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| 1 // Copyright 2013 the V8 project authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef V8_PLATFORM_SEMAPHORE_H_ | |
| 6 #define V8_PLATFORM_SEMAPHORE_H_ | |
| 7 | |
| 8 #include "src/base/lazy-instance.h" | |
| 9 #if V8_OS_WIN | |
| 10 #include "src/base/win32-headers.h" | |
| 11 #endif | |
| 12 | |
| 13 #if V8_OS_MACOSX | |
| 14 #include <mach/semaphore.h> // NOLINT | |
| 15 #elif V8_OS_POSIX | |
| 16 #include <semaphore.h> // NOLINT | |
| 17 #endif | |
| 18 | |
| 19 namespace v8 { | |
| 20 namespace internal { | |
| 21 | |
| 22 // Forward declarations. | |
| 23 class TimeDelta; | |
| 24 | |
| 25 // ---------------------------------------------------------------------------- | |
| 26 // Semaphore | |
| 27 // | |
| 28 // A semaphore object is a synchronization object that maintains a count. The | |
| 29 // count is decremented each time a thread completes a wait for the semaphore | |
| 30 // object and incremented each time a thread signals the semaphore. When the | |
| 31 // count reaches zero, threads waiting for the semaphore blocks until the | |
| 32 // count becomes non-zero. | |
| 33 | |
| 34 class Semaphore V8_FINAL { | |
| 35 public: | |
| 36 explicit Semaphore(int count); | |
| 37 ~Semaphore(); | |
| 38 | |
| 39 // Increments the semaphore counter. | |
| 40 void Signal(); | |
| 41 | |
| 42 // Suspends the calling thread until the semaphore counter is non zero | |
| 43 // and then decrements the semaphore counter. | |
| 44 void Wait(); | |
| 45 | |
| 46 // Suspends the calling thread until the counter is non zero or the timeout | |
| 47 // time has passed. If timeout happens the return value is false and the | |
| 48 // counter is unchanged. Otherwise the semaphore counter is decremented and | |
| 49 // true is returned. | |
| 50 bool WaitFor(const TimeDelta& rel_time) V8_WARN_UNUSED_RESULT; | |
| 51 | |
| 52 #if V8_OS_MACOSX | |
| 53 typedef semaphore_t NativeHandle; | |
| 54 #elif V8_OS_POSIX | |
| 55 typedef sem_t NativeHandle; | |
| 56 #elif V8_OS_WIN | |
| 57 typedef HANDLE NativeHandle; | |
| 58 #endif | |
| 59 | |
| 60 NativeHandle& native_handle() { | |
| 61 return native_handle_; | |
| 62 } | |
| 63 const NativeHandle& native_handle() const { | |
| 64 return native_handle_; | |
| 65 } | |
| 66 | |
| 67 private: | |
| 68 NativeHandle native_handle_; | |
| 69 | |
| 70 DISALLOW_COPY_AND_ASSIGN(Semaphore); | |
| 71 }; | |
| 72 | |
| 73 | |
| 74 // POD Semaphore initialized lazily (i.e. the first time Pointer() is called). | |
| 75 // Usage: | |
| 76 // // The following semaphore starts at 0. | |
| 77 // static LazySemaphore<0>::type my_semaphore = LAZY_SEMAPHORE_INITIALIZER; | |
| 78 // | |
| 79 // void my_function() { | |
| 80 // // Do something with my_semaphore.Pointer(). | |
| 81 // } | |
| 82 // | |
| 83 | |
| 84 template <int N> | |
| 85 struct CreateSemaphoreTrait { | |
| 86 static Semaphore* Create() { | |
| 87 return new Semaphore(N); | |
| 88 } | |
| 89 }; | |
| 90 | |
| 91 template <int N> | |
| 92 struct LazySemaphore { | |
| 93 typedef typename v8::base::LazyDynamicInstance< | |
| 94 Semaphore, | |
| 95 CreateSemaphoreTrait<N>, | |
| 96 v8::base::ThreadSafeInitOnceTrait>::type type; | |
| 97 }; | |
| 98 | |
| 99 #define LAZY_SEMAPHORE_INITIALIZER LAZY_DYNAMIC_INSTANCE_INITIALIZER | |
| 100 | |
| 101 } } // namespace v8::internal | |
| 102 | |
| 103 #endif // V8_PLATFORM_SEMAPHORE_H_ | |
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