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1 // Copyright 2011 the V8 project authors. All rights reserved. | 1 // Copyright 2011 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_ISOLATE_INL_H_ | 5 #ifndef V8_ISOLATE_INL_H_ |
6 #define V8_ISOLATE_INL_H_ | 6 #define V8_ISOLATE_INL_H_ |
7 | 7 |
| 8 #include "src/base/utils/random-number-generator.h" |
8 #include "src/debug.h" | 9 #include "src/debug.h" |
9 #include "src/isolate.h" | 10 #include "src/isolate.h" |
10 #include "src/utils/random-number-generator.h" | |
11 | 11 |
12 namespace v8 { | 12 namespace v8 { |
13 namespace internal { | 13 namespace internal { |
14 | 14 |
15 | 15 |
16 SaveContext::SaveContext(Isolate* isolate) | 16 SaveContext::SaveContext(Isolate* isolate) |
17 : isolate_(isolate), | 17 : isolate_(isolate), |
18 prev_(isolate->save_context()) { | 18 prev_(isolate->save_context()) { |
19 if (isolate->context() != NULL) { | 19 if (isolate->context() != NULL) { |
20 context_ = Handle<Context>(isolate->context()); | 20 context_ = Handle<Context>(isolate->context()); |
21 } | 21 } |
22 isolate->set_save_context(this); | 22 isolate->set_save_context(this); |
23 | 23 |
24 c_entry_fp_ = isolate->c_entry_fp(isolate->thread_local_top()); | 24 c_entry_fp_ = isolate->c_entry_fp(isolate->thread_local_top()); |
25 } | 25 } |
26 | 26 |
27 | 27 |
28 bool Isolate::DebuggerHasBreakPoints() { | 28 bool Isolate::DebuggerHasBreakPoints() { |
29 return debug()->has_break_points(); | 29 return debug()->has_break_points(); |
30 } | 30 } |
31 | 31 |
32 | 32 |
33 RandomNumberGenerator* Isolate::random_number_generator() { | 33 base::RandomNumberGenerator* Isolate::random_number_generator() { |
34 if (random_number_generator_ == NULL) { | 34 if (random_number_generator_ == NULL) { |
35 if (FLAG_random_seed != 0) { | 35 if (FLAG_random_seed != 0) { |
36 random_number_generator_ = new RandomNumberGenerator(FLAG_random_seed); | 36 random_number_generator_ = |
| 37 new base::RandomNumberGenerator(FLAG_random_seed); |
37 } else { | 38 } else { |
38 random_number_generator_ = new RandomNumberGenerator(); | 39 random_number_generator_ = new base::RandomNumberGenerator(); |
39 } | 40 } |
40 } | 41 } |
41 return random_number_generator_; | 42 return random_number_generator_; |
42 } | 43 } |
43 | 44 |
44 } } // namespace v8::internal | 45 } } // namespace v8::internal |
45 | 46 |
46 #endif // V8_ISOLATE_INL_H_ | 47 #endif // V8_ISOLATE_INL_H_ |
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