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Issue 358363002: Move platform abstraction to base library (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: updates Created 6 years, 5 months ago
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1 // Copyright 2008 the V8 project authors. All rights reserved. 1 // Copyright 2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
(...skipping 10 matching lines...) Expand all
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 27
28 #include "src/v8.h" 28 #include "src/v8.h"
29 #include "test/cctest/cctest.h" 29 #include "test/cctest/cctest.h"
30 30
31 #include "src/base/platform/platform.h"
31 #include "src/isolate.h" 32 #include "src/isolate.h"
32 #include "src/platform.h"
33 33
34 34
35 enum Turn { 35 enum Turn {
36 FILL_CACHE, 36 FILL_CACHE,
37 CLEAN_CACHE, 37 CLEAN_CACHE,
38 SECOND_TIME_FILL_CACHE, 38 SECOND_TIME_FILL_CACHE,
39 DONE 39 DONE
40 }; 40 };
41 41
42 static Turn turn = FILL_CACHE; 42 static Turn turn = FILL_CACHE;
43 43
44 44
45 class ThreadA : public v8::internal::Thread { 45 class ThreadA : public v8::base::Thread {
46 public: 46 public:
47 ThreadA() : Thread("ThreadA") { } 47 ThreadA() : Thread("ThreadA") { }
48 void Run() { 48 void Run() {
49 v8::Isolate* isolate = CcTest::isolate(); 49 v8::Isolate* isolate = CcTest::isolate();
50 v8::Locker locker(isolate); 50 v8::Locker locker(isolate);
51 v8::Isolate::Scope isolate_scope(isolate); 51 v8::Isolate::Scope isolate_scope(isolate);
52 v8::HandleScope scope(isolate); 52 v8::HandleScope scope(isolate);
53 v8::Handle<v8::Context> context = v8::Context::New(isolate); 53 v8::Handle<v8::Context> context = v8::Context::New(isolate);
54 v8::Context::Scope context_scope(context); 54 v8::Context::Scope context_scope(context);
55 55
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75 } while (turn != SECOND_TIME_FILL_CACHE); 75 } while (turn != SECOND_TIME_FILL_CACHE);
76 76
77 // Rerun the script. 77 // Rerun the script.
78 CHECK(script->Run()->IsTrue()); 78 CHECK(script->Run()->IsTrue());
79 79
80 turn = DONE; 80 turn = DONE;
81 } 81 }
82 }; 82 };
83 83
84 84
85 class ThreadB : public v8::internal::Thread { 85 class ThreadB : public v8::base::Thread {
86 public: 86 public:
87 ThreadB() : Thread("ThreadB") { } 87 ThreadB() : Thread("ThreadB") { }
88 void Run() { 88 void Run() {
89 do { 89 do {
90 { 90 {
91 v8::Isolate* isolate = CcTest::isolate(); 91 v8::Isolate* isolate = CcTest::isolate();
92 v8::Locker locker(isolate); 92 v8::Locker locker(isolate);
93 v8::Isolate::Scope isolate_scope(isolate); 93 v8::Isolate::Scope isolate_scope(isolate);
94 if (turn == CLEAN_CACHE) { 94 if (turn == CLEAN_CACHE) {
95 v8::HandleScope scope(isolate); 95 v8::HandleScope scope(isolate);
(...skipping 19 matching lines...) Expand all
115 115
116 threadA.Start(); 116 threadA.Start();
117 threadB.Start(); 117 threadB.Start();
118 118
119 threadA.Join(); 119 threadA.Join();
120 threadB.Join(); 120 threadB.Join();
121 121
122 CHECK_EQ(DONE, turn); 122 CHECK_EQ(DONE, turn);
123 } 123 }
124 124
125 class ThreadIdValidationThread : public v8::internal::Thread { 125 class ThreadIdValidationThread : public v8::base::Thread {
126 public: 126 public:
127 ThreadIdValidationThread(i::Thread* thread_to_start, 127 ThreadIdValidationThread(v8::base::Thread* thread_to_start,
128 i::List<i::ThreadId>* refs, 128 i::List<i::ThreadId>* refs,
129 unsigned int thread_no, 129 unsigned int thread_no,
130 i::Semaphore* semaphore) 130 v8::base::Semaphore* semaphore)
131 : Thread("ThreadRefValidationThread"), 131 : Thread("ThreadRefValidationThread"),
132 refs_(refs), thread_no_(thread_no), thread_to_start_(thread_to_start), 132 refs_(refs), thread_no_(thread_no), thread_to_start_(thread_to_start),
133 semaphore_(semaphore) { 133 semaphore_(semaphore) {
134 } 134 }
135 135
136 void Run() { 136 void Run() {
137 i::ThreadId thread_id = i::ThreadId::Current(); 137 i::ThreadId thread_id = i::ThreadId::Current();
138 for (int i = 0; i < thread_no_; i++) { 138 for (int i = 0; i < thread_no_; i++) {
139 CHECK(!(*refs_)[i].Equals(thread_id)); 139 CHECK(!(*refs_)[i].Equals(thread_id));
140 } 140 }
141 CHECK(thread_id.IsValid()); 141 CHECK(thread_id.IsValid());
142 (*refs_)[thread_no_] = thread_id; 142 (*refs_)[thread_no_] = thread_id;
143 if (thread_to_start_ != NULL) { 143 if (thread_to_start_ != NULL) {
144 thread_to_start_->Start(); 144 thread_to_start_->Start();
145 } 145 }
146 semaphore_->Signal(); 146 semaphore_->Signal();
147 } 147 }
148 148
149 private: 149 private:
150 i::List<i::ThreadId>* refs_; 150 i::List<i::ThreadId>* refs_;
151 int thread_no_; 151 int thread_no_;
152 i::Thread* thread_to_start_; 152 v8::base::Thread* thread_to_start_;
153 i::Semaphore* semaphore_; 153 v8::base::Semaphore* semaphore_;
154 }; 154 };
155 155
156 156
157 TEST(ThreadIdValidation) { 157 TEST(ThreadIdValidation) {
158 const int kNThreads = 100; 158 const int kNThreads = 100;
159 i::List<ThreadIdValidationThread*> threads(kNThreads); 159 i::List<ThreadIdValidationThread*> threads(kNThreads);
160 i::List<i::ThreadId> refs(kNThreads); 160 i::List<i::ThreadId> refs(kNThreads);
161 i::Semaphore semaphore(0); 161 v8::base::Semaphore semaphore(0);
162 ThreadIdValidationThread* prev = NULL; 162 ThreadIdValidationThread* prev = NULL;
163 for (int i = kNThreads - 1; i >= 0; i--) { 163 for (int i = kNThreads - 1; i >= 0; i--) {
164 ThreadIdValidationThread* newThread = 164 ThreadIdValidationThread* newThread =
165 new ThreadIdValidationThread(prev, &refs, i, &semaphore); 165 new ThreadIdValidationThread(prev, &refs, i, &semaphore);
166 threads.Add(newThread); 166 threads.Add(newThread);
167 prev = newThread; 167 prev = newThread;
168 refs.Add(i::ThreadId::Invalid()); 168 refs.Add(i::ThreadId::Invalid());
169 } 169 }
170 prev->Start(); 170 prev->Start();
171 for (int i = 0; i < kNThreads; i++) { 171 for (int i = 0; i < kNThreads; i++) {
172 semaphore.Wait(); 172 semaphore.Wait();
173 } 173 }
174 for (int i = 0; i < kNThreads; i++) { 174 for (int i = 0; i < kNThreads; i++) {
175 delete threads[i]; 175 delete threads[i];
176 } 176 }
177 } 177 }
178 178
179 179
180 class ThreadC : public v8::internal::Thread { 180 class ThreadC : public v8::base::Thread {
181 public: 181 public:
182 ThreadC() : Thread("ThreadC") { } 182 ThreadC() : Thread("ThreadC") { }
183 void Run() { 183 void Run() {
184 Join(); 184 Join();
185 } 185 }
186 }; 186 };
187 187
188 188
189 TEST(ThreadJoinSelf) { 189 TEST(ThreadJoinSelf) {
190 ThreadC thread; 190 ThreadC thread;
191 thread.Start(); 191 thread.Start();
192 thread.Join(); 192 thread.Join();
193 } 193 }
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