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1 // Copyright 2013 the V8 project authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef V8_PLATFORM_SEMAPHORE_H_ | |
6 #define V8_PLATFORM_SEMAPHORE_H_ | |
7 | |
8 #include "src/base/lazy-instance.h" | |
9 #if V8_OS_WIN | |
10 #include "src/base/win32-headers.h" | |
11 #endif | |
12 | |
13 #if V8_OS_MACOSX | |
14 #include <mach/semaphore.h> // NOLINT | |
15 #elif V8_OS_POSIX | |
16 #include <semaphore.h> // NOLINT | |
17 #endif | |
18 | |
19 namespace v8 { | |
20 namespace internal { | |
21 | |
22 // Forward declarations. | |
23 class TimeDelta; | |
24 | |
25 // ---------------------------------------------------------------------------- | |
26 // Semaphore | |
27 // | |
28 // A semaphore object is a synchronization object that maintains a count. The | |
29 // count is decremented each time a thread completes a wait for the semaphore | |
30 // object and incremented each time a thread signals the semaphore. When the | |
31 // count reaches zero, threads waiting for the semaphore blocks until the | |
32 // count becomes non-zero. | |
33 | |
34 class Semaphore V8_FINAL { | |
35 public: | |
36 explicit Semaphore(int count); | |
37 ~Semaphore(); | |
38 | |
39 // Increments the semaphore counter. | |
40 void Signal(); | |
41 | |
42 // Suspends the calling thread until the semaphore counter is non zero | |
43 // and then decrements the semaphore counter. | |
44 void Wait(); | |
45 | |
46 // Suspends the calling thread until the counter is non zero or the timeout | |
47 // time has passed. If timeout happens the return value is false and the | |
48 // counter is unchanged. Otherwise the semaphore counter is decremented and | |
49 // true is returned. | |
50 bool WaitFor(const TimeDelta& rel_time) V8_WARN_UNUSED_RESULT; | |
51 | |
52 #if V8_OS_MACOSX | |
53 typedef semaphore_t NativeHandle; | |
54 #elif V8_OS_POSIX | |
55 typedef sem_t NativeHandle; | |
56 #elif V8_OS_WIN | |
57 typedef HANDLE NativeHandle; | |
58 #endif | |
59 | |
60 NativeHandle& native_handle() { | |
61 return native_handle_; | |
62 } | |
63 const NativeHandle& native_handle() const { | |
64 return native_handle_; | |
65 } | |
66 | |
67 private: | |
68 NativeHandle native_handle_; | |
69 | |
70 DISALLOW_COPY_AND_ASSIGN(Semaphore); | |
71 }; | |
72 | |
73 | |
74 // POD Semaphore initialized lazily (i.e. the first time Pointer() is called). | |
75 // Usage: | |
76 // // The following semaphore starts at 0. | |
77 // static LazySemaphore<0>::type my_semaphore = LAZY_SEMAPHORE_INITIALIZER; | |
78 // | |
79 // void my_function() { | |
80 // // Do something with my_semaphore.Pointer(). | |
81 // } | |
82 // | |
83 | |
84 template <int N> | |
85 struct CreateSemaphoreTrait { | |
86 static Semaphore* Create() { | |
87 return new Semaphore(N); | |
88 } | |
89 }; | |
90 | |
91 template <int N> | |
92 struct LazySemaphore { | |
93 typedef typename v8::base::LazyDynamicInstance< | |
94 Semaphore, | |
95 CreateSemaphoreTrait<N>, | |
96 v8::base::ThreadSafeInitOnceTrait>::type type; | |
97 }; | |
98 | |
99 #define LAZY_SEMAPHORE_INITIALIZER LAZY_DYNAMIC_INSTANCE_INITIALIZER | |
100 | |
101 } } // namespace v8::internal | |
102 | |
103 #endif // V8_PLATFORM_SEMAPHORE_H_ | |
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