Index: athena/activity/public/activity.h |
diff --git a/athena/activity/public/activity.h b/athena/activity/public/activity.h |
index 600182fd4f15ec017c5008f27fb914e13d262203..74a6c41123612bf482eb17c9343ed125fa6bff0a 100644 |
--- a/athena/activity/public/activity.h |
+++ b/athena/activity/public/activity.h |
@@ -13,12 +13,65 @@ namespace athena { |
class ActivityViewModel; |
+// This class is a high level abstraction of an activity (which could be either |
+// a web page or a V1/V2 app/extension). Through this class the activity can |
+// be controlled (e.g. loaded / unloaded). |
+// An Activity gets created with state |ACTIVITY_UNLOADED|. |
+// Requesting |ACTIVITY_VISIBLE| or |ACTIVITY_INVISIBLE| will load it. |
+// Once an activity was |ACTIVITY_INVISIBLE| for a while it can be transitioned |
+// into |ACTIVITY_BACKGROUND_LOW_PRIORITY| to surrender more resources. After |
+// more time it can be transitions to |ACTIVITY_PERSISTENT| in which it only |
+// has it's runtime state left. At any time it can be transitioned back to one |
+// of the higher levels or unloaded via |ACTIVITY_UNLOADED|. |
+// Note that the resource manager will also query the media state before |
+// deciding if an activity can put into a lower state then |ACTIVITY_INVISIBLE|. |
class ATHENA_EXPORT Activity { |
public: |
+ // The state of an activity which could either be set or requested by e.g. the |
+ // resource management system. |
+ enum ActivityState { |
+ // The activity is allowed to have gpu compositor layers and can be visible. |
+ ACTIVITY_VISIBLE, |
+ // The activity does not have gpu compositing layers, will not be visible |
+ // and will be treated as a background priority task. |
+ ACTIVITY_INVISIBLE, |
+ // The activity should surrender additional resources. This has only an |
+ // effect when the activity is in a loaded state (Visible, Active, Hidden). |
+ ACTIVITY_BACKGROUND_LOW_PRIORITY, |
+ // The activity will only keep a minimum set of resources to get back to the |
+ // running state. It will get stalled however. Note that it is not possible |
+ // to get into this state from the |ACTIVITY_UNLOADED| state. |
+ ACTIVITY_PERSISTENT, |
+ // Unloads the activity and can be called in any state - but unloaded. |
+ ACTIVITY_UNLOADED |
+ }; |
+ |
+ // This enum declares the media state the activity is in. |
+ // TODO(skuhne): Move the |TabMediaState| out of chrome and combine it in a |
+ // media library within content and then use that enum instead. |
+ enum ActivityMediaState { |
+ ACTIVITY_MEDIA_STATE_NONE, |
+ ACTIVITY_MEDIA_STATE_RECORDING, // Audio/Video being recorded by activity. |
+ ACTIVITY_MEDIA_STATE_CAPTURING, // Activity is being captured. |
+ ACTIVITY_MEDIA_STATE_AUDIO_PLAYING // Audible audio is playing in activity. |
+ }; |
+ |
virtual ~Activity(); |
// The Activity retains ownership of the returned view-model. |
virtual ActivityViewModel* GetActivityViewModel() = 0; |
+ |
+ // Transition the activity into a new state. |
+ virtual void SetCurrentState(ActivityState state) = 0; |
+ |
+ // Returns the current state of the activity. |
+ virtual ActivityState GetCurrentState() = 0; |
+ |
+ // Returns if the activity is visible or not. |
+ virtual bool IsVisible() = 0; |
+ |
+ // Returns the current media state. |
+ virtual ActivityMediaState GetMediaState() = 0; |
}; |
} // namespace athena |