Chromium Code Reviews| Index: athena/activity/public/activity.h |
| diff --git a/athena/activity/public/activity.h b/athena/activity/public/activity.h |
| index 600182fd4f15ec017c5008f27fb914e13d262203..74a6c41123612bf482eb17c9343ed125fa6bff0a 100644 |
| --- a/athena/activity/public/activity.h |
| +++ b/athena/activity/public/activity.h |
| @@ -13,12 +13,65 @@ namespace athena { |
| class ActivityViewModel; |
| +// This class is a high level abstraction of an activity (which could be either |
| +// a web page or a V1/V2 app/extension). Through this class the activity can |
| +// be controlled (e.g. loaded / unloaded). |
| +// An Activity gets created with state |ACTIVITY_UNLOADED|. |
| +// Requesting |ACTIVITY_VISIBLE| or |ACTIVITY_INVISIBLE| will load it. |
| +// Once an activity was |ACTIVITY_INVISIBLE| for a while it can be transitioned |
| +// into |ACTIVITY_BACKGROUND_LOW_PRIORITY| to surrender more resources. After |
| +// more time it can be transitions to |ACTIVITY_PERSISTENT| in which it only |
| +// has it's runtime state left. At any time it can be transitioned back to one |
| +// of the higher levels or unloaded via |ACTIVITY_UNLOADED|. |
| +// Note that the resource manager will also query the media state before |
| +// deciding if an activity can put into a lower state then |ACTIVITY_INVISIBLE|. |
| class ATHENA_EXPORT Activity { |
| public: |
| + // The state of an activity which could either be set or requested by e.g. the |
| + // resource management system. |
| + enum ActivityState { |
| + // The activity is allowed to have gpu compositor layers and can be visible. |
| + ACTIVITY_VISIBLE, |
|
oshima
2014/07/11 23:45:44
I thought you wanted to name it ACTIVE?
Mr4D (OOO till 08-26)
2014/07/12 01:38:38
Right - but somehow INVISIBLE and ACTIVE together
|
| + // The activity does not have gpu compositing layers, will not be visible |
| + // and will be treated as a background priority task. |
| + ACTIVITY_INVISIBLE, |
| + // The activity should surrender additional resources. This has only an |
| + // effect when the activity is in a loaded state (Visible, Active, Hidden). |
| + ACTIVITY_BACKGROUND_LOW_PRIORITY, |
| + // The activity will only keep a minimum set of resources to get back to the |
| + // running state. It will get stalled however. Note that it is not possible |
| + // to get into this state from the |ACTIVITY_UNLOADED| state. |
| + ACTIVITY_PERSISTENT, |
| + // Unloads the activity and can be called in any state - but unloaded. |
| + ACTIVITY_UNLOADED |
| + }; |
| + |
| + // This enum declares the media state the activity is in. |
| + // TODO(skuhne): Move the |TabMediaState| out of chrome and combine it in a |
| + // media library within content and then use that enum instead. |
| + enum ActivityMediaState { |
| + ACTIVITY_MEDIA_STATE_NONE, |
| + ACTIVITY_MEDIA_STATE_RECORDING, // Audio/Video being recorded by activity. |
| + ACTIVITY_MEDIA_STATE_CAPTURING, // Activity is being captured. |
| + ACTIVITY_MEDIA_STATE_AUDIO_PLAYING // Audible audio is playing in activity. |
| + }; |
| + |
| virtual ~Activity(); |
| // The Activity retains ownership of the returned view-model. |
| virtual ActivityViewModel* GetActivityViewModel() = 0; |
| + |
| + // Transition the activity into a new state. |
| + virtual void SetCurrentState(ActivityState state) = 0; |
| + |
| + // Returns the current state of the activity. |
| + virtual ActivityState GetCurrentState() = 0; |
| + |
| + // Returns if the activity is visible or not. |
| + virtual bool IsVisible() = 0; |
| + |
| + // Returns the current media state. |
| + virtual ActivityMediaState GetMediaState() = 0; |
| }; |
| } // namespace athena |