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1 // Copyright 2013 the V8 project authors. All rights reserved. | 1 // Copyright 2013 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_PLATFORM_SEMAPHORE_H_ | 5 #ifndef V8_BASE_PLATFORM_SEMAPHORE_H_ |
6 #define V8_PLATFORM_SEMAPHORE_H_ | 6 #define V8_BASE_PLATFORM_SEMAPHORE_H_ |
7 | 7 |
8 #include "src/base/lazy-instance.h" | 8 #include "src/base/lazy-instance.h" |
9 #if V8_OS_WIN | 9 #if V8_OS_WIN |
10 #include "src/base/win32-headers.h" | 10 #include "src/base/win32-headers.h" |
11 #endif | 11 #endif |
12 | 12 |
13 #if V8_OS_MACOSX | 13 #if V8_OS_MACOSX |
14 #include <mach/semaphore.h> // NOLINT | 14 #include <mach/semaphore.h> // NOLINT |
15 #elif V8_OS_POSIX | 15 #elif V8_OS_POSIX |
16 #include <semaphore.h> // NOLINT | 16 #include <semaphore.h> // NOLINT |
17 #endif | 17 #endif |
18 | 18 |
19 namespace v8 { | 19 namespace v8 { |
20 namespace internal { | 20 namespace base { |
21 | 21 |
22 // Forward declarations. | 22 // Forward declarations. |
23 class TimeDelta; | 23 class TimeDelta; |
24 | 24 |
25 // ---------------------------------------------------------------------------- | 25 // ---------------------------------------------------------------------------- |
26 // Semaphore | 26 // Semaphore |
27 // | 27 // |
28 // A semaphore object is a synchronization object that maintains a count. The | 28 // A semaphore object is a synchronization object that maintains a count. The |
29 // count is decremented each time a thread completes a wait for the semaphore | 29 // count is decremented each time a thread completes a wait for the semaphore |
30 // object and incremented each time a thread signals the semaphore. When the | 30 // object and incremented each time a thread signals the semaphore. When the |
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83 | 83 |
84 template <int N> | 84 template <int N> |
85 struct CreateSemaphoreTrait { | 85 struct CreateSemaphoreTrait { |
86 static Semaphore* Create() { | 86 static Semaphore* Create() { |
87 return new Semaphore(N); | 87 return new Semaphore(N); |
88 } | 88 } |
89 }; | 89 }; |
90 | 90 |
91 template <int N> | 91 template <int N> |
92 struct LazySemaphore { | 92 struct LazySemaphore { |
93 typedef typename v8::base::LazyDynamicInstance< | 93 typedef typename LazyDynamicInstance<Semaphore, CreateSemaphoreTrait<N>, |
94 Semaphore, | 94 ThreadSafeInitOnceTrait>::type type; |
95 CreateSemaphoreTrait<N>, | |
96 v8::base::ThreadSafeInitOnceTrait>::type type; | |
97 }; | 95 }; |
98 | 96 |
99 #define LAZY_SEMAPHORE_INITIALIZER LAZY_DYNAMIC_INSTANCE_INITIALIZER | 97 #define LAZY_SEMAPHORE_INITIALIZER LAZY_DYNAMIC_INSTANCE_INITIALIZER |
100 | 98 |
101 } } // namespace v8::internal | 99 } } // namespace v8::base |
102 | 100 |
103 #endif // V8_PLATFORM_SEMAPHORE_H_ | 101 #endif // V8_BASE_PLATFORM_SEMAPHORE_H_ |
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