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Side by Side Diff: src/base/platform/semaphore.h

Issue 358363002: Move platform abstraction to base library (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: updates Created 6 years, 5 months ago
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1 // Copyright 2013 the V8 project authors. All rights reserved. 1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_PLATFORM_SEMAPHORE_H_ 5 #ifndef V8_BASE_PLATFORM_SEMAPHORE_H_
6 #define V8_PLATFORM_SEMAPHORE_H_ 6 #define V8_BASE_PLATFORM_SEMAPHORE_H_
7 7
8 #include "src/base/lazy-instance.h" 8 #include "src/base/lazy-instance.h"
9 #if V8_OS_WIN 9 #if V8_OS_WIN
10 #include "src/base/win32-headers.h" 10 #include "src/base/win32-headers.h"
11 #endif 11 #endif
12 12
13 #if V8_OS_MACOSX 13 #if V8_OS_MACOSX
14 #include <mach/semaphore.h> // NOLINT 14 #include <mach/semaphore.h> // NOLINT
15 #elif V8_OS_POSIX 15 #elif V8_OS_POSIX
16 #include <semaphore.h> // NOLINT 16 #include <semaphore.h> // NOLINT
17 #endif 17 #endif
18 18
19 namespace v8 { 19 namespace v8 {
20 namespace internal { 20 namespace base {
21 21
22 // Forward declarations. 22 // Forward declarations.
23 class TimeDelta; 23 class TimeDelta;
24 24
25 // ---------------------------------------------------------------------------- 25 // ----------------------------------------------------------------------------
26 // Semaphore 26 // Semaphore
27 // 27 //
28 // A semaphore object is a synchronization object that maintains a count. The 28 // A semaphore object is a synchronization object that maintains a count. The
29 // count is decremented each time a thread completes a wait for the semaphore 29 // count is decremented each time a thread completes a wait for the semaphore
30 // object and incremented each time a thread signals the semaphore. When the 30 // object and incremented each time a thread signals the semaphore. When the
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83 83
84 template <int N> 84 template <int N>
85 struct CreateSemaphoreTrait { 85 struct CreateSemaphoreTrait {
86 static Semaphore* Create() { 86 static Semaphore* Create() {
87 return new Semaphore(N); 87 return new Semaphore(N);
88 } 88 }
89 }; 89 };
90 90
91 template <int N> 91 template <int N>
92 struct LazySemaphore { 92 struct LazySemaphore {
93 typedef typename v8::base::LazyDynamicInstance< 93 typedef typename LazyDynamicInstance<Semaphore, CreateSemaphoreTrait<N>,
94 Semaphore, 94 ThreadSafeInitOnceTrait>::type type;
95 CreateSemaphoreTrait<N>,
96 v8::base::ThreadSafeInitOnceTrait>::type type;
97 }; 95 };
98 96
99 #define LAZY_SEMAPHORE_INITIALIZER LAZY_DYNAMIC_INSTANCE_INITIALIZER 97 #define LAZY_SEMAPHORE_INITIALIZER LAZY_DYNAMIC_INSTANCE_INITIALIZER
100 98
101 } } // namespace v8::internal 99 } } // namespace v8::base
102 100
103 #endif // V8_PLATFORM_SEMAPHORE_H_ 101 #endif // V8_BASE_PLATFORM_SEMAPHORE_H_
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