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| 1 // Copyright 2011 the V8 project authors. All rights reserved. | 1 // Copyright 2011 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_ISOLATE_INL_H_ | 5 #ifndef V8_ISOLATE_INL_H_ |
| 6 #define V8_ISOLATE_INL_H_ | 6 #define V8_ISOLATE_INL_H_ |
| 7 | 7 |
| 8 #include "src/base/utils/random-number-generator.h" |
| 8 #include "src/debug.h" | 9 #include "src/debug.h" |
| 9 #include "src/isolate.h" | 10 #include "src/isolate.h" |
| 10 #include "src/utils/random-number-generator.h" | |
| 11 | 11 |
| 12 namespace v8 { | 12 namespace v8 { |
| 13 namespace internal { | 13 namespace internal { |
| 14 | 14 |
| 15 | 15 |
| 16 SaveContext::SaveContext(Isolate* isolate) | 16 SaveContext::SaveContext(Isolate* isolate) |
| 17 : isolate_(isolate), | 17 : isolate_(isolate), |
| 18 prev_(isolate->save_context()) { | 18 prev_(isolate->save_context()) { |
| 19 if (isolate->context() != NULL) { | 19 if (isolate->context() != NULL) { |
| 20 context_ = Handle<Context>(isolate->context()); | 20 context_ = Handle<Context>(isolate->context()); |
| 21 } | 21 } |
| 22 isolate->set_save_context(this); | 22 isolate->set_save_context(this); |
| 23 | 23 |
| 24 c_entry_fp_ = isolate->c_entry_fp(isolate->thread_local_top()); | 24 c_entry_fp_ = isolate->c_entry_fp(isolate->thread_local_top()); |
| 25 } | 25 } |
| 26 | 26 |
| 27 | 27 |
| 28 bool Isolate::DebuggerHasBreakPoints() { | 28 bool Isolate::DebuggerHasBreakPoints() { |
| 29 return debug()->has_break_points(); | 29 return debug()->has_break_points(); |
| 30 } | 30 } |
| 31 | 31 |
| 32 | 32 |
| 33 RandomNumberGenerator* Isolate::random_number_generator() { | 33 base::RandomNumberGenerator* Isolate::random_number_generator() { |
| 34 if (random_number_generator_ == NULL) { | 34 if (random_number_generator_ == NULL) { |
| 35 if (FLAG_random_seed != 0) { | 35 if (FLAG_random_seed != 0) { |
| 36 random_number_generator_ = new RandomNumberGenerator(FLAG_random_seed); | 36 random_number_generator_ = |
| 37 new base::RandomNumberGenerator(FLAG_random_seed); |
| 37 } else { | 38 } else { |
| 38 random_number_generator_ = new RandomNumberGenerator(); | 39 random_number_generator_ = new base::RandomNumberGenerator(); |
| 39 } | 40 } |
| 40 } | 41 } |
| 41 return random_number_generator_; | 42 return random_number_generator_; |
| 42 } | 43 } |
| 43 | 44 |
| 44 } } // namespace v8::internal | 45 } } // namespace v8::internal |
| 45 | 46 |
| 46 #endif // V8_ISOLATE_INL_H_ | 47 #endif // V8_ISOLATE_INL_H_ |
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