has child_id in its child_list.
|
| + bool HasChild(NodeId parent_id, NodeId child_id) const;
|
| +
|
| + // Mark a node as blocked or unblocked. Return true on success, or false
|
| + // if unable to mark the specified node.
|
| + bool SetBlocked(NodeId node_id, bool blocked);
|
| +
|
| + // Mark whether or not a node is ready to write; i.e. whether there is
|
| + // buffered data for the associated stream. Return true on success, or false
|
| + // if unable to mark the specified node.
|
| + bool SetReady(NodeId node_id, bool ready);
|
| +
|
| + // Return true if all internal invariants hold (useful for unit tests).
|
| + // Unless there are bugs, this should always return true.
|
| + bool ValidateInvariantsForTests() const;
|
| +
|
| + // Get the given node, or return NULL if it doesn't exist.
|
| + const Node* FindNode(NodeId node_id) const;
|
| +
|
| + // Returns an ordered list of writeable nodes and their priorities.
|
| + // Priority is calculated as:
|
| + // parent's priority * (node's weight / sum of sibling weights)
|
| + PriorityNodeList GetPriorityList();
|
| +
|
| + protected:
|
| + // Update the value of total_writeable_child_weights for the given node
|
| + // to reflect the current state of the tree.
|
| + void PropagateNodeState(NodeId node);
|
| +
|
| + private:
|
| + typedef base::hash_map<NodeId, Node> NodeMap;
|
| +
|
| + NodeMap all_nodes_; // maps from node IDs to Node objects
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(SpdyPriorityTree);
|
| +};
|
| +
|
| +template <typename NodeId>
|
| +SpdyPriorityTree<NodeId>::SpdyPriorityTree() {
|
| + Node* root_node = &all_nodes_[kRootNodeId];
|
| + root_node->id = kRootNodeId;
|
| + root_node->weight = kDefaultWeight;
|
| + root_node->parent_id = static_cast<NodeId>(kRootNodeId);
|
| + root_node->child_list = new std::list<NodeId>;
|
| + root_node->priority = 1.0;
|
| + root_node->ready = true;
|
| +}
|
| +
|
| +template <typename NodeId>
|
| +SpdyPriorityTree<NodeId>::~SpdyPriorityTree() {}
|
| +
|
| +template <typename NodeId>
|
| +SpdyPriorityTree<NodeId>::Node::Node() :
|
| + parent_id(kRootNodeId),
|
| + weight(kDefaultWeight),
|
| + total_child_weights(0),
|
| + total_writeable_child_weights(0),
|
| + child_list(),
|
| + blocked(false),
|
| + ready(false),
|
| + priority(0) {
|
| +}
|
| +
|
| +template <typename NodeId>
|
| +SpdyPriorityTree<NodeId>::Node::~Node() {
|
| + delete child_list;
|
| +}
|
| +
|
| +template <typename NodeId>
|
| +bool SpdyPriorityTree<NodeId>::NodePriorityComparator::operator ()(
|
| + const std::pair<NodeId, float>& lhs,
|
| + const std::pair<NodeId, float>& rhs) {
|
| + return lhs.second > rhs.second;
|
| +}
|
| +
|
| +template <typename NodeId>
|
| +int SpdyPriorityTree<NodeId>::num_nodes() const {
|
| + return all_nodes_.size();
|
| +}
|
| +
|
| +template <typename NodeId>
|
| +bool SpdyPriorityTree<NodeId>::NodeExists(NodeId node_id) const {
|
| + return all_nodes_.count(node_id) != 0;
|
| +}
|
| +
|
| +template <typename NodeId>
|
| +bool SpdyPriorityTree<NodeId>::AddNode(NodeId node_id,
|
| + NodeId parent_id,
|
| + int weight,
|
| + bool exclusive) {
|
| + if (NodeExists(node_id) || !NodeExists(parent_id)) {
|
| + return false;
|
| + }
|
| + if (weight < kMinWeight || weight > kMaxWeight) {
|
| + return false;
|
| + }
|
| + Node* parent = &all_nodes_[parent_id];
|
| + Node* new_node = &all_nodes_[node_id];
|
| + new_node->id = node_id;
|
| + new_node->weight = weight;
|
| + new_node->parent_id = parent_id;
|
| + if (exclusive) {
|
| + // Move the parent's current children below the new node.
|
| + new_node->child_list = parent->child_list;
|
| + new_node->total_child_weights = parent->total_child_weights;
|
| + // Update each child's parent_id.
|
| + for (typename List::iterator it = new_node->child_list->begin();
|
| + it != new_node->child_list->end(); ++it) {
|
| + Node* child = &all_nodes_[*it];
|
| + child->parent_id = node_id;
|
| + }
|
| + // Clear parent's old child data.
|
| + parent->child_list = new std::list<NodeId>;
|
| + parent->total_child_weights = 0;
|
| + } else {
|
| + new_node->child_list = new std::list<NodeId>;
|
| + }
|
| + // Add new node to parent.
|
| + parent->child_list->push_back(node_id);
|
| + parent->total_child_weights += weight;
|
| + return true;
|
| +}
|
| +
|
| +template <typename NodeId>
|
| +bool SpdyPriorityTree<NodeId>::RemoveNode(NodeId node_id) {
|
| + if (node_id == static_cast<NodeId>(kRootNodeId) || !NodeExists(node_id)) {
|
| + return false;
|
| + }
|
| + const Node& node = all_nodes_[node_id];
|
| +
|
| + DCHECK(NodeExists(node.parent_id));
|
| + Node* parent = &all_nodes_[node.parent_id];
|
| + // Remove the node id from parent's child list.
|
| + parent->child_list->remove(node_id);
|
| + parent->total_child_weights -= node.weight;
|
| +
|
| + // Move the node's children to the parent's child list.
|
| + if (node.child_list != NULL) {
|
| + // Update each child's parent_id and weight.
|
| + for (typename List::iterator it = node.child_list->begin();
|
| + it != node.child_list->end(); ++it) {
|
| + Node* child = &all_nodes_[*it];
|
| + child->parent_id = node.parent_id;
|
| + // Divide the removed node's weight among its children, rounding to the
|
| + // nearest valid weight.
|
| + float float_weight = node.weight * static_cast<float>(child->weight) /
|
| + static_cast<float>(node.total_child_weights);
|
| + int new_weight = std::floor(float_weight + 0.5);
|
| + if (new_weight == 0) {
|
| + new_weight = 1;
|
| + }
|
| + child->weight = new_weight;
|
| + parent->total_child_weights += child->weight;
|
| + }
|
| + parent->child_list->splice(parent->child_list->end(), *node.child_list);
|
| + }
|
| +
|
| + // Delete the node.
|
| + all_nodes_.erase(node_id);
|
| + return true;
|
| +}
|
| +
|
| +template <typename NodeId>
|
| +int SpdyPriorityTree<NodeId>::GetWeight(NodeId node_id) const {
|
| + const Node* node = FindNode(node_id);
|
| + if (node != NULL) {
|
| + return node->weight;
|
| + }
|
| + return 0;
|
| +}
|
| +
|
| +template <typename NodeId>
|
| +NodeId SpdyPriorityTree<NodeId>::GetParent(NodeId node_id) const {
|
| + const Node* node = FindNode(node_id);
|
| + if (node != NULL && node->id != static_cast<NodeId>(kRootNodeId)) {
|
| + return node->parent_id;
|
| + }
|
| + return static_cast<NodeId>(kRootNodeId);
|
| +}
|
| +
|
| +template <typename NodeId>
|
| +std::list<NodeId>* SpdyPriorityTree<NodeId>::GetChildren(NodeId node_id) const {
|
| + const Node* node = FindNode(node_id);
|
| + if (node != NULL) {
|
| + return node->child_list;
|
| + }
|
| + return NULL;
|
| +}
|
| +
|
| +template <typename NodeId>
|
| +bool SpdyPriorityTree<NodeId>::SetWeight(
|
| + NodeId node_id, int weight) {
|
| + if (!NodeExists(node_id)) {
|
| + return false;
|
| + }
|
| + if (weight < kMinWeight || weight > kMaxWeight) {
|
| + return false;
|
| + }
|
| +
|
| + Node* node = &all_nodes_[node_id];
|
| + Node* parent = &all_nodes_[node->parent_id];
|
| +
|
| + parent->total_child_weights += (weight - node->weight);
|
| + node->weight = weight;
|
| +
|
| + return true;
|
| +}
|
| +
|
| +
|
| +template <typename NodeId>
|
| +bool SpdyPriorityTree<NodeId>::SetParent(
|
| + NodeId node_id, NodeId parent_id, bool exclusive) {
|
| + if (!NodeExists(node_id) || !NodeExists(parent_id)) {
|
| + return false;
|
| + }
|
| + if (node_id == parent_id) return false;
|
| +
|
| + Node* node = &all_nodes_[node_id];
|
| + Node* new_parent = &all_nodes_[parent_id];
|
| + // If the new parent is already the node's parent, we're done.
|
| + if (node->parent_id == parent_id) {
|
| + return true;
|
| + }
|
| +
|
| + // Next, check to see if the new parent is currently a descendant
|
| + // of the node.
|
| + Node* last = new_parent;
|
| + NodeId last_id = parent_id;
|
| + bool cycle_exists = false;
|
| + while (last->parent_id != static_cast<NodeId>(kRootNodeId)) {
|
| + if (last->parent_id == node_id) {
|
| + cycle_exists = true;
|
| + break;
|
| + }
|
| + last_id = last->parent_id;
|
| + DCHECK(NodeExists(last_id));
|
| + last = &all_nodes_[last_id];
|
| + }
|
| +
|
| + if (cycle_exists) {
|
| + // The new parent moves to the level of the current node.
|
| + SetParent(parent_id, node->parent_id, false);
|
| + }
|
| +
|
| + // Remove node from old parent's child list.
|
| + const NodeId old_parent_id = node->parent_id;
|
| + DCHECK(NodeExists(old_parent_id));
|
| + Node* old_parent = &all_nodes_[old_parent_id];
|
| + old_parent->child_list->remove(node_id);
|
| + old_parent->total_child_weights -= node->weight;
|
| +
|
| + // Make the change.
|
| + node->parent_id = parent_id;
|
| + new_parent->child_list->push_back(node_id);
|
| + new_parent->total_child_weights += node->weight;
|
| + return true;
|
| +}
|
| +
|
| +template <typename NodeId>
|
| +bool SpdyPriorityTree<NodeId>::SetBlocked(NodeId node_id, bool blocked) {
|
| + if (!NodeExists(node_id)) {
|
| + return false;
|
| + }
|
| +
|
| + Node* node = &all_nodes_[node_id];
|
| + node->blocked = blocked;
|
| + return true;
|
| +}
|
| +
|
| +template <typename NodeId>
|
| +bool SpdyPriorityTree<NodeId>::SetReady(NodeId node_id, bool ready) {
|
| + if (!NodeExists(node_id)) {
|
| + return false;
|
| + }
|
| + Node* node = &all_nodes_[node_id];
|
| + node->ready = ready;
|
| + return true;
|
| +}
|
| +
|
| +template <typename NodeId>
|
| +void SpdyPriorityTree<NodeId>::PropagateNodeState(NodeId node_id) {
|
| + // Reset total_writeable_child_weights to its maximum value.
|
| + Node* node = &all_nodes_[node_id];
|
| + node->total_writeable_child_weights = node->total_child_weights;
|
| + for (typename List::iterator it = node->child_list->begin();
|
| + it != node->child_list->end(); ++it) {
|
| + PropagateNodeState(*it);
|
| + }
|
| + if (node->total_writeable_child_weights == 0 &&
|
| + (node->blocked || !node->ready)) {
|
| + // Tell the parent that this entire subtree is unwriteable.
|
| + Node* parent = &all_nodes_[node->parent_id];
|
| + parent->total_writeable_child_weights -= node->weight;
|
| + }
|
| +}
|
| +
|
| +template <typename NodeId>
|
| +const typename SpdyPriorityTree<NodeId>::Node*
|
| +SpdyPriorityTree<NodeId>::FindNode(NodeId node_id) const {
|
| + typename NodeMap::const_iterator iter = all_nodes_.find(node_id);
|
| + if (iter == all_nodes_.end()) {
|
| + return NULL;
|
| + }
|
| + return &iter->second;
|
| +}
|
| +
|
| +template <typename NodeId>
|
| +bool SpdyPriorityTree<NodeId>::HasChild(NodeId parent_id,
|
| + NodeId child_id) const {
|
| + const Node* parent = FindNode(parent_id);
|
| + return parent->child_list->end() !=
|
| + std::find(parent->child_list->begin(),
|
| + parent->child_list->end(),
|
| + child_id);
|
| +}
|
| +
|
| +template <typename NodeId>
|
| +std::vector<std::pair<NodeId, float> >
|
| +SpdyPriorityTree<NodeId>::GetPriorityList() {
|
| + typedef std::pair<NodeId, float> PriorityNode;
|
| + typedef std::vector<PriorityNode> PriorityList;
|
| + PriorityList priority_list;
|
| +
|
| + // Update total_writeable_child_weights to reflect the current
|
| + // state of the tree.
|
| + PropagateNodeState(kRootNodeId);
|
| +
|
| + List queue;
|
| + const Node* root_node = FindNode(kRootNodeId);
|
| + DCHECK(root_node->priority == 1.0);
|
| + // Start by examining our top-level nodes.
|
| + for (typename List::iterator it = root_node->child_list->begin();
|
| + it != root_node->child_list->end(); ++it) {
|
| + queue.push_back(*it);
|
| + }
|
| + while (!queue.empty()) {
|
| + NodeId current_node_id = queue.front();
|
| + Node* current_node = &all_nodes_[current_node_id];
|
| + const Node* parent_node = FindNode(current_node->parent_id);
|
| + if (current_node->blocked || !current_node->ready) {
|
| + if (current_node->total_writeable_child_weights > 0) {
|
| + // This node isn't writeable, but it has writeable children.
|
| + // Calculate the total fraction of resources we can allot
|
| + // to this subtree.
|
| + current_node->priority = parent_node->priority *
|
| + (static_cast<float>(current_node->weight) /
|
| + static_cast<float>(parent_node->total_writeable_child_weights));
|
| + // Examine the children.
|
| + for (typename List::iterator it = current_node->child_list->begin();
|
| + it != current_node->child_list->end(); ++it) {
|
| + queue.push_back(*it);
|
| + }
|
| + } else {
|
| + // There's nothing to see in this subtree.
|
| + current_node->priority = 0;
|
| + }
|
| + } else {
|
| + // This node is writeable; calculate its priority.
|
| + current_node->priority = parent_node->priority *
|
| + (static_cast<float>(current_node->weight) /
|
| + static_cast<float>(parent_node->total_writeable_child_weights));
|
| + // Add this node to the priority list.
|
| + priority_list.push_back(PriorityNode(current_node_id,
|
| + current_node->priority));
|
| + }
|
| + // Remove this node from the queue.
|
| + queue.pop_front();
|
| + }
|
| +
|
| + // Sort the nodes in descending order of priority.
|
| + std::sort(priority_list.begin(), priority_list.end(),
|
| + NodePriorityComparator());
|
| +
|
| + return priority_list;
|
| +}
|
| +
|
| +template <typename NodeId>
|
| +bool SpdyPriorityTree<NodeId>::ValidateInvariantsForTests() const {
|
| + int total_nodes = 0;
|
| + int nodes_visited = 0;
|
| + // Iterate through all nodes in the map.
|
| + for (typename NodeMap::const_iterator iter = all_nodes_.begin();
|
| + iter != all_nodes_.end(); ++iter) {
|
| + ++total_nodes;
|
| + ++nodes_visited;
|
| + const Node& node = iter->second;
|
| + // All nodes except the root should have a parent, and should appear in
|
| + // the child_list of that parent.
|
| + if (node.id != static_cast<NodeId>(kRootNodeId) &&
|
| + (!NodeExists(node.parent_id) ||
|
| + !HasChild(node.parent_id, node.id))) {
|
| + DLOG(INFO) << "Parent node " << node.parent_id
|
| + << " does not exist, or does not list node " << node.id
|
| + << " as its child.";
|
| + return false;
|
| + }
|
| +
|
| + if (!node.child_list->empty()) {
|
| + int total_child_weights = 0;
|
| + // Iterate through the node's children.
|
| + for (typename List::iterator it = node.child_list->begin();
|
| + it != node.child_list->end(); ++it) {
|
| + ++nodes_visited;
|
| + // Each node in the list should exist and should have this node
|
| + // set as its parent.
|
| + if (!NodeExists(*it) || node.id != GetParent(*it)) {
|
| + DLOG(INFO) << "Child node " << *it << " does not exist, "
|
| + << "or does not list " << node.id << " as its parent.";
|
| + return false;
|
| + }
|
| + const Node* child = FindNode(*it);
|
| + total_child_weights += child->weight;
|
| + }
|
| + // Verify that total_child_weights is correct.
|
| + if (total_child_weights != node.total_child_weights) {
|
| + DLOG(INFO) << "Child weight totals do not agree. For node " << node.id
|
| + << " total_child_weights has value "
|
| + << node.total_child_weights
|
| + << ", expected " << total_child_weights;
|
| + return false;
|
| + }
|
| + }
|
| + }
|
| +
|
| + // Make sure num_nodes reflects the total number of nodes the map contains.
|
| + if (total_nodes != num_nodes()) {
|
| + DLOG(INFO) << "Map contains incorrect number of nodes.";
|
| + return false;
|
| + }
|
| + // Validate the validation function; we should have visited each node twice
|
| + // (except for the root)
|
| + DCHECK(nodes_visited == 2*num_nodes() - 1);
|
| + return true;
|
| +}
|
| +
|
| +} // namespace net
|
| +
|
| +#endif // NET_SPDY_SPDY_PRIORITY_TREE_H_
|
|
|